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Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom


  • @Cow:

    Well you ignored japan for far too long!

    I am knocking on that VC win door now.

    Things would have been different in the pac had I managed to win either of those 67%+ battles. Ah well, and knocking on the VC door isn’t the same thing as coming through it. :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Yugoslavia
                1 bomber moved from Normandy Bordeaux to Yugoslavia
                2 bombers moved from Normandy Bordeaux to Germany
                1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 artillery moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Germans with 1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 5 bombers, 2 fighters and 1 tactical_bomber
                    Germans defend with 3 armour, 1 artillery and 1 infantry
                    Americans win with 5 bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Americans: 3 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.

    Non Combat Move - Americans
                2 bombers moved from Germany to Romania
                5 bombers moved from Yugoslavia to Romania
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
                1 bomber moved from India to Malaya

    Combat - British
                Battle in Burma
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Malaya causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Malaya to India
                4 fighters and 2 tactical_bombers moved from Burma to India

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Slovakia Hungary
                3 mech_infantrys moved from Western Germany to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Slovakia Hungary to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

  • TripleA

    The next few rounds are going to decide everything!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 fighters and 2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 5 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    ANZAC win, taking Queensland from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                5 fighters moved from Queensland to New South Wales
                8 submarines moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 aaGuns placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,1,2,4,4,6,1,6,5,5,5,4,2,4,1,2,4,6,3,1,6,6,1,6,5,6
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total


  • @Cow:

    The next few rounds are going to decide everything!

    Would you have it any other way? btw, if it’s alright with you I’m going to edit out my french in egy for some allied neuts. Still consider them frenchies, but I don’t plan on moving them and I’m getting tired of clicking through and then verifying that indeed I don’t wish to move in combat or noncombat. What can I say . . . I’m lazy like that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Egypt: 5 infantry
                EDIT: Adding units owned by Neutral_Allies to Egypt: 5 infantry
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • oh yea, that is waaay faster. I wish I’d thought of this sooner. Anywho, nice block with the Italian fighter. I didn’t think you’d do it, but I guess it makes sense. Especially if you kill something with it. Anywho, the pacific hangs in the balance. I just need to hang on just a little bit longer. This will be interesting . . .


  • axis have a 70 point TUV advantage and we’re in a dead heat for IPCs. The IPCs probably won’t change too much since my gains on the Europe side will be offset by Japanese gains from the aussies.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_major; Remaining resources: 50 PUs;
                Germans buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                2 artilleries and 4 infantry moved from Belarus to Baltic States
                3 artilleries and 4 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                2 fighters moved from 115 Sea Zone to Finland
                2 fighters moved from 115 Sea Zone to Norway
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                8 transports moved from 114 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Western Germany to Poland
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery, 2 fighters and 3 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Eastern Poland
                    Germans attack with 3 artilleries and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Norway
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 armour, 19 artilleries and 9 infantry moved from Belarus to Eastern Poland
                2 carriers and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from Finland to 112 Sea Zone
                2 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from Poland to 112 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                6 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier and 2 destroyers placed in 112 Sea Zone
                3 infantry placed in Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • TripleA

    EUROPE WILL STAND STRONG.

  • TripleA

    You are going to need a Mark 4 Cyber Commando to win this game. Someone part man, part machine, and all American.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Romania to Yugoslavia
                4 armour and 5 mech_infantrys moved from Romania to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Romania to Bulgaria
                1 armour moved from Bessarabia to Bulgaria
                2 infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                2 armour, 17 artilleries, 3 fighters, 26 infantry and 3 mech_infantrys moved from Smolensk to Belarus
                1 armour and 2 mech_infantrys moved from Russia to Belarus

    Combat - Russians
                Battle in Bulgaria
                    Russians attack with 3 armour and 2 mech_infantrys
                    Italians defend with 1 fighter
                    Russians win, taking Bulgaria from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 fighter
                Battle in Slovakia Hungary
                    Russians attack with 4 armour and 5 mech_infantrys
                    Germans defend with 6 infantry; Italians defend with 3 mech_infantrys
                    Germans win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -29
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 4 armour and 5 mech_infantrys
                Battle in Yugoslavia
                    Russians attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Russians attack with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 mech_infantrys moved from Russia to Kazakhstan
                3 fighters moved from Belarus to Caucasus
                4 aaGuns moved from Smolensk to Belarus
                1 mech_infantry moved from Bessarabia to Romania
                1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan

    Place Units - Russians
                3 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_minors; Remaining resources: 84 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 armour, 2 destroyers, 1 fighter, 7 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 artillery and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 bomber, 8 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
                6 fighters moved from 54 Sea Zone to New South Wales
                1 bomber moved from Dutch New Guinea to Queensland
                2 fighters moved from Kwangsi to Burma
                2 infantry moved from Shan State to Burma
                1 infantry moved from Rhodesia to Belgian Congo
                      Japanese take Belgian Congo from British
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                1 mech_infantry moved from South West Africa to Belgian Congo

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 bomber, 14 fighters, 2 infantry and 9 tactical_bombers
                    ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry; Americans defend with 3 fighters
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 infantry and 9 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 10 fighters and 1 infantry
                    Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 fighters and 3 infantry
                    Casualties for Americans: 3 fighters
                Battle in Burma
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 2 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery and 1 bomber
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Queensland to Western Australia
                1 bomber moved from New South Wales to Western Australia
                4 fighters moved from New South Wales to 54 Sea Zone
                2 tactical_bombers moved from New South Wales to 54 Sea Zone
                7 tactical_bombers moved from New South Wales to Western Australia
                1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 58 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Burma to Kwangsi
                3 armour moved from Malaya to Shan State
                3 armour, 6 infantry and 3 mech_infantrys moved from French Indo China to Shan State
                2 armour and 1 mech_infantry moved from Kwangtung to French Indo China

    Place Units - Japanese
                1 destroyer and 4 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 destroyer placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Malaya
                2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                Japanese undo move 3.
                1 destroyer placed in 36 Sea Zone
                Japanese undo move 5.
                3 mech_infantrys placed in Japan
                Japanese undo move 5.
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 82 PUs (3 lost to blockades); end with 89 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Romania to Novgorod
                2 bombers moved from Romania to Germany
                2 bombers moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 bomber moved from Romania to 115 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Germany causes 13 damage total.
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 5 damage total.
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Greece
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                3 bombers moved from Romania to India
                1 bomber moved from Novgorod to Ukraine
                2 bombers moved from Germany to Bulgaria
                1 bomber moved from 115 Sea Zone to Belarus
                1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Holland Belgium to Southern France
                1 submarine moved from 109 Sea Zone to 107 Sea Zone
                1 carrier and 1 destroyer moved from 92 Sea Zone to 107 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 armour placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 bomber, 1 fighter and 4 infantry placed in Western United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                1 bomber moved from India to French Indo China
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 mech_infantrys moved from Egypt to Belgian Congo

    Combat - British
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Belgian Congo
                    British attack with 2 mech_infantrys
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 artillery moved from Iraq to Persia

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                3 mech_infantrys moved from Slovakia Hungary to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                13 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northern Italy
                    Italians attack with 17 infantry and 3 mech_infantrys
                    Americans defend with 1 armour, 6 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
                    3 mech_infantrys owned by the Italians and 5 infantry owned by the Italians retreated to Southern Italy
                    Americans win with 1 armour and 4 artilleries remaining. Battle score for attacker is -7
                    Casualties for Italians: 12 infantry
                    Casualties for Americans: 2 artilleries, 3 infantry and 3 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 4 PUs; end with 4 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - ANZAC


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