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13L G40 snake11eyes(axis) vs hank13(allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 14 infantry moved from Poland to Baltic States
                1 armour moved from Romania to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Romania to Western Ukraine
                      Germans take Western Ukraine from Russians
                7 armour moved from Romania to Baltic States
                2 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                10 bombers moved from Western Germany to 81 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter moved from Normandy Bordeaux to Southern Italy

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 10 bombers
                    British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Germans win with 10 bombers remaining. Battle score for attacker is 36
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                Battle in Baltic States
                    Germans attack with 7 armour, 3 artilleries and 14 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 aaGuns moved from Poland to Baltic States
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Western Germany
                5 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 aaGun and 5 infantry moved from Finland to Karelia
                1 artillery and 10 infantry moved from Romania to Eastern Poland
                10 bombers moved from 81 Sea Zone to Alexandria

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Korea to Amur
                1 fighter and 4 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                4 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 4 infantry in Belarus, round 1 :  0/5 hits
                        Germans roll dice for 1 armour in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/6 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Amur, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        Russians roll dice for 5 infantry in Amur, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Amur
                6 infantry moved from Timguska to Novosibirsk
                4 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 fighter moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Archangel

    Place Units - Russians
                3 infantry placed in Novgorod
                2 artilleries, 1 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 3 infantry
                EDIT: Adding units owned by Russians to Novgorod: 3 infantry
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 infantry
                EDIT: Removing units owned by Russians from Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries, 4 infantry and 4 mech_infantrys placed in Russia
                1 mech_infantry placed in Volgograd
                Russians undo move 2.
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Novgorod
                2 artilleries, 3 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                1 infantry placed in Novgorod
                2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Amur : 2 aaGuns and 4 infantry
        Belarus : 4 infantry
        Bryansk : 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry, 15 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 1 artillery and 5 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 5 mech_infantrys
        Ukraine : 1 factory_minor
        Western Ukraine : 4 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 43 / 57
        Americans : 50 / 70
        Chinese : 10 / 11
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 2 destroyers and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 bombers and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 fighter moved from Anhwe to Yunnan


  • Ok Hank I’m tired of those damn Americans running the show lol, scramble z33? Then I’ll give you hits each round to get your ool

  • TripleA

    Scramble please!


  • Just checking lol,

    Round 1 11 hits ool?

  • TripleA

    Ouch.

    tip the bs and carriers
    kill the destroyers, 3 anzac fighters and 1 US tac. bomber and 1 US fighter

    Also, try to get at least 20 hits for the US on their counter roll (I don’t think I have 20 units, so try to figure something out).


  • Hmmmm maybe if I edit a few more fighters in for you that will do the trick lol,
    Won’t get back to this till this evening but will update with your hits, my casualty choices and round 2 hits for ool then


  • Ok you got 7 I took 1 hit to bb sunk both carriers and 2 destroyers,

    round 2 1 sneak attack hit with my sub, take a carrier or cruiser?

  • TripleA

    carrier


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 2 destroyers and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 bombers and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 fighter moved from Anhwe to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Borneo
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 artillery
                    UK_Pacific win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 fighter
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 mech_infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 7 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 2 bombers, 2 destroyers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters and 5 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports

    Non Combat Move - Japanese
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 bombers moved from 33 Sea Zone to Paulau Island
                2 fighters moved from 43 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
                Japanese collect 48 PUs; end with 48 PUs total


  • Got em all second round, ouch sorry about the dice there

  • TripleA

    Wow. You turned a 47% chance into a win with 8 units left! Well done!

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 bombers moved from Queensland to 33 Sea Zone

  • TripleA

    3 bombers into sz 6. Would you like to scramble your fighters?


  • The japs are still raging with bloodlust so I’ll scramble all 3 thanks :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 bombers moved from Queensland to 33 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 2 transports
                    Japanese defend with 3 fighters
                        Americans roll dice for 3 bombers and 2 transports in 6 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 1 :  3/3 hits
                        3 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Americans retreated to 5 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 3 bombers
                Battle in 33 Sea Zone
                    Americans attack with 2 bombers, 2 destroyers and 2 submarines
                    Japanese defend with 1 battleship, 2 destroyers and 1 submarine
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 battleship and 2 destroyers in 33 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 2 destroyers in 33 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship, 2 destroyers and 1 submarine
                    Casualties for Americans: 2 destroyers and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to United Kingdom
                2 bombers moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 submarine
        26 Sea Zone : 3 submarines and 2 transports
        5 Sea Zone : 1 artillery, 3 infantry and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 34 / 37
        Japanese : 48 / 48
        Americans : 50 / 70
        Chinese : 8 / 11
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    I’m not one to complain about bad dice, so I’ll just stop writing :(

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                5 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 5 infantry in Kweichow, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  3/3 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hopei

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Kweichow : 3 infantry
        Hopei : 1 fighter
        Anhwe : 4 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 34 / 37
        Japanese : 44 / 48
        Americans : 50 / 70
        Chinese : 12 / 20
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Yunnan: 2 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                2 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 fighter and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Shan State: 2 infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from French Indo China to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from India to Persia
                3 infantry and 1 mech_infantry moved from Iraq to Persia
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,3,2,6,2
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 fighter

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 mech_infantrys and 1 tactical_bomber
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        39 Sea Zone : 1 cruiser and 1 transport
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 23 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 3 artilleries and 2 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 2 destroyers and 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 34 / 37
        Japanese : 42 / 48
        Americans : 50 / 70
        Chinese : 12 / 20
        British : 33 / 30
        UK_Pacific : 16 / 16
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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