0% for April

13L G40 PGMatt (axis) vs Amon-Sul (allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 artilleries and 25 infantry moved from Belarus to Bryansk
                2 infantry moved from Smolensk to Bryansk
                21 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 7 artilleries and 48 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 7 artilleries and 47 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 aaGuns moved from Belarus to Bryansk
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
                2 mech_infantrys moved from Russia to Novosibirsk
                1 infantry moved from Archangel to Smolensk

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Bryansk : 5 aaGuns, 7 artilleries and 47 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Novosibirsk : 2 aaGuns, 18 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        113 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Chahar to Hopei
                2 infantry moved from Chahar to Anhwe
                1 bomber moved from Kwangsi to Anhwe
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Anhwe

  • 16

    scramble z39?


  • no scramble

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Chahar to Hopei
                2 infantry moved from Chahar to Anhwe
                1 bomber moved from Kwangsi to Anhwe
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Anhwe

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 :  2/6 hits
                        British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Anhwe to Japan
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                5 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
                5 transports moved from 37 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 aaGun moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Malaya to Shan State

    Place Units - Japanese
                2 carriers and 2 transports placed in 6 Sea Zone
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 bomber
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag, 6 artilleries, 1 fighter and 10 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
        1 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 4 carriers, 5 destroyers, 5 fighters, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 27 / 28
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 9 / 17
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 14 / 24
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Central America to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Central America to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Paulau Island
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber
                    Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Borneo
                Battle in Celebes
                Battle in Gibraltar

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Central America to 89 Sea Zone
                1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 battleship and 2 carriers moved from 30 Sea Zone to 54 Sea Zone
                1 armour and 1 mech_infantry moved from Mexico to Central United States
                1 mech_infantry moved from Central America to Central United States
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Central United States
                1 submarine placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        34 Sea Zone : 1 transport
        10 Sea Zone : 2 destroyers and 1 submarine
        54 Sea Zone : 1 battleship and 2 carriers
        Central United States : 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 2 infantry and 2 mech_infantrys
        101 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 2 transports
        91 Sea Zone : 2 carriers, 1 destroyer and 3 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                7 artilleries and 11 infantry moved from Yunnan to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Hunan
                2 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Shensi : 1 infantry
        Kweichow : 9 artilleries, 1 fighter and 11 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 infantry
                    Japanese defend with 1 aaGun
                    British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - British
                2 armour moved from Persia to West India
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                3 aaGuns and 4 infantry moved from Yunnan to Kweichow

    Place Units - British
                1 transport placed in 80 Sea Zone
                2 fighters placed in Egypt
                2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Kweichow : 3 aaGuns and 4 infantry
        India : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
        French Indo China : 1 flag, 1 infantry
        39 Sea Zone : 1 destroyer
        Eastern United States : 1 artillery
        West India : 2 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        80 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 cruiser
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 2 fighters and 1 tactical_bomber
        Suriname : 1 flag

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Algeria : 1 flag
        France : 2 infantry
        Tunisia : 1 flag, 1 artillery and 2 infantry
        Romania : 2 armour
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        95 Sea Zone : 3 destroyers and 1 transport
        Bulgaria : 1 flag, 1 artillery and 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 artillery and 5 infantry
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 27 / 28
        Japanese : 43 / 61
        Americans : 53 / 71
        Chinese : 13 / 19
        British : 35 / 40
        UK_Pacific : 12 / 12
        Italians : 14 / 19
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Test summary from TripleA, engine version: 1.7.0.3, time: 21:11:25


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                3 fighters moved from Caroline Islands to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to New South Wales
                1 infantry moved from Yunnan to Kweichow

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Kweichow : 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        54 Sea Zone : 4 fighters
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry


  • How so ur attack on Amur did not trigger the Mongolians to  switch sides to Allies?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French Equatorial Africa to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        91 Sea Zone : 1 fighter

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern France to Gibraltar
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern France to Gibraltar
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/2 hits
                    Bombing raid in Gibraltar rolls: 4,8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.

    Non Combat Move - Germans
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                2 bombers moved from Gibraltar to Southern France
                1 aaGun and 5 infantry moved from Karelia to Novgorod
                1 aaGun, 10 armour, 3 artilleries, 10 infantry and 17 mech_infantrys moved from Ukraine to Western Ukraine
                2 armour and 6 mech_infantrys moved from Poland to Western Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 5 infantry moved from Germany to Poland
                1 aaGun moved from France to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                1 fighter placed in Western Germany
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 transport placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Poland : 2 artilleries and 5 infantry
        Germany : 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 1 bomber
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 10 infantry, 23 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        112 Sea Zone : 1 destroyer and 1 transport
        125 Sea Zone : 1 submarine
        95 Sea Zone : 3 submarines
        93 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 25 / 28
        Japanese : 39 / 61
        Americans : 53 / 71
        Chinese : 13 / 19
        British : 35 / 40
        UK_Pacific : 12 / 12
        Italians : 14 / 19
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Amon-Sul:

    How so ur attack on Amur did not trigger the Mongolians to  switch sides to Allies?

    It was back on R3.  I missed it too, but went back to look.  Any one of these three moves would have ended your non-aggression pact with Mongolia

    Round: 3

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
                1 mech_infantry moved from Sikang to Suiyuyan
                1 mech_infantry moved from Sikang to Suiyuyan


  • @PGMatt:

    @Amon-Sul:

    How so ur attack on Amur did not trigger the Mongolians to�  switch sides to Allies?

    It was back on R3.  I missed it too, but went back to look.  Any one of these three moves would have ended your non-aggression pact with Mongolia

    Round: 3

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
                1 mech_infantry moved from Sikang to Suiyuyan
                1 mech_infantry moved from Sikang to Suiyuyan

    Are U sure about it?

    I think that triple a is wrong here and that  it could only do if i have attacked Korea right?

  • 16

    I think the rule is any Japanese controlled territory touching Mongolia plus Korea.  Japan was in control of the Chinese territory, and you liberated it, but it still counted as Japanese controlled at the time.  I think AAA handled it correctly.

    If you want a moderator’s ruling or to ask someone else’s opinion, I’m fine with that, because frankly it is just my opinion.


  • You are correct. I appologise. I thought it is applied only for starting Japanese territories

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