i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs hobo (Allies +12)
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np I’m the same way and don’t like to assume even if the smallest detail could alter the outcome.
lose the destroyer first then cruiser
hopefully it will be easy and I’ll just get 2 hits :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Western Germany
2 infantry moved from Albania to Bulgaria
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 armour moved from Albania to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 42 / 85
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 56
Chinese : 8 / 8
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 12 / 17
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in 111 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 1 armour
Germans win with 1 aaGun, 2 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 fighter moved from 111 Sea Zone to Scotland
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 submarine and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone -
need intercept orders London
Also, tripleA doesn’t handle SBR aa fire properly since it would let me select whatever plane I want as a casualty. If the aa hits, should I roll a die in the forum to determine whether it hit a tact or strat?
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thats not the right map. it’s easier if you just do your combat moves and use the post combat moves to forum. that way I can also just see what you moved without actually having to download the map to look.
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opps sorry didn’t see you actually did :lol:
I just loaded the map which was attached to your comment which was weird.
anyways, intercept with all 3 fighters.
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Wow, I must be tired today :-D No clue why I did that :lol:
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We each scored a hit in the dogfight, Germany continues with a tact and 2 strats … how should I handle the SBR aa casualty selection issue if it comes up?
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In the interest of expediency:
When tripleA rolls the three dice for aa fire, the first die with be for the tactical bomber and the other two die will be for the strats. I’ll pick the casualty/ies according to that (if there is a casualty/ies).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 submarine and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to 112 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 111 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 111 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
5 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
1 armour moved from Southern France to Western Germany
5 armour moved from France to Germany
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
7 infantry moved from Finland to Norway
5 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
2 aaGuns and 11 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea Zone
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 56
Chinese : 8 / 8
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 12 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Gah. First a 40 IPC under-performance in SZ112, now a SBR where the Allies get 3/6 rolls at 1.
You’re killing me Germany!!!
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Hey guys, I am following your interesting game, Interesting to see how sealion games are going to be, especially with 2 good players. the last SL game I have reviewed was a win from Ziggu vs allweneed, interesting to see how this goes, UK had 2 big battles so far. A little consolation is the failed Yunnan attack which makes the life of the Japanese a bit easier and the good convoy damage.
In the interest of expediency:
When tripleA rolls the three dice for aa fire, the first die with be for the tactical bomber and the other two die will be for the strats. I’ll pick the casualty/ies according to that (if there is a casualty/ies).
[superstition mode]How can you dare to imply there could be a plural of casualty at 3 AAA dice? the engine wants to show you that you chose your words wisely[/superstition] :-D
But in the end, 3 air down is something that can happen with 3 SBR rolls and sometimes Germany loses an Air in Scotland. And you took one of him down too. I just hope to see an “honest” sealion game without the game being in favor of one side before UK actually goes into German hands:D
Hoping for a great game:)
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They aren’t crazy unlikely dice (14% of that or worse SZ112 and 4% for the SBR), but hitting the same power in succession is deeply problematic since I’m locked into a Sea Lion stance.
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Sorry for venting hobo :oops:
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no worries, I know triplea’s dice engine is flawed and can give skewed results over any short cycle of dicing but amazing no one else seems to notice or care ever since I brought it up.
in theory it “should” average out but when the game can hinge on a select few battles this dicing flaw can break games. I know AA hits can seem worse relatively but your turn wasn’t that bad. I’ve experienced worse dicing strings for much larger battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
i can think of one. :wink:
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I’ve experienced worse dicing strings for much larger battles.
oops
i can think of one. :wink:





