G4013LKarl7(Axis)v.Hobo(Allies+9) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Korea to Manchuria
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Rostov
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Korea to Manchuria
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Russia to Vologda
                1 fighter moved from Western Ukraine to Russia
                2 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Tambov
                2 artilleries moved from Russia to Tambov
                2 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                6 infantry moved from Bryansk to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,1,3,6,3,1,6,6,6,4,4,1,4,2,2,1,6,6,1,2,3,4,3,2,5,2
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Kiangsi to Kwangtung
                2 bombers moved from Japan to Kwangtung
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                Battle in Kwangtung
                    Japanese attack with 2 bombers and 2 infantry
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                    Japanese win, taking Korea from Russians, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia

    Non Combat Move - Japanese
                5 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Kwangtung to Philippines
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to Kiangsi
                3 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                5 fighters moved from 31 Sea Zone to 16 Sea Zone
                2 tactical_bombers moved from 31 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                4 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from 31 Sea Zone to Wake Island
                3 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
                1 fighter moved from 31 Sea Zone to Wake Island
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Place Units - Americans
                1 carrier, 5 destroyers and 1 transport placed in 10 Sea Zone
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 harbour and 2 infantry
                    retreated to Kwangtung
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                2 artilleries and 4 infantry moved from Kweichow to Hunan
                2 artilleries and 14 infantry moved from Kwangsi to Hunan
                1 fighter moved from Kwangtung to Hunan

    Place Units - Chinese
                2 artilleries placed in Hunan
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 12 PUs;
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Kwangsi to Philippines

    Combat - British
                Battle in Philippines
                    British attack with 1 bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 harbour
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 bomber
                Battle in Kwangtung
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Kwangtung from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Kwangsi to Yunnan
                2 aaGuns moved from Kwangsi to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Rhodesia to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 fighter moved from Russia to Rostov
                1 artillery and 7 infantry moved from India to West India

    Place Units - British
                1 submarine placed in 109 Sea Zone
                2 bombers placed in Union of South Africa
                British undo move 1.
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 3 mech_infantrys

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Syria
                      Italians take Syria from French
                1 armour moved from Belarus to Smolensk
                1 armour moved from Archangel to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 2 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to France
                2 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                3 infantry placed in Iraq
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 19 PUs (6 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                6 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 6 fighters and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Casualties for ANZAC: 1 destroyer, 5 fighters and 2 submarines

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Shan State
                1 infantry moved from Siam to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    this game is going down hill fast for the Axis…  :-P

    But then it was down hill from round 1  :lol:

  • 22 20 19 18 17 16 15 14 12

    Blah, this game is over.

    Good work though, although you could have won with your eyes closed on this one!  :lol:

  • 22 20 19 18 17 16 15 14 12

    I;ll post

  • 22 20 19 18 17 16 15 14 12

    You able to play more than 2 against an opponent?

    If so, we need a rematch!  I feel cheated!  :lol:


  • Well in a game of chance it’s never really over as long as there is a big battle to be rolled  :lol:

    But yeah as long as averages hold, I think I would have been able to attrition out a win eventually.  I still think you got extremely lucky on all the small attrition defenses but that’s always the case with me.  Even your bombers hit against me on defense  :-P

  • 22 20 19 18 17 16 15 14 12

    @hobo:

    Well in a game of chance it’s never really over as long as there is a big battle to be rolled  :lol:

    But yeah as long as averages hold, I think I would have been able to attrition out a win eventually.  I still think you got extremely lucky on all the small attrition defenses but that’s always the case with me.  Even your bombers hit against me on defense  :-P

    yeah, but with a crapy German opening and then a crappy J1, the Axis got strangled in the cradle. I maybe could have brought this one out by not dong a J1.  But alas……  what ifs…

    rematch?


  • I dont think we can play another league game and have it count.  Right now I’m trying to limit my games to ones that do since rl has gotten a little busier for me.

  • 22 20 19 18 17 16 15 14 12

    @hobo:

    I dont think we can play another league game and have it count.  Right now I’m trying to limit my games to ones that do since rl has gotten a little busier for me.

    cool,see you next league!  8-)

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