13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)

  • 15 14

    @arathorn:

    @JDOW:

    I a still aware about the Shan State dice but the misery about these small battles I simply cannot win brought be on tilt:)
    bye bye French Fighter, you failed pathetically in the only battle to fight in your life^^

    That was another small sad battle for you. But your Shan State was amazing - so you need a few more of those small ones before we’re “even” ;)

    Yeah…however another double hits with a) 2 Inf and b) Inf/tank. I cannot expect to capture Iraq all the time but the tank surviving really really sucks - again…I still cannot believe you AA missed, I was already planning with one aircraft less^^

  • 15 14

    Now the Brits need to attack Iraq, I did not want that^^

  • 15 14

    Anyway…this shit happens all the time in any games on any side. I need to get more resistant to suboptimal dice.
    While in any single event one would love to have the average outcome, once the amount of battles gets large it is even unlikely every battle goes as expected.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Karelia to Finland
                2 mech_infantrys moved from Novgorod to Finland
                1 tactical_bomber moved from Eastern Poland to Finland
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Eastern Poland to Romania
                2 artilleries moved from Bessarabia to Romania
                1 fighter moved from Eastern Poland to Romania
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 bomber moved from Russia to Iraq

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour and 1 mech_infantry
                    Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry
                Battle in Finland
                    Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Iraq
                    Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                    retreated to Iraq
                    Italians win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Iraq to Caucasus
                1 fighter moved from Romania to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 tactical_bomber moved from Finland to Karelia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Samara
                5 mech_infantrys moved from Belarus to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                12 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Bessarabia to Ukraine
                1 artillery moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 aaGuns moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                3 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Timguska
                2 armour moved from Eastern Poland to Bryansk
                1 fighter moved from Russia to Rostov

    Place Units - Russians
                3 artilleries placed in Ukraine
                6 mech_infantrys placed in Russia
                2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Volgograd
                Russians undo move 4.
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

  • 15 14

    MOM, little Edit incoming. Not relevant for Japan I’d say

  • 15 14

    Just 1 Mech replaced to Rostov.

  • 15 14

    No, 2, sorry

  • 19 13

    I saw the edit, and downloaded it. No problem.
    Won’t post until later today, so be prepared for US/CH/UK tomorrow or late tonight ;)

  • 15 14

    I’ll do probably tomorrow morning then^^ Having a couple of beers tonight anyway so no good idea to do the first somehow exciting US/ZH/UK block with alcohol in my veins^^

  • 19 13

    @JDOW:

    I’ll do probably tomorrow morning then^^ Having a couple of beers tonight anyway so no good idea to do the first somehow exciting US/ZH/UK block with alcohol in my veins^^

    First exciting? What were the first moves then?

    I think this game is about to be over soon ;)

  • 15 14

    Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.

  • 19 13

    @JDOW:

    Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.

    The 16 japanese troops are currently making sure Russia makes 6 IPC less each round - that is 2 inf or 1 tank less against Germany. Plus it is banking extra cash for Japan. It depends on the whole strategy. :)

  • 19 13

    Japan’s turn is a little complicated, and my mind is so tired that I keep falling asleep over the computer. Will have to wait until tomorrow.

  • 15 14

    @arathorn:

    @JDOW:

    Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.

    The 16 japanese troops are currently making sure Russia makes 6 IPC less each round - that is 2 inf or 1 tank less against Germany. Plus it is banking extra cash for Japan. It depends on the whole strategy. :)

    Sure, it is an important piece for the Europe Victory, the price is losses on the Chinese mainland. However if Japan can overcome it, it’s nice for them.

    I just said I am not convinced - even if I cannot stop it, it is just a gut feeling. Like in chess, when you lose a game because you were not familiar with the situation but have the feeling that a counter would have existed, you just did not find it yet plus you know you blundered some point.

  • 15 14

    But one thing I would indeed be interested in. In case you were the Allies in that game:
    Would you have waited in London with everything to make the sea lion as painful as possible or would you also have attacked Scotland and invest the last buy elsewhere and to get a decent shot to at least kill 19 ground + 1 AA?

