@Ghostglider scramble orders. No rush, just realized I hadn’t tagged you initially.
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 fighter moved from French West Africa to NigeriaCombat - French
Battle in Nigeria
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -13
Casualties for French: 1 fighter and 1 infantryNon Combat Move - French
Turn Complete - French
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I a still aware about the Shan State dice but the misery about these small battles I simply cannot win brought be on tilt:)
bye bye French Fighter, you failed pathetically in the only battle to fight in your life^^ -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 destroyer and 1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
10 artilleries moved from Germany to Slovakia Hungary
6 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
6 artilleries, 1 carrier, 6 infantry, 2 tactical_bombers and 10 transports moved from 110 Sea Zone to 113 Sea Zone
6 artilleries and 6 infantry moved from 113 Sea Zone to Germany
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
2 tactical_bombers moved from 113 Sea Zone to Northern Italy
2 tactical_bombers moved from Slovakia Hungary to Northern Italy
1 infantry moved from Bulgaria to Romania
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Northern ItalyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
9 armour and 1 mech_infantry placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I a still aware about the Shan State dice but the misery about these small battles I simply cannot win brought be on tilt:)
bye bye French Fighter, you failed pathetically in the only battle to fight in your life^^That was another small sad battle for you. But your Shan State was amazing - so you need a few more of those small ones before we’re “even” ;)
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I a still aware about the Shan State dice but the misery about these small battles I simply cannot win brought be on tilt:)
bye bye French Fighter, you failed pathetically in the only battle to fight in your life^^That was another small sad battle for you. But your Shan State was amazing - so you need a few more of those small ones before we’re “even” ;)
Yeah…however another double hits with a) 2 Inf and b) Inf/tank. I cannot expect to capture Iraq all the time but the tank surviving really really sucks - again…I still cannot believe you AA missed, I was already planning with one aircraft less^^
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Now the Brits need to attack Iraq, I did not want that^^
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Anyway…this shit happens all the time in any games on any side. I need to get more resistant to suboptimal dice.
While in any single event one would love to have the average outcome, once the amount of battles gets large it is even unlikely every battle goes as expected. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Eastern Poland to Finland
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Eastern Poland to Romania
2 artilleries moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Russia to IraqCombat - Russians
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour and 1 mech_infantry
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry
Battle in Finland
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Iraq
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
retreated to Iraq
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Caucasus
1 fighter moved from Romania to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
5 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
12 infantry moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
2 armour moved from Eastern Poland to Bryansk
1 fighter moved from Russia to RostovPlace Units - Russians
3 artilleries placed in Ukraine
6 mech_infantrys placed in Russia
2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Volgograd
Russians undo move 4.
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
MOM, little Edit incoming. Not relevant for Japan I’d say
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Just 1 Mech replaced to Rostov.
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No, 2, sorry
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I saw the edit, and downloaded it. No problem.
Won’t post until later today, so be prepared for US/CH/UK tomorrow or late tonight ;) -
I’ll do probably tomorrow morning then^^ Having a couple of beers tonight anyway so no good idea to do the first somehow exciting US/ZH/UK block with alcohol in my veins^^
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I’ll do probably tomorrow morning then^^ Having a couple of beers tonight anyway so no good idea to do the first somehow exciting US/ZH/UK block with alcohol in my veins^^
First exciting? What were the first moves then?
I think this game is about to be over soon ;)
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Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.
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Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.
The 16 japanese troops are currently making sure Russia makes 6 IPC less each round - that is 2 inf or 1 tank less against Germany. Plus it is banking extra cash for Japan. It depends on the whole strategy. :)
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Japan’s turn is a little complicated, and my mind is so tired that I keep falling asleep over the computer. Will have to wait until tomorrow.
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Yeah, probably over soon. So far I am not entirely convinced that the G4 sea lion combined with 16 JP troops to claim RU land is superior by definition, but combined with my disastrous Africa play Russia cannot develop the strength it usually should get in sea lion games.
The 16 japanese troops are currently making sure Russia makes 6 IPC less each round - that is 2 inf or 1 tank less against Germany. Plus it is banking extra cash for Japan. It depends on the whole strategy. :)
Sure, it is an important piece for the Europe Victory, the price is losses on the Chinese mainland. However if Japan can overcome it, it’s nice for them.
I just said I am not convinced - even if I cannot stop it, it is just a gut feeling. Like in chess, when you lose a game because you were not familiar with the situation but have the feeling that a counter would have existed, you just did not find it yet plus you know you blundered some point.
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But one thing I would indeed be interested in. In case you were the Allies in that game:
Would you have waited in London with everything to make the sea lion as painful as possible or would you also have attacked Scotland and invest the last buy elsewhere and to get a decent shot to at least kill 19 ground + 1 AA?The question I had: You can make London cheap in terms of: G4 you could load more ground in order to have many survivors and low loss of air. On the other hand these units would have missed on the mainland for another round. I wasn’t sure what the better outcome was, however I thought that 19 losses are better than maybe 12-14 and one round delay. But I am not sure whether this was the right decision or not.





