@666 No.
Mr. Roboto (allies +9) vs Hank (axis)
-
no problem. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Yugoslavia
6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Western Ukraine to Tambov
2 armour, 4 artilleries and 2 mech_infantrys moved from Belarus to Smolensk
3 mech_infantrys moved from Western Ukraine to Smolensk
10 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Vologda to Samara
1 bomber moved from Archangel to Samara
1 bomber moved from Novgorod to Tambov
5 bombers moved from Novgorod to Russia
3 armour moved from Novgorod to Smolensk
1 fighter moved from Western Germany to YugoslaviaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_upgrade
Bombing raid in Russia causes 14 damage total.
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 armour, 4 artilleries and 15 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour, 4 artilleries and 15 mech_infantrys in Smolensk, round 2 : 12/24 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 4 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Yugoslavia, round 2 : 1/3 hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Romania, round 2 : 2/6 hits
British roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Yugoslavia to Western Germany
1 bomber moved from Tambov to Novgorod
3 aaGuns moved from Belarus to Smolensk
1 bomber moved from Samara to Novgorod
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
5 infantry and 3 mech_infantrys placed in Germany
1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,6,2,1,1,3,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 26 infantry
Romania : 5 mech_infantrys
Germany : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 5 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 3 aaGuns, 5 armour, 4 artilleries and 15 mech_infantrys
Samara : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser and 6 transports
Yugoslavia : 1 flag, 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 59
Russians : 17 / 30
Japanese : 66 / 62
Americans : 65 / 91
Chinese : 6 / 4
British : 36 / 50
UK_Pacific : 0 / 0
Italians : 7 / 1
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 14 damage on 14 factory_upgrades; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sikang to Samara
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 armour moved from Hopei to Chahar
2 bombers moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZACCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 6 submarines
6 submarines owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 3 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 bombers in Chahar, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 artillery
Japanese roll dice for 2 armour in Samara, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
3 bombers moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 submarines placed in 36 Sea Zone
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,6,3,4,2,2,3,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,6,4,2,4,1,1,4,6,6
Japanese collect 56 PUs (15 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 3 armour and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Northern Territory : 1 flag, 1 harbour and 1 infantry
Western Australia : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 3 transports
20 Sea Zone : 1 destroyer
West India : 1 flag
Novosibirsk : 1 flag
Samara : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 16 / 25
Japanese : 71 / 61
Americans : 65 / 91
Chinese : 5 / 4
British : 36 / 50
UK_Pacific : 0 / 0
Italians : 7 / 1
ANZAC : 11 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to walk into the Caucasus, hope that’s OK.
Here’s the edited file.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Japanese
1 armour moved from Trans-Jordan to Persia
British take Persia from JapaneseCombat - British
Battle in Yugoslavia
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Yugoslavia
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/5 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Greece to Albania
2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern France
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
EDIT: 1 infantry moved from Northwest Persia to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Greece
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 47 / 59
Russians : 14 / 25
Japanese : 69 / 63
Americans : 69 / 95
Chinese : 7 / 8
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 3 / 1
ANZAC : 11 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,500
Median : 3,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 28Null / Other
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,500
Median : 3,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,900
Median : 2,500
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber, 1 fighter and 1 mech_infantry moved from Western Germany to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits
British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber and 1 fighter moved from Yugoslavia to Western GermanyTurn Complete - Italians
Italians collect 5 PUs; end with 6 PUs totalTerritory Summary for Italians :
Western Germany : 1 bomber and 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Novgorod : 1 aaGun
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 14 / 25
Japanese : 69 / 63
Americans : 69 / 95
Chinese : 7 / 8
British : 38 / 45
UK_Pacific : 0 / 0
Italians : 5 / 6
ANZAC : 11 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Smolensk to Tambov
2 bombers moved from Novgorod to Tambov
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 8,4,8,6 and causes: 15 damage to unit: factory_upgrade
Bombing raid in Russia causes 15 damage total.
