We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to 80 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Morocco to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Southern Italy
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Bulgaria to Greece
Place Units - Italians
3 transports placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Malaya : 1 infantry
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 cruiser
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 2 submarines
Anglo Egyptian Sudan : 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 38 / 40
Japanese : 44 / 57
Americans : 50 / 70
Chinese : 10 / 11
British : 33 / 26
UK_Pacific : 14 / 10
Italians : 18 / 33
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Novgorod
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 2 infantry
Novgorod : 1 fighter
Production/PUs Summary :
Germans : 41 / 51
Russians : 38 / 40
Japanese : 44 / 57
Americans : 50 / 70
Chinese : 10 / 11
British : 33 / 26
UK_Pacific : 14 / 10
Italians : 18 / 33
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 14 infantry moved from Poland to Baltic States
1 armour moved from Romania to Belarus
Germans take Belarus from Russians
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
7 armour moved from Romania to Baltic States
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
10 bombers moved from Western Germany to 81 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Normandy Bordeaux to Southern Italy
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 10 bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans win with 10 bombers remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Baltic States
Germans attack with 7 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 aaGuns moved from Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 5 infantry moved from Finland to Karelia
1 artillery and 10 infantry moved from Romania to Eastern Poland
10 bombers moved from 81 Sea Zone to Alexandria
Place Units - Germans
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Korea to Amur
1 fighter and 4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 1 : 0/5 hits
Germans roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/6 hits
Germans roll dice for 1 armour in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Amur, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 5 infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Amur
6 infantry moved from Timguska to Novosibirsk
4 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Archangel
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries, 1 infantry and 5 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 3 infantry
EDIT: Adding units owned by Russians to Novgorod: 3 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 4 infantry and 4 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
2 artilleries, 3 infantry and 5 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns and 4 infantry
Belarus : 4 infantry
Bryansk : 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry, 15 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns, 1 artillery and 5 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 5 mech_infantrys
Ukraine : 1 factory_minor
Western Ukraine : 4 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 37
Japanese : 43 / 57
Americans : 50 / 70
Chinese : 10 / 11
British : 33 / 26
UK_Pacific : 14 / 10
Italians : 18 / 33
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 fighters moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 fighter moved from Anhwe to Yunnan
Ok Hank I’m tired of those damn Americans running the show lol, scramble z33? Then I’ll give you hits each round to get your ool
Scramble please!
Just checking lol,
Round 1 11 hits ool?
Ouch.
tip the bs and carriers
kill the destroyers, 3 anzac fighters and 1 US tac. bomber and 1 US fighter
Also, try to get at least 20 hits for the US on their counter roll (I don’t think I have 20 units, so try to figure something out).
Hmmmm maybe if I edit a few more fighters in for you that will do the trick lol,
Won’t get back to this till this evening but will update with your hits, my casualty choices and round 2 hits for ool then
Ok you got 7 I took 1 hit to bb sunk both carriers and 2 destroyers,
round 2 1 sneak attack hit with my sub, take a carrier or cruiser?
carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 fighters moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 fighter moved from Anhwe to Yunnan
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 2 infantry
ANZAC defend with 1 artillery
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 2 destroyers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters and 5 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Non Combat Move - Japanese
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
2 fighters moved from 43 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 48 PUs; end with 48 PUs total
Got em all second round, ouch sorry about the dice there
Wow. You turned a 47% chance into a win with 8 units left! Well done!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Queensland to 33 Sea Zone
3 bombers into sz 6. Would you like to scramble your fighters?
The japs are still raging with bloodlust so I’ll scramble all 3 thanks :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Queensland to 33 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 transports
Japanese defend with 3 fighters
Americans roll dice for 3 bombers and 2 transports in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 1 : 3/3 hits
3 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans retreated to 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 bombers
Battle in 33 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 battleship and 2 destroyers in 33 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 2 destroyers in 33 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 2 destroyers and 1 submarine
Casualties for Americans: 2 destroyers and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to United Kingdom
2 bombers moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 submarine
26 Sea Zone : 3 submarines and 2 transports
5 Sea Zone : 1 artillery, 3 infantry and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 43 / 50
Russians : 34 / 37
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 8 / 11
British : 33 / 26
UK_Pacific : 14 / 10
Italians : 18 / 33
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0