No intercept
13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 bombers and 1 mech_infantry moved from Bryansk to Samara
4 armour and 6 mech_infantrys moved from Bryansk to Volgograd
7 mech_infantrys moved from Western Ukraine to Russia
2 armour moved from Bryansk to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
3 armour, 24 artilleries, 37 infantry and 12 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Volgograd, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 3 armour, 24 artilleries, 37 infantry and 19 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Germans roll dice for 3 armour, 24 artilleries, 37 infantry and 19 mech_infantrys in Russia, round 2 : 24/83 hits
Russians roll dice for 1 aaGun, 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits
9 infantry owned by the Russians , 4 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 24 artilleries, 33 infantry and 19 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 9 infantry
Battle in Samara
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Samara to Caucasus
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Bryansk to 99 Sea Zone
6 fighters and 6 tactical_bombers moved from Bryansk to Syria
3 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 55 PUs (3 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 3 bombers
Syria : 6 fighters and 6 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 24 artilleries, 1 factory_minor, 33 infantry and 19 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Volgograd : 1 flag, 4 armour, 1 factory_minor and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 2 armour, 2 bombers and 5 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 destroyer and 2 fighters
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 111
Russians : 16 / 0
Japanese : 57 / 61
Americans : 52 / 78
Chinese : 1 / 3
British : 32 / 38
UK_Pacific : 6 / 6
Italians : 25 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
Russians take Archangel from Germans
12 artilleries, 67 infantry and 1 mech_infantry moved from Vologda to Archangel
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to KenyaCombat - Russians
Battle in Kenya
Russians attack with 1 armour
Italians defend with 1 infantry
Russians roll dice for 1 armour in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
Russians win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 2 fighters and 1 tactical_bomber
Egypt : 1 mech_infantry
Kenya : 1 armour
Tobruk : 1 flag
Italian Somaliland : 1 flag
Archangel : 3 aaGuns, 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 111
Russians : 17 / 0
Japanese : 57 / 61
Americans : 52 / 78
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 24 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Szechwan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Szechwan to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Hunan to Anhwe
1 mech_infantry moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Jehol to 37 Sea Zone
3 fighters moved from Jehol to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Shan StatePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,4,5,3,2,3
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 mech_infantrys
Shan State : 1 flag, 1 artillery, 2 bombers, 7 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 destroyer
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 111
Russians : 17 / 0
Japanese : 58 / 47
Americans : 52 / 78
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 24 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone -
Scramble in SZ6?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in CelebesNon Combat Move - Americans
3 fighters moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Eastern United States
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
Borneo : 1 armour and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 2 bombers
Celebes : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters and 6 submarines
20 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 5 submarines
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 7 submarines
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
106 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
93 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 111
Russians : 17 / 0
Japanese : 51 / 47
Americans : 55 / 80
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 10 / 6
Italians : 24 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 111
Russians : 17 / 0
Japanese : 51 / 47
Americans : 55 / 80
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 10 / 6
Italians : 24 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 fighters moved from Persia to 99 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Vologda to Smolensk
British take Smolensk from Germans
1 armour moved from Smolensk to Archangel
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Morocco
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Morocco from Italians, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 carrier, 4 destroyers, 4 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 destroyer and 2 fighters; Italians defend with 1 carrier, 2 destroyers, 2 submarines and 2 transports
Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier, 4 destroyers, 4 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Italians , 2 submarines owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 99 Sea Zone
British roll dice for 3 destroyers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/8 hits
Italians roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 4/6 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 3 destroyers owned by the British lost in 99 Sea Zone
British roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 4 : 1/4 hits
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 5 : 2/3 hits
Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British , 1 transport owned by the Italians and 1 battleship owned by the Germans lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship, 1 destroyer and 2 fighters
Casualties for British: 1 carrier, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 carrier, 2 destroyers, 2 submarines and 2 transportsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 aaGun, 4 artilleries and 1 infantry moved from Alexandria to Egypt
4 fighters moved from Persia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from French West Africa to Egypt
1 fighter moved from Yunnan to India
1 mech_infantry moved from Vologda to Archangel
2 aaGuns, 5 artilleries and 11 infantry moved from Burma to IndiaPlace Units - British
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,5
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Tsinghai : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
35 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
Archangel : 1 armour and 1 mech_infantry
Smolensk : 1 flag
106 Sea Zone : 1 flag, 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 111
Russians : 17 / 0
Japanese : 49 / 47
Americans : 55 / 80
Chinese : 2 / 3
British : 35 / 30
UK_Pacific : 10 / 10
Italians : 23 / 24
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Caucasus to Iraq
Italians take Northwest Persia from Russians
Italians take Iraq from Russians
1 armour moved from Caucasus to Persia
Italians take Persia from British
1 artillery moved from Libya to Tobruk
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Libya to Tobruk
2 fighters moved from Southern Italy to Syria
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 24 PUs (4 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 fighters and 1 infantry
Tunisia : 1 flag
Tobruk : 2 artilleries
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 infantry
93 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 artillery and 3 infantry
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 56 / 111
Russians : 15 / 0
Japanese : 49 / 47
Americans : 55 / 80
Chinese : 2 / 3
British : 32 / 30
UK_Pacific : 10 / 10
Italians : 28 / 34
ANZAC : 14 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.
