@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
13L G40 PGMatt (axis) vs Amon-Sul (allies +9) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Anhwe -
scramble z39?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to AnhweCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
5 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
5 transports moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 aaGun moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Paulau Island : 1 bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 6 artilleries, 1 fighter and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 carriers, 5 destroyers, 5 fighters, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 9 / 17
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Borneo
Battle in Celebes
Battle in GibraltarNon Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 2 carriers moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Mexico to Central United States
1 mech_infantry moved from Central America to Central United States
1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 artillery and 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
42 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 1 transport
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship and 2 carriers
Central United States : 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 2 transports
91 Sea Zone : 2 carriers, 1 destroyer and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries and 11 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hunan
2 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Shensi : 1 infantry
Kweichow : 9 artilleries, 1 fighter and 11 infantry
Hunan : 1 infantry
Kansu : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
2 armour moved from Persia to West India
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns and 4 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 80 Sea Zone
2 fighters placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Kweichow : 3 aaGuns and 4 infantry
India : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Eastern United States : 1 artillery
West India : 2 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 cruiser
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 2 fighters and 1 tactical_bomber
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Algeria : 1 flag
France : 2 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
95 Sea Zone : 3 destroyers and 1 transport
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 5 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 43 / 61
Americans : 53 / 71
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 12 / 12
Italians : 14 / 19
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:11:25
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Yunnan to KweichowPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Kweichow : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 4 fighters
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry -
How so ur attack on Amur did not trigger the Mongolians to switch sides to Allies?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from French Equatorial Africa to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern France to Gibraltar
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern France to Gibraltar
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/2 hits
Bombing raid in Gibraltar rolls: 4,8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 bombers moved from Gibraltar to Southern France
1 aaGun and 5 infantry moved from Karelia to Novgorod
1 aaGun, 10 armour, 3 artilleries, 10 infantry and 17 mech_infantrys moved from Ukraine to Western Ukraine
2 armour and 6 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Germany to Poland
1 aaGun moved from France to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Poland : 2 artilleries and 5 infantry
Germany : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 10 infantry, 23 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 submarine
95 Sea Zone : 3 submarines
93 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 28
Japanese : 39 / 61
Americans : 53 / 71
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 12 / 12
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
How so ur attack on Amur did not trigger the Mongolians to switch sides to Allies?
It was back on R3. I missed it too, but went back to look. Any one of these three moves would have ended your non-aggression pact with Mongolia
Round: 3
Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Sikang to Suiyuyan -
@PGMatt:
How so ur attack on Amur did not trigger the Mongolians to� switch sides to Allies?
It was back on R3. I missed it too, but went back to look. Any one of these three moves would have ended your non-aggression pact with Mongolia
Round: 3
Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Sikang to SuiyuyanAre U sure about it?
I think that triple a is wrong here and that it could only do if i have attacked Korea right?
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I think the rule is any Japanese controlled territory touching Mongolia plus Korea. Japan was in control of the Chinese territory, and you liberated it, but it still counted as Japanese controlled at the time. I think AAA handled it correctly.
If you want a moderator’s ruling or to ask someone else’s opinion, I’m fine with that, because frankly it is just my opinion.
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You are correct. I appologise. I thought it is applied only for starting Japanese territories
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 47 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 7 artilleries and 48 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 7 artilleries and 48 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
5 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
8 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Tsinghai to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 mech_infantry
Bryansk : 3 infantry
Russia : 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 5 aaGuns, 7 artilleries, 1 factory_minor and 48 infantry
Vologda : 8 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns and 10 infantry
113 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser





