13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)


  • Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from Russians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Caucasus to Iraq
                      Italians take Northwest Persia from Russians
                      Italians take Iraq from Russians
                1 armour moved from Caucasus to Persia
                      Italians take Persia from British
                1 artillery moved from Libya to Tobruk
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Libya to Tobruk
                2 fighters moved from Southern Italy to Syria
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Western Ukraine to Rostov

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Italians collect 24 PUs (4 lost to blockades); end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 armour
        Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 fighters and 1 infantry
        Tunisia : 1 flag
        Tobruk : 2 artilleries
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 infantry
        93 Sea Zone : 1 flag
        Greece : 2 aaGuns, 1 artillery and 3 infantry
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Ziggurat:

    Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.

    no problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to Philippines: 2 fighters
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to Caroline Islands
                1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 2 fighters and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 cruiser and 2 fighters
        20 Sea Zone : 2 submarines
        19 Sea Zone : 2 submarines
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                      Germans take Smolensk from British
                2 bombers moved from Caucasus to Egypt
                6 fighters and 6 tactical_bombers moved from Syria to Egypt
                3 bombers moved from Southern France to Egypt
                6 bombers moved from Western Germany to Egypt
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Germans attack with 11 bombers, 6 fighters and 6 tactical_bombers
                    French defend with 1 fighter and 2 infantry; Russians defend with 1 mech_infantry; British defend with 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
                        AA fire in Egypt :  1/3 hits
                        1 fighter owned by the Germans lost in Egypt
                        Germans roll dice for 11 bombers, 5 fighters and 6 tactical_bombers in Egypt, round 2 :  10/22 hits
                        British roll dice for 1 aaGun, 4 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  12/20 hits
                        1 bomber owned by the British , 5 infantry owned by the British , 2 infantry owned by the French , 1 bomber owned by the Germans , 6 tactical_bombers owned by the Germans , 1 mech_infantry owned by the Russians , 1 aaGun owned by the British and 5 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 10 bombers in Egypt, round 3 :  5/10 hits
                        British roll dice for 4 artilleries, 6 fighters and 1 tactical_bomber in Egypt, round 3 :  10/11 hits
                        1 tactical_bomber owned by the British , 10 bombers owned by the Germans and 4 artilleries owned by the British lost in Egypt
                    British win with 6 fighters remaining. Battle score for attacker is -189
                    Casualties for Germans: 11 bombers, 6 fighters and 6 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 aaGun, 4 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 infantry moved from Western Germany to Northern Italy
                2 armour, 24 artilleries, 33 infantry and 19 mech_infantrys moved from Russia to Smolensk
                1 mech_infantry moved from Ukraine to Smolensk
                2 armour and 5 mech_infantrys moved from Caucasus to Iraq
                4 armour and 6 mech_infantrys moved from Volgograd to Bryansk
                1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Northern Italy : 1 aaGun and 2 infantry
        Belarus : 1 flag, 1 infantry and 2 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 armour and 6 mech_infantrys
        Vyborg : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag, 3 armour, 24 artilleries, 33 infantry and 20 mech_infantrys
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 2 armour and 5 mech_infantrys
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 81
        Russians : 14 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 31 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    well that turn is a good reminder that no game is won or lost with certainty until all vcs are held for an entire round.

  • TripleA

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

  • 15 14

    @allweneedislove:

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

    Wow, I have a hard time to imaging how much it sucks to have such a suckout in a game which takes weeks in average.
    I did not experience this in a real game only once in a simulation of the big battle I could not believe I lost a 100% battle on Moscow.

    However in your case you did not just lose, but the defender hat 6 units instead of average 2,5 left in case the attacker loses.

    Means: Losing was 1%, and losing with 6 FTR remaining probably 0,1% or so. :-/


  • @allweneedislove:

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

    Yeah, that was absolute bs. I don’t want to continue playing with that result. Please reroll (low luck or otherwise at your discretion).

  • TripleA

    that is a very generous offer. i will reroll in lowluck.
    i hope i can return the favour multiple times in this game or in our future games. if there is ever a roll you do not like please feel free to reroll in lowluck mode.

  • TripleA

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians

    Combat Move - Russians
                1 armour, 12 artilleries, 67 infantry and 1 mech_infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry in Novgorod, round 2 :  18/1 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Kenya : 1 armour
        Italian Somaliland : 1 flag
        Novgorod : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_minor, 1 harbour, 66 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 31 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @allweneedislove:

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.

    No worries man. You’ve vastly outplayed me this game and I’d rather lose than win that way. I don’t mind a little crazy dice, but not like that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
                2 bombers and 1 fighter moved from Shan State to India
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                3 bombers moved from Japan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 fighter moved from Shan State to 36 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 mech_infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from French Indo China to Hunan
                1 mech_infantry moved from Shan State to Kweichow
                3 mech_infantrys moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 bombers moved from India to French Indo China
                1 fighter moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                3 bombers and 2 fighters moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 bomber and 1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,6,4,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,1,1,4,2,3,4,5,3,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,1,6,3,3,6,2,5,4,5,5
                Japanese collect 29 PUs (22 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 5 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 mech_infantrys
        Shan State : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 5 bombers, 1 factory_minor, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 cruiser
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 3
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not intercept for you in india, please feel free to roll it via the forums.

    im going away for a long weekend. i will be back on tuesday.

  • TripleA

    im back and ready when you are


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone


  • @allweneedislove:

    im back and ready when you are

    Welcome back. Scramble?

  • TripleA

    no scramble

Suggested Topics

  • 13
  • 42
  • 176
  • 153
  • 79
  • 107
  • 138
  • 225
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.0k

Users

40.8k

Topics

1.8m

Posts