    The question I had: You can make London cheap in terms of: G4 you could load more ground in order to have many survivors and low loss of air. On the other hand these units would have missed on the mainland for another round. I wasn’t sure what the better outcome was, however I thought that 19 losses are better than maybe 12-14 and one round delay. But I am not sure whether this was the right decision or not.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
                2 bombers moved from Malaya to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                    Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 2 bombers, 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                Battle in French Indo China
                Battle in Anhwe
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific, taking French Indo China from French with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 aaGun, 2 artilleries and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Kwangtung
                2 fighters moved from Anhwe to 20 Sea Zone
                2 tactical_bombers moved from Anhwe to Kwangtung

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • 19 13

    @JDOW:

    @arathorn:

    @JDOW:

    Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.

    The 16 japanese troops are currently making sure Russia makes 6 IPC less each round - that is 2 inf or 1 tank less against Germany. Plus it is banking extra cash for Japan. It depends on the whole strategy. :)

    Sure, it is an important piece for the Europe Victory, the price is losses on the Chinese mainland. However if Japan can overcome it, it’s nice for them.

    I just said I am not convinced - even if I cannot stop it, it is just a gut feeling. Like in chess, when you lose a game because you were not familiar with the situation but have the feeling that a counter would have existed, you just did not find it yet plus you know you blundered some point.

    I can often sacrifice Japanese influence in China, simply because the Chinese units are limited to Chinese mainland, as well as the fact that the Chinese economy can only produce inf and art. So if I can squeeze Russia from East, dominate Islands and still have a healthy economy, one can easily sacrifice China, as that helps Germany, either if it is Sealion or Barbarossa.

    It all depends on the situation. And as of right now, this game is going strongly for the Axis, so I am happy with how it looks for now. With UK being completely knocked out from Europe for 2 rounds or more, it really isn’t looking good for the Allies. Germany will simply roll over Russia without feeling too much heat from the West, as USA have to choose what to do, and can’t do all of what they have to do with enough strength. And since Italy is so strong in Africa and the Middle East, it is only a matter of time now.

    Your Pacific fleet isn’t close to strong enough to take out Japan at the moment, since you had to go heavy Atlantic. But as you can see, Germany isn’t threatened by it.

    ;)

  • 19 13

    I have a request: when you are doing UK, could you post your combat move BEFORE you roll dice?
    Thank you :)

  • 19 13

    @JDOW:

    But one thing I would indeed be interested in. In case you were the Allies in that game:
    Would you have waited in London with everything to make the sea lion as painful as possible or would you also have attacked Scotland and invest the last buy elsewhere and to get a decent shot to at least kill 19 ground + 1 AA?

    The question I had: You can make London cheap in terms of: G4 you could load more ground in order to have many survivors and low loss of air. On the other hand these units would have missed on the mainland for another round. I wasn’t sure what the better outcome was, however I thought that 19 losses are better than maybe 12-14 and one round delay. But I am not sure whether this was the right decision or not.

    If I had been the Allies in that game, I would have made taking London so expensive that they would have to use EVERYTHING and even risk losing a bunch of planes. That way Russia could pose a serious threat in Europe, but as you saw now, I did not even have to bring everything in the attack, as I could send stuff toward Russia. My brother always plays the Allies, and he has NEVER lost London. Yes, I beat him by taking out Russia, but UK is always a pain in the butt the whole game. It is possible to either hold London or make it so expensive that it’s almost not worth it for Germany to do it. Sealion is a risky strategy, since you tie so many resources up transports (10 trannies could be 7 mechs and 7 tanks against Russia).

    About the Scotland attack, sure it was nice for UK to kill those tanks in Scotland, but even though it was a tactical victory, you lost more than you gained strategically. Even with Russian mechs following up behind the main Russian stack, you never threatened the German stack - and now the pressure is full on Russia, with Germany not having to worry much about the West front, since USA has to spread out thin to accomplish all of what they need. Count in the fact that Italy will come flooding up the Middle East, and Russia will be struggling big time, having to fight on several fronts.

  • 15 14

    Thanks for your replies.

    About the Scotland attack, sure it was nice for UK to kill those tanks in Scotland, but even though it was a tactical victory, you lost more than you gained strategically

    Does this mean you would neither have attacked nor built the Arty but max defense the round before?
    Also I guess you would have repaired the factory in UK3 to build 4 extra inf as defense for the G4 attack?

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