Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                2 mech_infantrys moved from Trans-Jordan to Egypt
                1 artillery moved from Northwest Persia to Iraq
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from French Indo China to India

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery


  • awwww yeah

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from France to Western Germany
                3 mech_infantrys moved from France to Western Germany
                5 infantry moved from France to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 3 infantry and 3 mech_infantrys
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Western Germany from Americans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Northern Italy
                    Italians attack with 9 infantry
                    Americans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Italians win, taking Northern Italy from Americans with 3 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 63 Sea Zone
                1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
                2 aaGuns, 5 fighters and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Germans
                Germans repair 18 damage on 18 factory_majors; Remaining resources: 40 PUs;
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Slovakia Hungary
                1 artillery moved from Romania to Yugoslavia
                1 armour moved from Romania to Poland
                3 armour and 1 infantry moved from Romania to Yugoslavia
                4 fighters moved from 115 Sea Zone to Novgorod
                5 infantry moved from Archangel to Novgorod
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                6 artilleries and 20 infantry moved from Archangel to Belarus
                19 artilleries moved from Archangel to Belarus
                3 infantry moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod
                3 armour moved from Archangel to Belarus
                1 artillery and 4 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 artillery and 4 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters
                    Americans defend with 1 destroyer and 2 transports
                    Germans win with 3 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Belarus
                    Germans attack with 3 armour, 25 artilleries and 20 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 armour, 25 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 4 fighters and 9 infantry
                    Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 3 armour
                Battle in Southern France
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Germans
                10 infantry moved from France to Western Germany
                3 fighters moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Archangel to Baltic States
                4 fighters moved from Novgorod to 115 Sea Zone

    Place Units - Germans
                3 infantry placed in Western Germany
                1 artillery and 9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 armour and 1 mech_infantry moved from Eastern Poland to Poland
                1 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                7 armour and 8 mech_infantrys moved from Eastern Poland to Romania
                2 fighters moved from Bryansk to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Baltic States from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Romania
                    Russians attack with 7 armour and 8 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Smolensk
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 3 infantry moved from Russia to Vologda
                2 infantry moved from Novosibirsk to Samara
                2 aaGuns, 16 artilleries and 22 infantry moved from Russia to Smolensk
                2 aaGuns, 1 artillery and 3 infantry moved from Bryansk to Smolensk
                1 infantry moved from Smolensk to Bryansk
                2 mech_infantrys moved from Russia to Smolensk
                1 armour moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Smolensk
                1 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_minors; Remaining resources: 79 PUs; 1 SuicideAttackTokens;
                Japanese buy 8 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                6 fighters moved from 56 Sea Zone to 63 Sea Zone
                1 bomber moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 infantry moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 bomber moved from Kwangsi to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 63 Sea Zone
                    Japanese attack with 6 fighters
                    ANZAC defend with 1 cruiser, 1 destroyer and 8 submarines
                    8 submarines owned by the ANZAC Submerged
                    Japanese win with 5 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Queensland
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                5 fighters moved from 63 Sea Zone to 54 Sea Zone
                1 bomber moved from Burma to Western Australia
                1 bomber moved from 33 Sea Zone to Dutch New Guinea
                3 tactical_bombers moved from Java to Western Australia
                4 artilleries, 1 infantry and 10 mech_infantrys moved from Yunnan to Shan State
                3 mech_infantrys moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 transport moved from 56 Sea Zone to 45 Sea Zone
                3 carriers, 6 destroyers, 1 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
                1 battleship and 1 destroyer moved from 74 Sea Zone to 58 Sea Zone
                1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                7 fighters and 6 tactical_bombers moved from Kwangsi to Western Australia
                1 fighter moved from Kwangsi to Western Australia
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kwangsi to 54 Sea Zone
                1 artillery and 2 infantry moved from Timguska to Yenisey
                1 infantry moved from Evenkiyskiy to Yenisey
                1 artillery moved from Tsinghai to Shensi
                1 artillery and 1 infantry moved from Sikang to Shensi

    Place Units - Japanese
                2 fighters and 1 infantry placed in Japan
                3 armour placed in Malaya
                3 armour placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                1 mech_infantry placed in Union of South Africa

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • TripleA

    Well you ignored japan for far too long!

    I am knocking on that VC win door now.


  • @Cow:

    Well you ignored japan for far too long!

    I am knocking on that VC win door now.

    Things would have been different in the pac had I managed to win either of those 67%+ battles. Ah well, and knocking on the VC door isn’t the same thing as coming through it. :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Yugoslavia
                1 bomber moved from Normandy Bordeaux to Yugoslavia
                2 bombers moved from Normandy Bordeaux to Germany
                1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 artillery moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Germans with 1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 5 bombers, 2 fighters and 1 tactical_bomber
                    Germans defend with 3 armour, 1 artillery and 1 infantry
                    Americans win with 5 bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Americans: 3 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.

    Non Combat Move - Americans
                2 bombers moved from Germany to Romania
                5 bombers moved from Yugoslavia to Romania
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
                1 bomber moved from India to Malaya

    Combat - British
                Battle in Burma
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Malaya causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Malaya to India
                4 fighters and 2 tactical_bombers moved from Burma to India

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Slovakia Hungary
                3 mech_infantrys moved from Western Germany to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Slovakia Hungary to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

  • TripleA

    The next few rounds are going to decide everything!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 fighters and 2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 5 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    ANZAC win, taking Queensland from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                5 fighters moved from Queensland to New South Wales
                8 submarines moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 aaGuns placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,1,2,4,4,6,1,6,5,5,5,4,2,4,1,2,4,6,3,1,6,6,1,6,5,6
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total


  • @Cow:

    The next few rounds are going to decide everything!

    Would you have it any other way? btw, if it’s alright with you I’m going to edit out my french in egy for some allied neuts. Still consider them frenchies, but I don’t plan on moving them and I’m getting tired of clicking through and then verifying that indeed I don’t wish to move in combat or noncombat. What can I say . . . I’m lazy like that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Egypt: 5 infantry
                EDIT: Adding units owned by Neutral_Allies to Egypt: 5 infantry
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • oh yea, that is waaay faster. I wish I’d thought of this sooner. Anywho, nice block with the Italian fighter. I didn’t think you’d do it, but I guess it makes sense. Especially if you kill something with it. Anywho, the pacific hangs in the balance. I just need to hang on just a little bit longer. This will be interesting . . .


  • axis have a 70 point TUV advantage and we’re in a dead heat for IPCs. The IPCs probably won’t change too much since my gains on the Europe side will be offset by Japanese gains from the aussies.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_major; Remaining resources: 50 PUs;
                Germans buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                2 artilleries and 4 infantry moved from Belarus to Baltic States
                3 artilleries and 4 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                2 fighters moved from 115 Sea Zone to Finland
                2 fighters moved from 115 Sea Zone to Norway
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                8 transports moved from 114 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Western Germany to Poland
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery, 2 fighters and 3 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Eastern Poland
                    Germans attack with 3 artilleries and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Norway
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 armour, 19 artilleries and 9 infantry moved from Belarus to Eastern Poland
                2 carriers and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from Finland to 112 Sea Zone
                2 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from Poland to 112 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                6 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier and 2 destroyers placed in 112 Sea Zone
                3 infantry placed in Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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