the file opens fine so i will roll tomorrow. thanks for the fix
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Belarus to Finland
1 tactical_bomber moved from Belarus to Finland
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 aaGuns and 15 infantry moved from Buryatia to Amur
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Kansu
3 infantry moved from Yenisey to Timguska
1 fighter moved from Finland to Novgorod
1 fighter moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
4 aaGuns, 2 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
3 mech_infantrys placed in Novgorod
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
The stupid Russian naval could not benefit from the rare even of being a can opener for the UK navy. The are not used to do some operations and seemed to prefer drinking instead of practicing. At least it seemed the German troops in Finland did the same^^
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Japan coming right up
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Mostly done… Need a break before figuring out where to move all this stuff… Sometimes G40 is a bit much…
Here’s what I have so far - only attacked HopeiHave to edit planes that I want to fly over Shan… I’m sure it’s only flyovers over China by the Allies who are not at war that is prohibited (Japan considers it an act of war)
Guess I’d better ask on the FAQ thread to make sure
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Alright. I’ll wait then until you are finished. I have to say I don’t even know what problems you could face with moving JP air:)
I have to say I was expecting a walk-through Mongolia by your Japanese troops. However I did not see the big merits of walking into UlaanBaatar with my Russian troops, would you have done it?.
You could have blocked them there and then I would not threat anything from there. Not sure how painful a stalemate in Mongolia is for JP. However you seem to be fine with the threat in Manchuria now to have additional units walking towards Moscow.I cannot judge how costly a Russian invasion into Chinese territories is. It looks a bit that you don’t give a shit, focus on India, put pressure on Moscow and think about Russians in China later. :-)
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@JapanDOWRound1Fan:
It looks a bit that you don’t give a ����, focus on India, put pressure on Moscow and think about Russians in China later. :-)
That’s right. The closer they are to my power centers the easier they are to deal with.
The difficulty with landing the J air is deciding how much to have in range of India, Z39, and Manchuria/Korea.
Also have to figure out boats. -
If the JP troops in Russia will show to be a game changer then I at least saw it coming and allowed it to happen^^. I guess, Russians in UlaanBaatar would have stopped the march, right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Hunan to Hopei
1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Hopei
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hopei: 1 bomber
EDIT: Removing units owned by Japanese from Siam: 1 bomber
EDIT: Turning off Edit Mode
Battle in Hopei
Japanese attack with 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 artillery and 4 infantry moved from Hunan to Yunnan
3 artilleries moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 artillery moved from Central Mongolia to Dzavhan
1 armour moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Hopei to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Hopei to Yunnan
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Hopei to Central Mongolia
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 mech_infantrys moved from Kwangsi to Hunan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hopei to Central Mongolia
2 fighters and 2 tactical_bombers moved from Siam to Yunnan
1 artillery moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
1 aaGun moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Hopei to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Hopei to Hunan
1 fighter moved from Hopei to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Siam
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
Oops - need a destroyer to 36 so you don’t try anything crazy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake IslandPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from Scotland to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Scotland to Norway
1 fighter moved from United Kingdom to Norway
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Egypt to Tanganyika TerritoryCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
2 fighters moved from Norway to Karelia
1 fighter moved from 125 Sea Zone to Finland
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 86 Sea Zone to 88 Sea Zone
1 bomber moved from Tanganyika Territory to EgyptPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,2,3,2,2
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 14 to 15
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Removing units owned by British from Scotland: 2 aaGuns
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode -
Jesus, this one was bit messy.
Finished NCM and forgot to click post button. Convoy damage was 7. I did not know what to do so I loaded my NCM file and redid the NCM, I wanted to post that the first result for convoy damage of course counts. the second one was even better for you but I think the standard rule is that first dice always count, right? So I edited one IPC to Uk Pac.
I also made a micro edit in the Russian position (one Inf in Belarus instead of Karelia.
Sorry for this mess but should be fine now.
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Yes, the first dice (that were rolled by the server and sent to us by e-mail) are the ones that count
If you forget to click “post”, you can always just File->save and upload the save file manually, for future reference :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 fighter moved from Southern France to Greece
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Greece
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Greece
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Romania to Greece
1 armour moved from Bulgaria to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Western Ukraine to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from 98 Sea Zone to Alexandria
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Scotland to Morocco
2 infantry moved from Algeria to TunisiaTurn Complete - French
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Finally the site is back up! Time for a G4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 bomber moved from Tobruk to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from France to Western Germany
3 aaGuns, 3 armour, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
6 armour, 3 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
6 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 armour moved from Germany to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Romania
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from France to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
2 transports placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
6 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
FINALLY I have a notebook again so the game continues ASAP!
Sorry for the long break!





