G4014L Karl7(Axis) v.Boldfresh(Allies+5)Game 1

  • '12

    @Karl7:

    AND?

    the last 7 will be anz des, 2 US des, 1 acc, 3 cruisers

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha… that was a dumb attack.  I guess I should have run the numbers before I executed.

    So the game is probably your now.  But lets go on a little.

    So Japan ships retreat to wake Island, with air units that land on cv’s, rest of the air lands on midway.

    Here is what Japan has left:  1cc, 1bb, 5ftr, 2 tacb, 2 bomb = 72

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 artilleries, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 bomber and 4 tactical_bombers moved from Japan to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 battleship, 3 carriers, 1 cruiser, 10 destroyers, 8 fighters and 3 submarines moved from 25 Sea Zone to 31 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 10 destroyers, 8 fighters and 3 submarines moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers
                    ANZAC defend with 1 destroyer and 3 fighters; Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 14 submarines
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 5 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking Wake Island from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 74
                    Casualties for Japanese: 3 carriers, 10 destroyers, 9 fighters, 3 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 5 fighters and 14 submarines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship, 2 bombers, 1 cruiser and 3 tactical_bombers
                EDIT: Turning off Edit Mode
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 carrier moved from 25 Sea Zone to 31 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 fighters moved from 44 Sea Zone to Kiangsu
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                8 armour and 1 mech_infantry moved from West India to Burma
                1 aaGun, 8 artilleries and 23 infantry moved from West India to India
                2 tactical_bombers moved from India to Kiangsu
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                4 transports moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                4 artilleries and 3 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 battleship, 1 cruiser and 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Adding units owned by Japanese to Midway: 2 bombers, 1 fighter and 2 tactical_bombers
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 4 carriers and 1 destroyer
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
                EDIT: Adding units owned by Americans to Hawaiian Islands: 8 fighters
                EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, so I think I got the map right.

  • '12

    think i only have 7 us ftrs.  ur map shows me with 10

  • '12

    something weird happening with tripleA.  running a battle of z31 in local and it’s not allowing me to retreat.  it just automatically rolls the next round each time.

  • '12

    wow, i just saw that i held scotland with the USA, wow that’s nuts.  the dice gods seem ready to pay me back for all their prior wickedness.

  • '12

    i will go ahead and roll this battle from the forum.  the boats enter z31 from all the surrounding seazones so retreat is possible to each (26, 30, 32, 24, 25).

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 units repaired.
                1 fighter moved from Eastern United States to 12 Sea Zone
                2 submarines moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                2 bombers and 7 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 bombers, 4 carriers, 1 destroyer and 7 fighters moved from 26 Sea Zone to 31 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 infantry moved from Scotland to Eire
                      Americans take Eire from Germans

  • '12

    z12

    attack: 2 sub, ftr
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5)
    defend: des
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    z12 cwlo sub

    z31

    attack - 4 acc, des, 7 ftr, 3 bom, bat
    DiceRolls: 1@2 7@3 4@4; Total Hits: 71@2: (4)7@3: (5, 5, 1, 4, 2, 4, 2)4@4: (2, 2, 1, 1)

  • '12

    7 hits, how will you take them?

    you have 2 des, 2 cru, 2 acc, bat, damaged bat, and 4 ftrs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Max defense.  Take out hit points, dd’s cv’s

  • '12

    ok so you take hit points to 2 acc, bat, then you lose 2 des and 2 acc

    defense - 2 des, 2 acc, 2 cru, 2 bat, 4 ftrs
    DiceRolls: 4@2 2@3 6@4; Total Hits: 104@2: (4, 1, 1, 2)2@3: (2, 4)6@4: (4, 1, 1, 3, 3, 2)

  • '12

    holy smokes.  that’s insane.

  • '12

    i will outright lose 3 acc (6 hits), tip bat, lose bom and a ftr, and des.  i think we will be using another LL reroll.

    round 2

    attack - acc, 3 ftr, 2 bom, dBat
    DiceRolls: 3@3 3@4; Total Hits: 43@3: (6, 3, 4)3@4: (2, 3, 1)

    defense - 2 cru, 4 ftr, 2 dBat
    DiceRolls: 2@3 6@4; Total Hits: 62@3: (3, 1)6@4: (6, 2, 2, 1, 5, 3)

  • '12

    yep LL reroll time

    here we go:

    R1

    attacker has 39 pips and defender has 38

    attacker has 6 hits r3
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    defender has 6 hits r2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    attacker scores 7 hits, defender scores 6

    attacker loses 3 acc (6 hits) defender loses 2 acc (4 hits), tips bat, loses 2 des

    round 2

    attacker again has 39 pips - 6 hits r3
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    defender has 30 pips - 5 hits

  • '12

    attacker scores 6 hits defender scores 5 hits

    attacker loses des, 4 ftrs

    defender loses what?  you are now choosing between ftrs and damaged battleships.  presumably you lose 2 cruisers and then you need to pick 4 more.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yeah, bbs live over ftrs

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