@Amon-Sul GL&HF
scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 armour moved from Romania to Poland
3 armour and 1 infantry moved from Romania to Yugoslavia
4 fighters moved from 115 Sea Zone to Novgorod
5 infantry moved from Archangel to Novgorod
3 fighters moved from United Kingdom to 112 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
6 artilleries and 20 infantry moved from Archangel to Belarus
19 artilleries moved from Archangel to Belarus
3 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
3 armour moved from Archangel to Belarus
1 artillery and 4 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 4 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer and 2 transports
Germans win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 3 armour, 25 artilleries and 20 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 25 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 4 fighters and 9 infantry
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 3 armour
Battle in Southern France
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
10 infantry moved from France to Western Germany
3 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Archangel to Baltic States
4 fighters moved from Novgorod to 115 Sea Zone
Place Units - Germans
3 infantry placed in Western Germany
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
7 armour and 8 mech_infantrys moved from Eastern Poland to Romania
2 fighters moved from Bryansk to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Romania
Russians attack with 7 armour and 8 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Baltic States to Smolensk
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Russia to Vologda
2 infantry moved from Novosibirsk to Samara
2 aaGuns, 16 artilleries and 22 infantry moved from Russia to Smolensk
2 aaGuns, 1 artillery and 3 infantry moved from Bryansk to Smolensk
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 79 PUs; 1 SuicideAttackTokens;
Japanese buy 8 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
6 fighters moved from 56 Sea Zone to 63 Sea Zone
1 bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 bomber moved from Kwangsi to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 63 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 cruiser, 1 destroyer and 8 submarines
8 submarines owned by the ANZAC Submerged
Japanese win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Queensland
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 fighters moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Burma to Western Australia
1 bomber moved from 33 Sea Zone to Dutch New Guinea
3 tactical_bombers moved from Java to Western Australia
4 artilleries, 1 infantry and 10 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to French Indo China
1 transport moved from 56 Sea Zone to 45 Sea Zone
3 carriers, 6 destroyers, 1 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
1 battleship and 1 destroyer moved from 74 Sea Zone to 58 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
7 fighters and 6 tactical_bombers moved from Kwangsi to Western Australia
1 fighter moved from Kwangsi to Western Australia
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangsi to 54 Sea Zone
1 artillery and 2 infantry moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Sikang to Shensi
Place Units - Japanese
2 fighters and 1 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Union of South Africa
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Well you ignored japan for far too long!
I am knocking on that VC win door now.
@Cow:
Well you ignored japan for far too long!
I am knocking on that VC win door now.
Things would have been different in the pac had I managed to win either of those 67%+ battles. Ah well, and knocking on the VC door isn’t the same thing as coming through it. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Yugoslavia
1 bomber moved from Normandy Bordeaux to Yugoslavia
2 bombers moved from Normandy Bordeaux to Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 91 Sea Zone to Holland Belgium
1 artillery moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 5 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery and 1 infantry
Americans win with 5 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to Romania
5 bombers moved from Yugoslavia to Romania
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Malaya
Combat - British
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Non Combat Move - British
1 bomber moved from Malaya to India
4 fighters and 2 tactical_bombers moved from Burma to India
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Slovakia Hungary to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
The next few rounds are going to decide everything!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 fighters and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 5 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking Queensland from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
5 fighters moved from Queensland to New South Wales
8 submarines moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
2 aaGuns placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,1,2,4,4,6,1,6,5,5,5,4,2,4,1,2,4,6,3,1,6,6,1,6,5,6
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
@Cow:
The next few rounds are going to decide everything!
Would you have it any other way? btw, if it’s alright with you I’m going to edit out my french in egy for some allied neuts. Still consider them frenchies, but I don’t plan on moving them and I’m getting tired of clicking through and then verifying that indeed I don’t wish to move in combat or noncombat. What can I say . . . I’m lazy like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 5 infantry
EDIT: Adding units owned by Neutral_Allies to Egypt: 5 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turn Complete - French
oh yea, that is waaay faster. I wish I’d thought of this sooner. Anywho, nice block with the Italian fighter. I didn’t think you’d do it, but I guess it makes sense. Especially if you kill something with it. Anywho, the pacific hangs in the balance. I just need to hang on just a little bit longer. This will be interesting . . .
axis have a 70 point TUV advantage and we’re in a dead heat for IPCs. The IPCs probably won’t change too much since my gains on the Europe side will be offset by Japanese gains from the aussies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 50 PUs;
Germans buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 artilleries and 4 infantry moved from Belarus to Baltic States
3 artilleries and 4 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from 115 Sea Zone to Finland
2 fighters moved from 115 Sea Zone to Norway
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 transports moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
8 transports moved from 114 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Poland
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eastern Poland
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 armour, 19 artilleries and 9 infantry moved from Belarus to Eastern Poland
2 carriers and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Poland to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
3 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
EUROPE WILL STAND STRONG.
You are going to need a Mark 4 Cyber Commando to win this game. Someone part man, part machine, and all American.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
4 armour and 5 mech_infantrys moved from Romania to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Bessarabia to Bulgaria
2 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Novosibirsk
2 armour, 17 artilleries, 3 fighters, 26 infantry and 3 mech_infantrys moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Bulgaria
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 fighter
Russians win, taking Bulgaria from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 4 armour and 5 mech_infantrys
Germans defend with 6 infantry; Italians defend with 3 mech_infantrys
Germans win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 5 infantry
Casualties for Russians: 4 armour and 5 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 armour, 17 artilleries, 3 fighters, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Belarus to Caucasus
4 aaGuns moved from Smolensk to Belarus
1 mech_infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan
Place Units - Russians
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 84 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 2 destroyers, 1 fighter, 7 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 bomber, 8 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
6 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Dutch New Guinea to Queensland
2 fighters moved from Kwangsi to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 mech_infantry moved from South West Africa to Belgian Congo
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 bomber, 14 fighters, 2 infantry and 9 tactical_bombers
ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry; Americans defend with 3 fighters
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 infantry and 9 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 10 fighters and 1 infantry
Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 fighters and 3 infantry
Casualties for Americans: 3 fighters
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery and 1 bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Queensland to Western Australia
1 bomber moved from New South Wales to Western Australia
4 fighters moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from New South Wales to 54 Sea Zone
7 tactical_bombers moved from New South Wales to Western Australia
1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 58 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Burma to Kwangsi
3 armour moved from Malaya to Shan State
3 armour, 6 infantry and 3 mech_infantrys moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from Kwangtung to French Indo China
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
Japanese undo move 5.
3 mech_infantrys placed in Japan
Japanese undo move 5.
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 82 PUs (3 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Romania to Novgorod
2 bombers moved from Romania to Germany
2 bombers moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Romania to 115 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greece
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
3 bombers moved from Romania to India
1 bomber moved from Novgorod to Ukraine
2 bombers moved from Germany to Bulgaria
1 bomber moved from 115 Sea Zone to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
1 bomber, 1 fighter and 4 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs