i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs hobo (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in 111 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 1 armour
Germans win with 1 aaGun, 2 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 fighter moved from 111 Sea Zone to Scotland
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 submarine and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone -
need intercept orders London
Also, tripleA doesn’t handle SBR aa fire properly since it would let me select whatever plane I want as a casualty. If the aa hits, should I roll a die in the forum to determine whether it hit a tact or strat?
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thats not the right map. it’s easier if you just do your combat moves and use the post combat moves to forum. that way I can also just see what you moved without actually having to download the map to look.
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opps sorry didn’t see you actually did :lol:
I just loaded the map which was attached to your comment which was weird.
anyways, intercept with all 3 fighters.
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Wow, I must be tired today :-D No clue why I did that :lol:
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We each scored a hit in the dogfight, Germany continues with a tact and 2 strats … how should I handle the SBR aa casualty selection issue if it comes up?
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In the interest of expediency:
When tripleA rolls the three dice for aa fire, the first die with be for the tactical bomber and the other two die will be for the strats. I’ll pick the casualty/ies according to that (if there is a casualty/ies).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 submarine and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to 112 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 111 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 111 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
5 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
1 armour moved from Southern France to Western Germany
5 armour moved from France to Germany
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
7 infantry moved from Finland to Norway
5 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
2 aaGuns and 11 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea Zone
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 56
Chinese : 8 / 8
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 12 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Gah. First a 40 IPC under-performance in SZ112, now a SBR where the Allies get 3/6 rolls at 1.
You’re killing me Germany!!!
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Hey guys, I am following your interesting game, Interesting to see how sealion games are going to be, especially with 2 good players. the last SL game I have reviewed was a win from Ziggu vs allweneed, interesting to see how this goes, UK had 2 big battles so far. A little consolation is the failed Yunnan attack which makes the life of the Japanese a bit easier and the good convoy damage.
In the interest of expediency:
When tripleA rolls the three dice for aa fire, the first die with be for the tactical bomber and the other two die will be for the strats. I’ll pick the casualty/ies according to that (if there is a casualty/ies).
[superstition mode]How can you dare to imply there could be a plural of casualty at 3 AAA dice? the engine wants to show you that you chose your words wisely[/superstition] :-D
But in the end, 3 air down is something that can happen with 3 SBR rolls and sometimes Germany loses an Air in Scotland. And you took one of him down too. I just hope to see an “honest” sealion game without the game being in favor of one side before UK actually goes into German hands:D
Hoping for a great game:)
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They aren’t crazy unlikely dice (14% of that or worse SZ112 and 4% for the SBR), but hitting the same power in succession is deeply problematic since I’m locked into a Sea Lion stance.
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Sorry for venting hobo :oops:
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no worries, I know triplea’s dice engine is flawed and can give skewed results over any short cycle of dicing but amazing no one else seems to notice or care ever since I brought it up.
in theory it “should” average out but when the game can hinge on a select few battles this dicing flaw can break games. I know AA hits can seem worse relatively but your turn wasn’t that bad. I’ve experienced worse dicing strings for much larger battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
i can think of one. :wink:
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I’ve experienced worse dicing strings for much larger battles.
oops
i can think of one. :wink:
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i’m comin for you in 2014 hobo, no more messin around. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 artilleries and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 6/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Manchuria
2 fighters moved from Kwangtung to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Siam
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Siam
2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter moved from Kiangsi to Japan
2 bombers moved from Malaya to Kwangsi
2 tactical_bombers moved from Kwangtung to KwangsiPlace Units - Japanese
3 artilleries placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 55 PUs totalProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 38
Japanese : 47 / 55
Americans : 50 / 56
Chinese : 6 / 8
British : 27 / 27
UK_Pacific : 10 / 21
Italians : 12 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Wake Island to Caroline Islands
1 fighter moved from 31 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from GermansCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to Queensland
1 submarine moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs





