13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Caroline Islands to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 6 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 6 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - Americans
                3 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Central United States to Eastern United States
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Eastern United States
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
        Borneo : 1 armour and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 2 bombers
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters and 6 submarines
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 5 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 7 submarines
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        106 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        93 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 51 / 47
        Americans : 55 / 80
        Chinese : 0 / 3
        British : 33 / 38
        UK_Pacific : 10 / 6
        Italians : 24 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 51 / 47
        Americans : 55 / 80
        Chinese : 0 / 3
        British : 33 / 38
        UK_Pacific : 10 / 6
        Italians : 24 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                2 fighters moved from Persia to 99 Sea Zone
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Vologda to Smolensk
                      British take Smolensk from Germans
                1 armour moved from Smolensk to Archangel
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - British
                Battle in Morocco
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Morocco from Italians, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 99 Sea Zone
                    British attack with 1 carrier, 4 destroyers, 4 fighters and 2 tactical_bombers
                    Germans defend with 1 battleship, 1 destroyer and 2 fighters; Italians defend with 1 carrier, 2 destroyers, 2 submarines and 2 transports
                        Italians roll dice for 2 submarines in 99 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 carrier, 4 destroyers, 4 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
                        Italians roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 :  4/7 hits
                        1 destroyer owned by the Italians , 2 submarines owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 99 Sea Zone
                        British roll dice for 3 destroyers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 :  4/8 hits
                        Italians roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 3 :  4/6 hits
                        1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 3 destroyers owned by the British lost in 99 Sea Zone
                        British roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 4 :  1/4 hits
                        Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                        British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 5 :  2/3 hits
                        Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British , 1 transport owned by the Italians and 1 battleship owned by the Germans lost in 99 Sea Zone
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 battleship, 1 destroyer and 2 fighters
                    Casualties for British: 1 carrier, 4 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 carrier, 2 destroyers, 2 submarines and 2 transports

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 aaGun, 4 artilleries and 1 infantry moved from Alexandria to Egypt
                4 fighters moved from Persia to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from French West Africa to Egypt
                1 fighter moved from Yunnan to India
                1 mech_infantry moved from Vologda to Archangel
                2 aaGuns, 5 artilleries and 11 infantry moved from Burma to India

    Place Units - British
                2 infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,5
                British collect 30 PUs (5 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Tsinghai : 1 infantry
        India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
        35 Sea Zone : 1 battleship
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 1 infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        Ethiopia : 1 flag
        Archangel : 1 armour and 1 mech_infantry
        Smolensk : 1 flag
        106 Sea Zone : 1 flag, 1 transport
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 17 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 35 / 30
        UK_Pacific : 10 / 10
        Italians : 23 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from Russians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Caucasus to Iraq
                      Italians take Northwest Persia from Russians
                      Italians take Iraq from Russians
                1 armour moved from Caucasus to Persia
                      Italians take Persia from British
                1 artillery moved from Libya to Tobruk
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Libya to Tobruk
                2 fighters moved from Southern Italy to Syria
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Western Ukraine to Rostov

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Italians collect 24 PUs (4 lost to blockades); end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 armour
        Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 fighters and 1 infantry
        Tunisia : 1 flag
        Tobruk : 2 artilleries
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 infantry
        93 Sea Zone : 1 flag
        Greece : 2 aaGuns, 1 artillery and 3 infantry
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Ziggurat:

    Hmmm, looks like I had a little brain fart. Would you mind if I edited the American planes in SZ33 back to SZ35 on the ANZAC turn? Forgot I needed a landing spot for the other planes :P.