Battle in Tambov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Northern Italy, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/3 hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Northern Italy to Ukraine
5 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from France to Western Germany
3 armour moved from Novgorod to Bryansk
3 aaGuns, 5 armour, 4 artilleries and 14 mech_infantrys moved from Smolensk to Bryansk
1 bomber moved from Russia to Bryansk
2 bombers moved from Tambov to Novgorod
3 bombers moved from Russia to NovgorodPlace Units - Germans
4 infantry placed in Western Germany
3 tactical_bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 31 infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
Northern Italy : 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 8 armour, 4 artilleries, 1 bomber and 14 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 7 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag
106 Sea Zone : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser and 6 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 63
Russians : 13 / 25
Japanese : 59 / 63
Americans : 65 / 95
Chinese : 8 / 8
British : 38 / 45
UK_Pacific : 0 / 0
Italians : 9 / 6
ANZAC : 20 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Samara
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 armour
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Tobruk to EgyptPlace Units - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 3 fighters moved from Japan to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 bombers moved from Kwangsi to Jehol
1 armour moved from Chahar to Jehol
1 bomber moved from Kwangsi to Tsinghai
2 mech_infantrys moved from Caucasus to Tsinghai
3 fighters moved from French Indo China to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 3 fighters in 20 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 10/16 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
2 bombers and 3 fighters moved from 20 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from 43 Sea Zone to French Indo China
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kweichow
2 bombers moved from Jehol to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 bomber moved from Tsinghai to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 mech_infantrys placed in India
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,3,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,2,6,3,3,6,5,1
Japanese collect 39 PUs (19 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 4 bombers, 6 fighters and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 armour
Hainan : 1 harbour
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 4 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 4 infantry and 2 tactical_bombers
Java : 1 flag, 2 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 submarine
West India : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 63
Russians : 16 / 22
Japanese : 58 / 44
Americans : 65 / 95
Chinese : 6 / 8
British : 38 / 45
UK_Pacific : 0 / 0
Italians : 9 / 6
ANZAC : 20 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Southern France to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 112 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Southern France to Northern Italy
3 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take Tunisia from Americans
6 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Iwo Jima
Battle in Kiangsu
Battle in Shantung
Battle in Norway
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 2/6 hits
Italians roll dice for 2 aaGuns and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries and 2 infantry in Southern Italy, round 3 : 2/5 hits
Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern Italy
Americans captures 6PUs while taking Italians capital
Americans win, taking Iwo Jima from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese, taking Norway from Germans, taking Southern Italy from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans winJapanese win with no units remaining, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 14/43 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour, 12 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
4 submarines moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 68 PUs (1 lost to blockades); end with 74 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUsProduction/PUs Summary :
Germans : 41 / 63
Russians : 16 / 22
Japanese : 52 / 44
Americans : 69 / 104
Chinese : 11 / 8
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 2 / 0
ANZAC : 20 / 25
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Albania to Yugoslavia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour and 2 mech_infantrys moved from Persia to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
2 mech_infantrys moved from Normandy Bordeaux to Spain
1 artillery and 3 infantry moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Portugal
1 fighter moved from Southern France to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Portugal
1 infantry moved from Southern France to Spain
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
2 infantry and 1 mech_infantry moved from 104 Sea Zone to PortugalCombat - British
Battle in Portugal
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
British attack with 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
British win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Yugoslavia
British attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
British win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
5 submarines moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Albania to Greece
4 artilleries and 11 infantry moved from Southern France to France
10 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Spain to France
2 fighters and 1 tactical_bomber moved from Portugal to Normandy BordeauxPlace Units - British
1 factory_minor placed in Iraq
1 airfield placed in Greece
1 artillery and 2 infantry placed in Union of South Africa
2 mech_infantrys placed in GreeceTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 95 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Germany
1 bomber moved from 104 Sea Zone to GermanyTurn Complete - Italians
Territory Summary for Italians :
Germany : 1 bomber and 1 fighter
Novgorod : 1 aaGunProduction/PUs Summary :
Germans : 41 / 63
Russians : 16 / 22
Japanese : 50 / 44
Americans : 69 / 104
Chinese : 13 / 15
British : 44 / 49
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 20 / 25
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Korea to Manchuria
2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 29 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 56 PUs;
Germans buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to Norway
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Russia
8 armour, 4 artilleries and 11 mech_infantrys moved from Bryansk to Russia
4 bombers moved from Novgorod to RussiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Norway, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 3 : 2/5 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Russia
Germans attack with 8 armour, 4 artilleries, 4 bombers and 13 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_upgrade and 20 infantry
AA fire in Russia : 2/4 hits
2 bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 4 artilleries, 2 bombers and 13 mech_infantrys in Russia, round 2 : 5/27 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 20 infantry in Russia, round 2 : 10/23 hits
3 infantry owned by the Russians , 10 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 4 artilleries, 2 bombers and 3 mech_infantrys in Russia, round 3 : 8/17 hits
Russians roll dice for 3 artilleries and 17 infantry in Russia, round 3 : 6/20 hits
8 infantry owned by the Russians , 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 artillery and 2 bombers in Russia, round 4 : 5/11 hits
Russians roll dice for 3 artilleries and 9 infantry in Russia, round 4 : 4/12 hits
5 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 5 armour and 2 bombers in Russia, round 5 : 4/7 hits
Russians roll dice for 3 artilleries and 4 infantry in Russia, round 5 : 1/7 hits
4 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 2 bombers in Russia, round 6 : 4/6 hits
Russians roll dice for 3 artilleries in Russia, round 6 : 3/3 hits
3 armour owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_upgrade into different units
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -52
Casualties for Germans: 7 armour, 4 artilleries, 2 bombers and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 20 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Germany
4 mech_infantrys moved from Ukraine to Eastern Poland
3 tactical_bombers moved from Norway to Germany
3 aaGuns, 4 artilleries and 29 infantry moved from Western Germany to Germany
2 bombers moved from Volgograd to Ukraine
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 fighters and 8 infantry placed in Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Russia: 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 4 aaGuns, 4 artilleries, 1 factory_major, 3 fighters, 42 infantry, 3 mech_infantrys and 3 tactical_bombers
Norway : 1 artillery and 1 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 2 bombers and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag
127 Sea Zone : 1 carrier and 5 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 101
Russians : 9 / 0
Japanese : 42 / 44
Americans : 63 / 104
Chinese : 13 / 15
British : 44 / 49
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 28 / 34
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
Story of my life in this game. Every time I have a significant battle against the Russians I get my ass handed to me!
(Don’t take this as me complaining about the dice - you are clearly winning this game and if things don’t drastically change by the 31st I will certainly declare you the winner).
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
1 armour moved from Egypt to IraqTurn Complete - Russians
-
Wow that battle indeed was insane.
Not only did you score significantly less hits than usual, I also hit more than usual. I really feel you here, bro - you just can’t believe it when you see these dice.Which other battle has been diced, though? I can’t remember, this game is so long g
I really thought, you might have intentionally dragged this game so that it counts for 2014. Maybe so that your PPG for this year doesnt drop or something. Cause I would have conceded something like 10 turns ago in your shoes :-)