@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
13L G40 Stalingradski (Axis) vs Karl7 (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 carrier, 2 destroyers and 2 fighters moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Midway to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Hunan
3 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Hunan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Russia
1 armour and 1 mech_infantry moved from West India to Burma
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 armour moved from Persia to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to PersiaPlace Units - British
3 infantry placed in Persia
1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,3
British collect 31 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Southern Italy to Rostov
2 fighters moved from Gibraltar to 104 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 104 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Bryansk
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Bryansk to Ukraine
1 fighter moved from 104 Sea Zone to Gibraltar
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Yunnan
1 fighter moved from Queensland to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 62 PUs;
Germans buy 1 destroyer, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
10 armour and 3 mech_infantrys moved from Belarus to Rostov
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Novgorod to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 tactical_bombers moved from Belarus to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 12 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 12 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Belarus
4 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 113 Sea Zone to Novgorod
2 fighters and 4 tactical_bombers moved from Smolensk to Novgorod
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern France to France
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
4 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 armour moved from Samara to Vologda
3 armour moved from Russia to Vologda
9 infantry moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 5 armour and 13 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 5 armour and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
retreated to Bryansk
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 aaGun and 7 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
3 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 fighters and 1 tactical_bomber moved from Kwangsi to Siam
2 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to HunanCombat - Japanese
Battle in Shan State
Battle in Kweichow
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Malaya
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
3 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from Malaya to 37 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
1 aaGun moved from Korea to Manchuria
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kwangsi to Kwangtung
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 fighters moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery placed in Kwangtung
1 artillery placed in Manchuria
2 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Kwangtung
1 infantry placed in Kiangsu
2 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,6,6,4
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 6 transports
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in PhilippinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Shan State
1 bomber moved from Russia to BryanskCombat - British
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
British attack with 1 bomber
Italians defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland BelgiumNon Combat Move - British
1 bomber moved from Bryansk to Persia
3 armour moved from Caucasus to Persia
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Burma to Yunnan
2 fighters moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Yunnan to India
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier and 2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,3,3,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 5 infantry
British defend with 1 artillery, 4 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 carrier, 3 destroyers and 4 submarines moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Caucasus to Northern Italy
1 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
4 infantry moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from New South Wales to Queensland
2 aaGuns and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 63 PUs;
Germans buy 6 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
12 armour and 5 mech_infantrys moved from Rostov to Caucasus
12 armour and 5 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
1 armour moved from Libya to Algeria
Germans take Algeria from Americans
1 carrier, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from Novgorod to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 5 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 12 armour and 5 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans win, taking Kazakhstan from Russians with 12 armour remaining. Battle score for attacker is 6
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 infantry moved from France to Northern Italy
2 fighters moved from Gibraltar to Western Germany
5 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Novgorod to 113 Sea Zone
4 tactical_bombers moved from Novgorod to Western Germany
4 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 armour and 3 mech_infantrys moved from Eastern Poland to Germany
4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to Volgograd
1 aaGun and 4 infantry moved from Ukraine to Rostov
2 infantry moved from Romania to BessarabiaPlace Units - Germans
3 infantry placed in Novgorod
6 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
5 armour and 10 infantry moved from Vologda to Samara
2 armour moved from Russia to Samara
20 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 7 armour and 30 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 7 armour and 30 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
Karl, could you explain how you have 20 losses? You don’t seem to have a matchup problem against me :-D. You’ve made every right move in this game, it seems. You chose a conservative approach to start, but purchased aggressively thereafter.
Have you had practice against someone who gears up slowly, the way I do? (G4/J3 or J4)
Yes, some dice have been wacky here and there, but not really that much. My opener was poor with the dice, which was painful, and I keep getting aircraft shot down with single rolls of 2 or less, but I’ve also had a bunch of rounds against you that went my way on land.
I’m truly curious, because I feel like I played my normal game, which is a fairly decent one, and you’ve been one step ahead. I’m not asking that you show your hand, I’m just not sure how you gained and held the initiative. We can always debrief after the game, if that’s cool - after all, I still have a strong Germany and 30 Japanese aircraft… but victory seems far away for me.
I have to think a great deal about Japan’s turn… :-P
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Karl, could you explain how you have 20 losses? You don’t seem to have a matchup problem against me :-D. You’ve made every right move in this game, it seems. You chose a conservative approach to start, but purchased aggressively thereafter.
Have you had practice against someone who gears up slowly, the way I do? (G4/J3 or J4)
Yes, some dice have been wacky here and there, but not really that much. My opener was poor with the dice, which was painful, and I keep getting aircraft shot down with single rolls of 2 or less, but I’ve also had a bunch of rounds against you that went my way on land.
I’m truly curious, because I feel like I played my normal game, which is a fairly decent one, and you’ve been one step ahead. I’m not asking that you show your hand, I’m just not sure how you gained and held the initiative. We can always debrief after the game, if that’s cool - after all, I still have a strong Germany and 30 Japanese aircraft… but victory seems far away for me.
I have to think a great deal about Japan’s turn… :-P
:lol:
20 losses? Well, a lot of it is just luck. I had a game against Dizzkneeland that I was set to win. All I had to do is capture UK. I had 98% odds and I LOST. INSANE. We had a rematch as him as the Axis and he got PERFECT german opening. I mean he lost like just a couple infantry and had like 4 subs left. It was downhill for the Allies after that.
I know the top tier players like Gamerman/Bold/Cow talk big about strategy etc but luck plays a huge roll. If 2 players are close to evenly matched then luck will decide.
I have to say though, I space out on some games. I lost a couple against novices by sheer laziness. It’s funny, some games just grab me and I pay real close attention. I won 3 games in a row against Bold because he smack talked me and kept me focused. Others I phone in sometimes to disastrous results. If I’m not paying attention and someone pulls some new strategy on me and I don’t catch it then I will lose. Look at my games against whackamatt. He’s a pretty unconventional player and I thought I could beat him but he beat me 2 times. The first was because he did a G1 on Russia which I was not prepared for and then got lucky. The 2nd time he pulled a sneak move that I could have stopped 100% and won the game even though I was winning. I just wasn’t watching close enough.
All that being said, the Axis do have an advantage. Maybe 55/54 to start, but if the Axis get lucky the first round or 2 the allies can be in a tough spot. If the Axis get poor luck on the start it’s game over. I had a game against the mighty Zhukov as the Axis and I just couldn’t get a break. I think I played very well strategically but the dice just bled out my units to no end - real annoying nickel and dime stuff.
There are however a couple time I lost just outright to better play. Snake Eyes killed me using a german bomber strategy that was good. Tyzog killed me. Gamerman got me a couple times, but annoyingly a lot of that was luck. I had a fight against him where in a major attack I got ZERO hits…. blah!
Anyway, long story short I guess this game has got my attention!
:lol:
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That’s a great answer, and I’ll comment more in a little while… my daughter just got the draw on using the computer for the next couple hours… :roll:





