UnknownSoldier (Axis) vs. Mallery29 (Allies+9), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 55 Sea Zone
                    ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Java from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 23 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        55 Sea Zone : 1 submarine
        62 Sea Zone : 2 submarines and 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 69 / 94
        Russians : 0 / 0
        Japanese : 73 / 93
        Americans : 53 / 68
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 13 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Combat Move - French
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Iraq : 1 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 69 / 94
        Russians : 0 / 0
        Japanese : 73 / 93
        Americans : 53 / 68
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 13 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I need any possible scramble orders to sz110 or intercept orders in the UK


  • @UnknownSoldier:

    I need any possible scramble orders to sz110 or intercept orders in the UK

    This is probably the beginning of the end here for me cause I smell Sealion, but I choose not to scramble.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 5 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 bombers moved from Finland to United Kingdom
                1 bomber moved from Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 fighters moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Northwest Persia
                    British win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  6/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Air Battle in United Kingdom
                    Germans attacks with 10 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/6 hits
                    Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 7,5,4 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: airfield = 6, harbour = 4, factory_major = 16
                Cleaning up after air battles

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                3 aaGuns, 5 artilleries and 2 infantry moved from Rostov to Caucasus
                11 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 infantry moved from Novosibirsk to Kazakhstan
                3 mech_infantrys moved from Russia to Volgograd
                2 infantry moved from Yugoslavia to Greater Southern Germany
                1 aaGun moved from Western Germany to Holland Belgium
                3 bombers moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                4 fighters moved from United Kingdom to Holland Belgium

    Place Units - Germans
                5 destroyers and 1 submarine placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                2 mech_infantrys placed in Russia
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6
                Germans collect 68 PUs (1 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 17 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 aaGun, 4 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 aaGuns, 13 armour, 5 artilleries, 2 infantry and 4 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 3 fighters, 7 submarines, 3 tactical_bombers and 7 transports
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 73 / 93
        Americans : 53 / 68
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 13 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine; Americans loiter and taunt with
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    104 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 73 / 93
        Americans : 53 / 68
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 2 / 0
        Italians : 13 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @UnknownSoldier:

    I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!

    Sean Connery strikes again!

  • '13

    @Mallery29:

    @UnknownSoldier:

    I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!

    Sean Connery strikes again!

    Curse you Captain Marko Ramius!!!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 7 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India
                3 armour moved from Burma to West India
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in West India
                    Japanese attack with 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys
                    Americans defend with 1 bomber
                        Japanese roll dice for 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys in West India, round 1 :  8/25 hits
                        UK_Pacific roll dice for 1 bomber in West India, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in West India
                    Japanese win, taking West India from UK_Pacific with 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Burma
                1 artillery moved from Shan State to Burma
                3 armour moved from Hunan to Burma
                1 infantry moved from Novosibirsk to Kazakhstan
                3 armour moved from Novosibirsk to Caucasus
                1 fighter and 1 tactical_bomber moved from Japan to Philippines
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                2 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 transports placed in 39 Sea Zone
                1 infantry placed in India
                1 transport placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                3 destroyers and 5 submarines placed in 6 Sea Zone
                1 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 armour and 1 factory_minor
        Kiangsi : 1 aaGun
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Manchuria : 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag, 3 armour, 1 artillery and 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 armour
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 transports
        39 Sea Zone : 2 transports
        6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 10 destroyers, 5 fighters, 19 submarines and 5 tactical_bombers
        55 Sea Zone : 1 destroyer and 1 submarine
        West India : 1 flag, 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys
        Novosibirsk : 1 flag
        Caucasus : 3 armour

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 75 / 80
        Americans : 53 / 68
        Chinese : 0 / 4
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I formally surrender.  I can’t stop the London onslaught (best I figured is 2% in my favor), and Egypt is going to get DP’d.  I can only save one, but you only need one.

    Good game.  I’ll make the post.

  • '13

    @Mallery29:

    I formally surrender.  I can’t stop the London onslaught (best I figured is 2% in my favor), and Egypt is going to get DP’d.  I can only save one, but you only need one.

    Good game.  I’ll make the post.

    Good game my friend. Let me know if you wanna play again. We swap sides at same bid or rebid if you like.

    I think we are beginning to turn our team game in our favor  8-)

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