@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to Shan State
3 carriers and 2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Alaska to Western United States
4 aaGuns and 2 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
4 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2
Americans collect 44 PUs (6 lost to blockades); end with 44 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
Territory Summary for Americans :
Shan State : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
Johnston Island : 1 harbour
Midway : 1 airfield
10 Sea Zone : 5 destroyers and 3 transports
62 Sea Zone : 3 carriers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
65 Sea Zone : 1 transport
Brazil : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 15 infantry
Hunan : 1 infantry
Szechwan : 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
Combat - British
Battle in Algeria
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Algeria from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to West India
1 artillery and 10 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Central United States
1 bomber moved from United Kingdom to Gold Coast
1 bomber moved from United Kingdom to Malta
Place Units - British
1 bomber placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 4 infantry and 1 mech_infantry
Kweichow : 1 infantry
Burma : 1 artillery and 10 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
French Indo China : 1 infantry
Central United States : 1 armour, 1 artillery and 2 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Gold Coast : 1 bomber
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield, 1 bomber, 2 fighters and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
94 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Caucasus to Southern Italy
1 fighter moved from Caucasus to Ukraine
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2
Italians collect 10 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 bomber moved from Northern Territory to India
2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to South Australia
1 fighter moved from New South Wales to 62 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
India : 1 bomber
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
62 Sea Zone : 2 fighters and 1 submarine
Iraq : 2 infantry
use this map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 1 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
3 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Russia
Germans take Russia from Russians
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
2 bombers moved from Ukraine to Volgograd
7 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
2 aaGuns moved from Rostov to Caucasus
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 18 armour, 7 artilleries, 21 infantry and 11 mech_infantrys moved from Bryansk to Russia
5 artilleries moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
2 bombers moved from Volgograd to Ukraine
2 armour moved from Ukraine to Russia
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Bessarabia to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
5 armour, 14 artilleries, 34 infantry and 4 mech_infantrys moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 5 armour, 14 artilleries, 34 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Turn Complete - Russians
Territory Summary for Russians :
Yunnan : 1 armour
Timguska : 2 aaGuns and 12 infantry
Archangel : 4 aaGuns, 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys
Turkmenistan : 1 harbour
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Shensi to Szechwan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to Sumatra
1 tactical_bomber moved from Java to Sumatra
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 artillery moved from Malaya to Shan State
1 bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
Americans defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Kwangsi
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
1 armour moved from Kwangsi to Anhwe
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Anhwe to Hopei
1 armour moved from Kwangsi to Anhwe
2 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
1 fighter moved from Japan to Kwangsi
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 factory_minor placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West Indies
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in West Indies
Non Combat Move - Americans
5 destroyers moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to Johnston Island
3 carriers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from British Guiana to Algeria
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from Western United States to Central United States
4 mech_infantrys moved from Western United States to Southeast Mexico
4 aaGuns moved from Western United States to Central United States
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 7 bombers, 1 factory_major, 1 fighter and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Johnston Island : 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
54 Sea Zone : 3 carriers and 2 fighters
West Indies : 1 armour and 1 infantry
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery and 4 infantry
Algeria : 1 fighter and 1 tactical_bomber
89 Sea Zone : 5 destroyers and 1 transport
64 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 18 infantry
Kweichow : 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Indo China to Shan State
1 artillery moved from Burma to Shan State
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in Gibraltar
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Gibraltar from Germans, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 submarine
British win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from West India to India
10 infantry moved from Burma to India
Place Units - British
3 infantry placed in Egypt
2 tactical_bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,4,2,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 artilleries
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 4 infantry and 1 mech_infantry
Shan State : 1 artillery and 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Central United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Gold Coast : 1 bomber
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield, 2 bombers and 1 fighter
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry, 1 mech_infantry and 2 tactical_bombers
Rhodesia : 1 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Iraq : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 4 infantry and 2 mech_infantrys
Persia : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
1 armour moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
3 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 aaGuns moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 bomber and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2
Italians collect 13 PUs (5 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
India : 1 bomber
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 2 fighters and 1 submarine
62 Sea Zone : 2 transports
Northwest Persia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 2 infantry
Northwest Persia : 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 113 PUs;
Germans buy 5 bombers, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
Combat - Germans
Germans creates battle in territory 101 Sea Zone
Non Combat Move - Germans
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
5 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
5 artilleries moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Rostov
1 infantry moved from Smolensk to Belarus
2 aaGuns, 20 armour, 7 artilleries, 21 infantry and 11 mech_infantrys moved from Russia to Smolensk
9 mech_infantrys moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Western Germany to France
3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Novgorod to Smolensk
1 fighter moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
5 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Yunnan to Sikang
Combat - Russians
Battle in Novgorod
Russians attack with 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 5 armour, 14 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians win, taking Sikang from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Timguska to Kansu
4 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 2 aaGuns and 10 infantry
Sikang : 1 armour
Timguska : 1 infantry
Novosibirsk : 1 infantry
Novgorod : 4 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_minor, 1 harbour, 33 infantry and 4 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in French Indo China
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking French Indo China from French, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shan State
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
6 fighters moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Kweichow to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Anhwe to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Kiangsi to Kwangsi
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 battleships moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 artillery, 3 bombers and 3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from Johnston Island to 54 Sea Zone
1 bomber moved from 26 Sea Zone to Queensland
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 5 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
6 bombers moved from Western United States to Gibraltar
Place Units - Americans
1 carrier and 8 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 3 carriers and 3 fighters
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 armour, 6 bombers and 1 infantry
British Guiana : 1 artillery and 4 infantry
Algeria : 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 carrier and 8 transports
Brazil : 1 flag
91 Sea Zone : 5 destroyers, 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 artilleries and 15 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 15 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 2 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 infantry placed in Szechwan
Chinese undo move 3.
1 infantry placed in Kansu
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 2 artilleries and 1 infantry
Hunan : 1 artillery
Kansu : 1 infantry
Szechwan : 2 artilleries and 16 infantry
Sikang : 1 fighter and 1 infantry