    no problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to Philippines: 2 fighters
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to Caroline Islands
                1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 2 fighters and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 cruiser and 2 fighters
        20 Sea Zone : 2 submarines
        19 Sea Zone : 2 submarines
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 111
        Russians : 15 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 32 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                      Germans take Smolensk from British
                2 bombers moved from Caucasus to Egypt
                6 fighters and 6 tactical_bombers moved from Syria to Egypt
                3 bombers moved from Southern France to Egypt
                6 bombers moved from Western Germany to Egypt
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Germans attack with 11 bombers, 6 fighters and 6 tactical_bombers
                    French defend with 1 fighter and 2 infantry; Russians defend with 1 mech_infantry; British defend with 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
                        AA fire in Egypt :  1/3 hits
                        1 fighter owned by the Germans lost in Egypt
                        Germans roll dice for 11 bombers, 5 fighters and 6 tactical_bombers in Egypt, round 2 :  10/22 hits
                        British roll dice for 1 aaGun, 4 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  12/20 hits
                        1 bomber owned by the British , 5 infantry owned by the British , 2 infantry owned by the French , 1 bomber owned by the Germans , 6 tactical_bombers owned by the Germans , 1 mech_infantry owned by the Russians , 1 aaGun owned by the British and 5 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 10 bombers in Egypt, round 3 :  5/10 hits
                        British roll dice for 4 artilleries, 6 fighters and 1 tactical_bomber in Egypt, round 3 :  10/11 hits
                        1 tactical_bomber owned by the British , 10 bombers owned by the Germans and 4 artilleries owned by the British lost in Egypt
                    British win with 6 fighters remaining. Battle score for attacker is -189
                    Casualties for Germans: 11 bombers, 6 fighters and 6 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 aaGun, 4 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 infantry moved from Western Germany to Northern Italy
                2 armour, 24 artilleries, 33 infantry and 19 mech_infantrys moved from Russia to Smolensk
                1 mech_infantry moved from Ukraine to Smolensk
                2 armour and 5 mech_infantrys moved from Caucasus to Iraq
                4 armour and 6 mech_infantrys moved from Volgograd to Bryansk
                1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Northern Italy : 1 aaGun and 2 infantry
        Belarus : 1 flag, 1 infantry and 2 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 armour and 6 mech_infantrys
        Vyborg : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag, 3 armour, 24 artilleries, 33 infantry and 20 mech_infantrys
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 2 armour and 5 mech_infantrys
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 81
        Russians : 14 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 31 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    well that turn is a good reminder that no game is won or lost with certainty until all vcs are held for an entire round.

  • TripleA

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

  • 15 14

    @allweneedislove:

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

    Wow, I have a hard time to imaging how much it sucks to have such a suckout in a game which takes weeks in average.
    I did not experience this in a real game only once in a simulation of the big battle I could not believe I lost a 100% battle on Moscow.

    However in your case you did not just lose, but the defender hat 6 units instead of average 2,5 left in case the attacker loses.

    Means: Losing was 1%, and losing with 6 FTR remaining probably 0,1% or so. :-/


  • @allweneedislove:

    i don’t think i have ever seen an axis and allies battle result so far off of the average. this was 170 ipc off the average TUV loss, this is frustrating.

    if you or anyone elses game you have seen has something like this or worse please link me so i can commiserate with them.

    Yeah, that was absolute bs. I don’t want to continue playing with that result. Please reroll (low luck or otherwise at your discretion).

  • TripleA

    that is a very generous offer. i will reroll in lowluck.
    i hope i can return the favour multiple times in this game or in our future games. if there is ever a roll you do not like please feel free to reroll in lowluck mode.

  • TripleA

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians

    Combat Move - Russians
                1 armour, 12 artilleries, 67 infantry and 1 mech_infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry in Novgorod, round 2 :  18/1 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Kenya : 1 armour
        Italian Somaliland : 1 flag
        Novgorod : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_minor, 1 harbour, 66 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 49 / 47
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 31 / 30
        UK_Pacific : 10 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @allweneedislove:

    i redid the turn in lowluck.
    i have edited the results to be the worst possible lowluck outcome for me. as if all of my rolls missed and all of yours hit.

    thanks again, and please feel free to do this anytime you want in this game or in future games, on attack or defense.

    No worries man. You’ve vastly outplayed me this game and I’d rather lose than win that way. I don’t mind a little crazy dice, but not like that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
                2 bombers and 1 fighter moved from Shan State to India
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                3 bombers moved from Japan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 fighter moved from Shan State to 36 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 mech_infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from French Indo China to Hunan
                1 mech_infantry moved from Shan State to Kweichow
                3 mech_infantrys moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 bombers moved from India to French Indo China
                1 fighter moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                3 bombers and 2 fighters moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 bomber and 1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,6,4,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,1,1,4,2,3,4,5,3,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,1,6,3,3,6,2,5,4,5,5
                Japanese collect 29 PUs (22 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 5 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 mech_infantrys
        Shan State : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 5 bombers, 1 factory_minor, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 cruiser
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 3
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not intercept for you in india, please feel free to roll it via the forums.

    im going away for a long weekend. i will be back on tuesday.

Suggested Topics

  • 7
  • 39
  • 20
  • 72
  • 68
  • 101
  • 125
  • 224
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts