i am away for the weekend, so maybe sunday night
Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom
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@Cow:
Well you ignored japan for far too long!
I am knocking on that VC win door now.
Things would have been different in the pac had I managed to win either of those 67%+ battles. Ah well, and knocking on the VC door isn’t the same thing as coming through it. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Yugoslavia
1 bomber moved from Normandy Bordeaux to Yugoslavia
2 bombers moved from Normandy Bordeaux to Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 5 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery and 1 infantry
Americans win with 5 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Romania
5 bombers moved from Yugoslavia to Romania
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to MalayaCombat - British
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.Non Combat Move - British
1 bomber moved from Malaya to India
4 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
The next few rounds are going to decide everything!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;Combat Move - ANZAC
5 fighters and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking Queensland from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
5 fighters moved from Queensland to New South Wales
8 submarines moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 aaGuns placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,1,2,4,4,6,1,6,5,5,5,4,2,4,1,2,4,6,3,1,6,6,1,6,5,6
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total -
@Cow:
The next few rounds are going to decide everything!
Would you have it any other way? btw, if it’s alright with you I’m going to edit out my french in egy for some allied neuts. Still consider them frenchies, but I don’t plan on moving them and I’m getting tired of clicking through and then verifying that indeed I don’t wish to move in combat or noncombat. What can I say . . . I’m lazy like that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 5 infantry
EDIT: Adding units owned by Neutral_Allies to Egypt: 5 infantry
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
Turn Complete - French
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oh yea, that is waaay faster. I wish I’d thought of this sooner. Anywho, nice block with the Italian fighter. I didn’t think you’d do it, but I guess it makes sense. Especially if you kill something with it. Anywho, the pacific hangs in the balance. I just need to hang on just a little bit longer. This will be interesting . . .
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axis have a 70 point TUV advantage and we’re in a dead heat for IPCs. The IPCs probably won’t change too much since my gains on the Europe side will be offset by Japanese gains from the aussies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 50 PUs;
Germans buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 artilleries and 4 infantry moved from Belarus to Baltic States
3 artilleries and 4 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from 115 Sea Zone to Finland
2 fighters moved from 115 Sea Zone to Norway
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 transports moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
8 transports moved from 114 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Poland
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eastern Poland
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 armour, 19 artilleries and 9 infantry moved from Belarus to Eastern Poland
2 carriers and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Poland to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
3 infantry placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
EUROPE WILL STAND STRONG.
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You are going to need a Mark 4 Cyber Commando to win this game. Someone part man, part machine, and all American.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
4 armour and 5 mech_infantrys moved from Romania to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Bessarabia to Bulgaria
2 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Novosibirsk
2 armour, 17 artilleries, 3 fighters, 26 infantry and 3 mech_infantrys moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Bulgaria
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 fighter
Russians win, taking Bulgaria from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 4 armour and 5 mech_infantrys
Germans defend with 6 infantry; Italians defend with 3 mech_infantrys
Germans win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 5 infantry
Casualties for Russians: 4 armour and 5 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Belarus to Caucasus
4 aaGuns moved from Smolensk to Belarus
1 mech_infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Archangel to KazakhstanPlace Units - Russians
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 84 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 2 destroyers, 1 fighter, 7 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 bomber, 8 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
6 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Dutch New Guinea to Queensland
2 fighters moved from Kwangsi to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 mech_infantry moved from South West Africa to Belgian CongoCombat - Japanese
Battle in New South Wales
Japanese attack with 1 bomber, 14 fighters, 2 infantry and 9 tactical_bombers
ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry; Americans defend with 3 fighters
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 infantry and 9 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 10 fighters and 1 infantry
Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 fighters and 3 infantry
Casualties for Americans: 3 fighters
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery and 1 bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Queensland to Western Australia
1 bomber moved from New South Wales to Western Australia
4 fighters moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from New South Wales to 54 Sea Zone
7 tactical_bombers moved from New South Wales to Western Australia
1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 58 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Burma to Kwangsi
3 armour moved from Malaya to Shan State
3 armour, 6 infantry and 3 mech_infantrys moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from Kwangtung to French Indo ChinaPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
Japanese undo move 5.
3 mech_infantrys placed in Japan
Japanese undo move 5.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 82 PUs (3 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Romania to Novgorod
2 bombers moved from Romania to Germany
2 bombers moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Romania to 115 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greece
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
3 bombers moved from Romania to India
1 bomber moved from Novgorod to Ukraine
2 bombers moved from Germany to Bulgaria
1 bomber moved from 115 Sea Zone to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 4 infantry placed in Western United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Egypt to Belgian CongoCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Belgian Congo
British attack with 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber moved from French Indo China to India
1 artillery moved from Iraq to PersiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
3 mech_infantrys moved from Slovakia Hungary to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
13 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 17 infantry and 3 mech_infantrys
Americans defend with 1 armour, 6 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
3 mech_infantrys owned by the Italians and 5 infantry owned by the Italians retreated to Southern Italy
Americans win with 1 armour and 4 artilleries remaining. Battle score for attacker is -7
Casualties for Italians: 12 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 3 mech_infantrysNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs; end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - ANZAC
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one click too fast





