@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyResearch Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
3 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 bomber and 1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 mech_infantry moved from Iraq to Egypt
3 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 bomber and 1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
AA fire in Eastern Poland : 1/3 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/11 hits
Germans roll dice for 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 4/9 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/7 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 : 3/3 hits
1 armour owned by the Russians , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
3 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 6 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
4 aaGuns moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
15 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to RussiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
2 infantry placed in Ukraine
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 2 aaGuns and 6 infantry
Egypt : 1 mech_infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 9 artilleries, 1 bomber, 1 factory_major, 25 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 3 infantry and 1 tactical_bomber
Novosibirsk : 6 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 3 armour and 1 infantry
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.533
Median : 4.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 45Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.300
Median : 2.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese roll 4,4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 4 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 5 tactical_bombers moved from 36 Sea Zone to Philippines
2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 4 transports moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 4/13 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
2 infantry placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 4 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 5 destroyersProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 64 / 69
Americans : 51 / 78
Chinese : 1 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in CelebesNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 mech_infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 61 / 69
Americans : 54 / 74
Chinese : 1 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Null / Other
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 3 infantry
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.905
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 21Null / Other
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 2 on tech rolls
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from United Kingdom to Germany
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 2 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from United Kingdom to Germany
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,3,7,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs totalTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
West India : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 12 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 4.286
Median : 5.000
Variance : 4.244
Standard Deviation : 2.060
Total rolls : 42Null / Other
2 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.308
Median : 5.000
Variance : 3.083
Standard Deviation : 1.756
Total rolls : 13Japanese Combat
2 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.308
Median : 5.000
Variance : 3.083
Standard Deviation : 1.756
Total rolls : 13Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
LRA and Heavy Bombers…Classic Holy Grail of technology. Now not so much, but awesome none the less.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
7 mech_infantrys moved from Romania to BelarusPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 7 mech_infantrys
Bessarabia : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 59 PUs; 1 techTokens;
Germans buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
5 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
6 armour, 2 artilleries and 13 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
11 mech_infantrys moved from Belarus to Smolensk
1 armour moved from Eastern Poland to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Battle in Smolensk
Germans attack with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 : 7/35 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 6 bombers in 98 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
5 bombers moved from 98 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Belarus to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 fighters and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Germans collect 3 PUs from War Bonds; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Romania : 1 aaGun and 2 artilleries
Poland : 1 armour and 4 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 64
Russians : 31 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to Sikang -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to SikangAirborne Attack Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to SikangAirborne Attack Move - Russians
Combat - Russians
Battle in Sikang
Russians attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Sikang, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 9 artilleries, 1 bomber, 1 fighter, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
AA fire in Smolensk : 2/3 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 32 infantry and 3 mech_infantrys in Smolensk, round 2 : 14/45 hits
Germans roll dice for 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 : 17/35 hits
17 infantry owned by the Russians , 12 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys in Smolensk, round 3 : 10/28 hits
Germans roll dice for 9 armour, 2 artilleries, 1 infantry and 11 mech_infantrys in Smolensk, round 3 : 7/23 hits
7 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys in Smolensk, round 4 : 8/21 hits
Germans roll dice for 9 armour, 2 artilleries and 2 mech_infantrys in Smolensk, round 4 : 5/13 hits
5 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Smolensk, round 5 : 9/16 hits
Germans roll dice for 5 armour in Smolensk, round 5 : 3/5 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
Casualties for Russians: 1 fighter, 32 infantry and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Kansu : 2 aaGuns
Tsinghai : 5 infantry
Sikang : 3 armour and 2 mech_infantrys
Ethiopia : 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 9 artilleries and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 33 / 36
Japanese : 54 / 69
Americans : 54 / 74
Chinese : 4 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 42 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 37 times
6 was rolled 27 times
Average roll : 3.281
Median : 3.000
Variance : 1.361
Standard Deviation : 1.167
Total rolls : 203Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.380
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 79Russians Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 14 times
Average roll : 3.207
Median : 3.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 121 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu -
Scramble Carolines? I didn’t look to close at your fleet, I assume it’s going to be a max D OOL?
-
Yes, scramble the three fighters from Carolines and loss order for max defense
1. free hits
2. 1s submarines
3. all destroyers but one and carriers
4. save one destroyer if you have several submarines (3)
5. tac bombers
6. cruisers
7. last destroyer
8. fighters
9. battleships





