13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)


  • @allweneedislove:

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

    Yeah, that was absolute bs. I don’t want to continue playing with that result. Please reroll (low luck or otherwise at your discretion).

  • TripleA

    that is a very generous offer. i will reroll in lowluck.
    i hope i can return the favour multiple times in this game or in our future games. if there is ever a roll you do not like please feel free to reroll in lowluck mode.

  • TripleA

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians

    Combat Move - Russians
                1 armour, 12 artilleries, 67 infantry and 1 mech_infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry in Novgorod, round 2 :  18/1 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Kenya : 1 armour
        Italian Somaliland : 1 flag
        Novgorod : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_minor, 1 harbour, 66 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 31 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @allweneedislove:

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.

    No worries man. You’ve vastly outplayed me this game and I’d rather lose than win that way. I don’t mind a little crazy dice, but not like that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
                2 bombers and 1 fighter moved from Shan State to India
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                3 bombers moved from Japan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 fighter moved from Shan State to 36 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 mech_infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from French Indo China to Hunan
                1 mech_infantry moved from Shan State to Kweichow
                3 mech_infantrys moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 bombers moved from India to French Indo China
                1 fighter moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                3 bombers and 2 fighters moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 bomber and 1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,6,4,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,1,1,4,2,3,4,5,3,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,1,6,3,3,6,2,5,4,5,5
                Japanese collect 29 PUs (22 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 5 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 mech_infantrys
        Shan State : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 5 bombers, 1 factory_minor, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 cruiser
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 3
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not intercept for you in india, please feel free to roll it via the forums.

    im going away for a long weekend. i will be back on tuesday.

  • TripleA

    im back and ready when you are


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone


  • @allweneedislove:

    im back and ready when you are

    Welcome back. Scramble?

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 7 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 bombers and 7 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 5 destroyers and 4 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 5 destroyers and 4 fighters in 91 Sea Zone, round 2 :  3/9 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 5 destroyers and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                2 bombers moved from 6 Sea Zone to Philippines
                2 submarines moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Borneo : 1 armour and 1 infantry
        Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 transport
        20 Sea Zone : 1 flag, 4 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer
        19 Sea Zone : 1 flag, 3 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 7 submarines
        Central United States : 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
        Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 destroyers and 4 transports
        91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 3
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 1
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 10 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Morocco to Algeria
                1 armour moved from Archangel to Karelia
                      British take Karelia from Germans
                1 mech_infantry moved from Archangel to Karelia

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Egypt: 1 armour
                EDIT: Removing units owned by Russians from Kenya: 1 armour
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 20 PUs total

    Territory Summary for British, UK_Pacific :

    Kansu : 1 infantry
        Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        35 Sea Zone : 1 battleship
        Belgian Congo : 1 armour, 1 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 armour
        Ethiopia : 1 flag
        Karelia : 1 flag, 1 armour and 1 mech_infantry
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 16 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 34 / 41
        UK_Pacific : 10 / 20
        Italians : 26 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Forgot to move the Russian tank up to Egypt on their turn. Sorry bout that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Alexandria to Egypt
                2 fighters moved from Syria to Egypt
                2 fighters moved from Southern Italy to Egypt
                2 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 4 fighters and 1 infantry
                    Russians defend with 1 armour; British defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour, 4 fighters and 1 infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 2 :  4/6 hits
                        3 infantry owned by the British , 2 fighters owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 fighters in Egypt, round 3 :  2/3 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 :  1/3 hits
                        1 infantry owned by the British , 1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 4 :  2/2 hits
                        British roll dice for 1 armour in Egypt, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -27
                    Casualties for Russians: 1 armour
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 4 fighters and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                2 artilleries moved from Tobruk to Alexandria

    Place Units - Italians
                3 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Italians collect 25 PUs (4 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 2 infantry
        Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag, 2 artilleries
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Greece : 2 aaGuns, 1 artillery and 3 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Caroline Islands to Philippines
                2 submarines moved from 20 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 1 artillery, 2 fighters and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
        19 Sea Zone : 4 submarines
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 mech_infantrys and 5 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 infantry moved from Belarus to Baltic States

    Combat - Germans

    Non Combat Move - Germans
                2 armour and 5 mech_infantrys moved from Iraq to Egypt
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Egypt
                8 bombers moved from Syria to Western Germany
                2 armour, 24 artilleries, 33 infantry and 22 mech_infantrys moved from Smolensk to Belarus
                3 mech_infantrys moved from Russia to Belarus
                4 armour and 6 mech_infantrys moved from Bryansk to Belarus
                3 mech_infantrys moved from Ukraine to Belarus
                3 mech_infantrys moved from Volgograd to Bryansk

    Place Units - Germans
                6 mech_infantrys and 4 tactical_bombers placed in Western Germany
                1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Egypt : 2 armour, 1 fighter and 5 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 10 bombers, 1 factory_major, 1 harbour, 6 mech_infantrys and 6 tactical_bombers
        Germany : 1 factory_major and 1 tactical_bomber
        Southern Italy : 1 aaGun, 2 infantry and 4 mech_infantrys
        Belarus : 1 flag, 7 armour, 24 artilleries, 33 infantry and 34 mech_infantrys
        Baltic States : 1 flag, 1 infantry
        Bryansk : 3 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 14 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Think I’m gonna go ahead and call it here. Good game man. Whooped me good.

    I’m going to be taking a break from league play for a while once I finish up my other game. Hopefully we can finish our series in a month or two once I get a little un-burnt out :).

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