no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Philippines: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 2 fighters and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 cruiser and 2 fighters
20 Sea Zone : 2 submarines
19 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 56 / 111
Russians : 15 / 0
Japanese : 49 / 47
Americans : 55 / 80
Chinese : 2 / 3
British : 32 / 30
UK_Pacific : 10 / 10
Italians : 28 / 34
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 56 / 111
Russians : 15 / 0
Japanese : 49 / 47
Americans : 55 / 80
Chinese : 2 / 3
British : 32 / 30
UK_Pacific : 10 / 10
Italians : 28 / 34
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from British
2 bombers moved from Caucasus to Egypt
6 fighters and 6 tactical_bombers moved from Syria to Egypt
3 bombers moved from Southern France to Egypt
6 bombers moved from Western Germany to Egypt
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 11 bombers, 6 fighters and 6 tactical_bombers
French defend with 1 fighter and 2 infantry; Russians defend with 1 mech_infantry; British defend with 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
AA fire in Egypt : 1/3 hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 11 bombers, 5 fighters and 6 tactical_bombers in Egypt, round 2 : 10/22 hits
British roll dice for 1 aaGun, 4 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 12/20 hits
1 bomber owned by the British , 5 infantry owned by the British , 2 infantry owned by the French , 1 bomber owned by the Germans , 6 tactical_bombers owned by the Germans , 1 mech_infantry owned by the Russians , 1 aaGun owned by the British and 5 fighters owned by the Germans lost in Egypt
Germans roll dice for 10 bombers in Egypt, round 3 : 5/10 hits
British roll dice for 4 artilleries, 6 fighters and 1 tactical_bomber in Egypt, round 3 : 10/11 hits
1 tactical_bomber owned by the British , 10 bombers owned by the Germans and 4 artilleries owned by the British lost in Egypt
British win with 6 fighters remaining. Battle score for attacker is -189
Casualties for Germans: 11 bombers, 6 fighters and 6 tactical_bombers
Casualties for French: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 aaGun, 4 artilleries, 1 bomber, 5 infantry and 1 tactical_bomberNon Combat Move - Germans
2 infantry moved from Western Germany to Northern Italy
2 armour, 24 artilleries, 33 infantry and 19 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
4 armour and 6 mech_infantrys moved from Volgograd to Bryansk
1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Northern Italy
1 submarine moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
1 infantry placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Northern Italy : 1 aaGun and 2 infantry
Belarus : 1 flag, 1 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 armour and 6 mech_infantrys
Vyborg : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 3 armour, 24 artilleries, 33 infantry and 20 mech_infantrys
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 2 armour and 5 mech_infantrys
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 81
Russians : 14 / 0
Japanese : 49 / 47
Americans : 55 / 80
Chinese : 2 / 3
British : 31 / 30
UK_Pacific : 10 / 10
Italians : 28 / 34
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that turn is a good reminder that no game is won or lost with certainty until all vcs are held for an entire round.
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i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.
if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.
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i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.
if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.
Wow, I have a hard time to imaging how much it sucks to have such a suckout in a game which takes weeks in average.
I did not experience this in a real game only once in a simulation of the big battle I could not believe I lost a 100% battle on Moscow.However in your case you did not just lose, but the defender hat 6 units instead of average 2,5 left in case the attacker loses.
Means: Losing was 1%, and losing with 6 FTR remaining probably 0,1% or so. :-/
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i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.
if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.
Yeah, that was absolute bs. I don’t want to continue playing with that result. Please reroll (low luck or otherwise at your discretion).
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that is a very generous offer. i will reroll in lowluck.
i hope i can return the favour multiple times in this game or in our future games. if there is ever a roll you do not like please feel free to reroll in lowluck mode.





