@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Amon-Sul (Allies+6) vs JapanDOWRound1Fan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West IndiesCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in West IndiesNon Combat Move - Americans
5 destroyers moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Johnston Island
3 carriers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from British Guiana to Algeria
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from Western United States to Central United States
4 mech_infantrys moved from Western United States to Southeast Mexico
4 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 7 bombers, 1 factory_major, 1 fighter and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Johnston Island : 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
54 Sea Zone : 3 carriers and 2 fighters
West Indies : 1 armour and 1 infantry
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
Algeria : 1 fighter and 1 tactical_bomber
89 Sea Zone : 5 destroyers and 1 transport
64 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 18 infantry
Kweichow : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Indo China to Shan State
1 artillery moved from Burma to Shan State
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in Gibraltar
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Gibraltar from Germans, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 submarine
British win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from West India to India
10 infantry moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
2 tactical_bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,4,2,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 artilleriesTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 4 infantry and 1 mech_infantry
Shan State : 1 artillery and 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Central United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Gold Coast : 1 bomber
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield, 2 bombers and 1 fighter
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers
Rhodesia : 1 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Iraq : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 4 infantry and 2 mech_infantrys
Persia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
1 armour moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
3 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 aaGuns moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 bomber and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2
Italians collect 13 PUs (5 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 1 bomber
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 2 fighters and 1 submarine
62 Sea Zone : 2 transports
Northwest Persia : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 2 infantry
Northwest Persia : 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 113 PUs;
Germans buy 5 bombers, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from ChineseCombat - Germans
Germans creates battle in territory 101 Sea ZoneNon Combat Move - Germans
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
5 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
5 artilleries moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Rostov
1 infantry moved from Smolensk to Belarus
2 aaGuns, 20 armour, 7 artilleries, 21 infantry and 11 mech_infantrys moved from Russia to Smolensk
9 mech_infantrys moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Western Germany to France
3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Novgorod to Smolensk
1 fighter moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
5 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Yunnan to SikangCombat - Russians
Battle in Novgorod
Russians attack with 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians win, taking Sikang from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 10 infantry moved from Timguska to Kansu
4 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
Territory Summary for Russians :
Kansu : 2 aaGuns and 10 infantry
Sikang : 1 armour
Timguska : 1 infantry
Novosibirsk : 1 infantry
Novgorod : 4 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_minor, 1 harbour, 33 infantry and 4 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in French Indo China
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking French Indo China from French, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shan State
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
6 fighters moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Kweichow to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Anhwe to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Kiangsi to Kwangsi
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 battleships moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Japanese
1 artillery, 3 bombers and 3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from Johnston Island to 54 Sea Zone
1 bomber moved from 26 Sea Zone to Queensland
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 5 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
6 bombers moved from Western United States to GibraltarPlace Units - Americans
1 carrier and 8 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 3 carriers and 3 fighters
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 armour, 6 bombers and 1 infantry
British Guiana : 1 artillery and 4 infantry
Algeria : 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 carrier and 8 transports
Brazil : 1 flag
91 Sea Zone : 5 destroyers, 2 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 artilleries and 15 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 15 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 2 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 infantry placed in Szechwan
Chinese undo move 3.
1 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 2 artilleries and 1 infantry
Hunan : 1 artillery
Kansu : 1 infantry
Szechwan : 2 artilleries and 16 infantry
Sikang : 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
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EDIT: 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
4 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 bomber moved from Gold Coast to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 3 mech_infantrys
Japanese defend with 2 infantry
1 mech_infantry owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in French Indo China
British attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from French Equatorial Africa to Iraq
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from Malta to Gibraltar
2 bombers moved from Malta to Iraq
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,5,6,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleriesTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Szechwan : 3 aaGuns
Burma : 1 mech_infantry
India : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 12 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 flag
French Equatorial Africa : 1 flag, 2 mech_infantrys
Algeria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 3 bombers and 3 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery and 2 infantry
Northwest Persia : 1 flag, 4 infantry and 2 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3
Italians collect 12 PUs (6 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from 37 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs totalTerritory Summary for ANZAC :
India : 1 bomber
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 2 fighters
62 Sea Zone : 1 destroyer and 1 submarine
Northwest Persia : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 infantry
Northwest Persia : 1 fighter and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 117 Sea Zone to 101 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from France to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
5 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Vologda to Novosibirsk
3 tactical_bombers moved from Russia to Novosibirsk
1 armour moved from Smolensk to Urals
Germans take Urals from Russians -
Asking for scramble orders and OOL in sz91.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 117 Sea Zone to 101 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from France to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
5 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Vologda to Novosibirsk
3 tactical_bombers moved from Russia to Novosibirsk
1 armour moved from Smolensk to Urals
Germans take Urals from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians -
I did one little edit, I saw you haven’t downloaded the other map so consider the previous one as obsolete.
Would you like to scramble sz91?
regarding OOL: I guess I just roll in the forum and ask, with subs on both sides there might be decisions to be done. -
scramble everything
as for ool just as normal
keep my dd in as long as ur subs are alive
thats pretty much it





