@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
1 fighter moved from Southern Italy to Poland
Combat - Italians
Battle in Poland
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Poland to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 50 / 67
Russians : 39 / 47
Japanese : 55 / 61
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 10 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
2 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Tunisia : 1 infantry
104 Sea Zone : 1 cruiser
91 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 50 / 67
Russians : 39 / 47
Japanese : 55 / 61
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
just a friendly reminder that it is your turn.
I am having a lot of difficulty deciding what to do here. I hate to give up London since I have nothing going on in the Middle East.
But the only ways I can think of to hold or stage to recapture London require getting lucky in an against odds attack or spending so much in the West that Russia gets proportionally stronger.
I hate to toss games after taking a obviously unsound risk, but it might be my best option.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
4 infantry moved from Karelia to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
need scramble orders SZ91
This will either be suicide or a great victory. More likely the former.
scramble, scramble, SCRAMBLE! scramble everything everywhere.
lose french destroyers before us destroyers before usa fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
4 infantry moved from Karelia to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Scotland
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 1 : 4/6 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eire
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Eire, round 1 : 1/2 hits
Americans roll dice for 1 armour in Eire, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
French defend with 2 destroyers; British defend with 1 armour and 1 infantry; Americans defend with 2 destroyers, 3 fighters and 6 transports
Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 4 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 1 : 1/7 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 3/6 hits
1 destroyer owned by the Americans , 2 tactical_bombers owned by the Germans , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -39
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for French: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 1 : 5/7 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 1 : 3/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 carriers moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from Karelia to Novgorod
2 bombers moved from Novgorod to Germany
1 fighter moved from Slovakia Hungary to 125 Sea Zone
6 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
Place Units - Germans
8 mech_infantrys placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 57 / 67
Russians : 34 / 47
Japanese : 55 / 61
Americans : 52 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I normally don’t take risks like that … I think it was worth a 1 in 4 shot given my position.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
5 mech_infantrys moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 armour in Poland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Novgorod : 1/3 hits
1 tactical_bomber owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 1 : 3/7 hits
Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 1 : 1/4 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 4 mech_infantrys in Novgorod, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
2 mech_infantrys moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
9 mech_infantrys moved from Russia to Belarus
Place Units - Russians
3 artilleries placed in Ukraine
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Poland : 1 flag, 1 artillery and 1 infantry
Belarus : 9 mech_infantrys
Eastern Poland : 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
Bessarabia : 3 artilleries
Russia : 1 airfield, 1 factory_major and 8 mech_infantrys
Ukraine : 3 artilleries and 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 50 / 67
Russians : 41 / 50
Japanese : 55 / 61
Americans : 52 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters moved from Philippines to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter
AA guns fire in Dutch New Guinea : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 : 4/8 hits
ANZAC roll dice for 1 aaGun and 2 fighters in Dutch New Guinea, round 1 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 fighter
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 2 fighters in 55 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 bombers moved from 55 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Chahar
1 artillery moved from Manchuria to Jehol
1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
2 fighters moved from Manchuria to Philippines
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 50 / 67
Russians : 41 / 50
Japanese : 57 / 62
Americans : 52 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 109 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to 111 Sea Zone
4 bombers moved from Gibraltar to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Eire
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from Gibraltar to 119 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 109 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 1 : 1/3 hits
Germans roll dice for 1 armour in Eire, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 artilleries and 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys in Scotland, round 1 : 3/11 hits
Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 1 : 1/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys in Scotland, round 2 : 3/10 hits
Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers in 110 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
4 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Eire to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Place Units - Americans
7 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 7 destroyers, 3 submarines and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 7 bombers and 1 harbour
Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
Eire : 1 flag, 1 artillery
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
92 Sea Zone : 2 destroyers
Brazil : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 67
Russians : 41 / 50
Japanese : 57 / 62
Americans : 54 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
AA guns fire in Chahar : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 48 / 67
Russians : 41 / 50
Japanese : 56 / 62
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to Libya
1 artillery, 1 infantry and 3 mech_infantrys moved from Tobruk to Libya
1 bomber moved from Algeria to Libya
Combat - British
Battle in Libya
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Libya, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in United Kingdom
Non Combat Move - British
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Libya to Gibraltar
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 5 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 armour and 2 infantry
Tunisia : 1 fighter and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 3 mech_infantrys
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 battleship and 1 cruiser
Production/PUs Summary :
Germans : 42 / 67
Russians : 41 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 8 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
Production/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Libya : 1 infantry
112 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 fighter moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Poland
Germans attack with 5 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 1 : 5/14 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
AA guns fire in Eastern Poland : 0/6 hits
Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 1 : 12/46 hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys in Eastern Poland, round 1 : 17/42 hits
8 infantry owned by the Russians , 17 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 14/29 hits
Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 7 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 17/34 hits
7 infantry owned by the Russians , 1 armour owned by the Germans , 7 mech_infantrys owned by the Russians , 6 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 5/12 hits
Russians roll dice for 2 armour, 10 artilleries, 2 fighters and 6 mech_infantrys in Eastern Poland, round 3 : 9/20 hits
1 tactical_bomber owned by the Germans , 6 armour owned by the Germans , 5 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 2 armour, 10 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -75
Casualties for Germans: 7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 15 infantry and 12 mech_infantrys
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from 112 Sea Zone to Western Germany
3 carriers, 1 cruiser and 2 transports moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 infantry placed in France
4 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 47 / 52
Russians : 36 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Took the 51% chance at clearing EPL … didn’t come close at all :lol:
I concede the game. Sorry this one was on the short side again. You’re much better at countering Sea Lion than any other opponent I’ve faced.
thanks for the game wheatbeer. it was fun.
i dont think sealion is a winning strategy as the soviets can go toe to toe with the germans. this is the first time i have played this scenario so i enjoyed seeing if the theory held up.
you got unlucky in that last battle. i offered up the 50/50 because if i you lost it germany would be crushed, and if you won it even keeping all your planes the soviets would still put up a good fight leaving germany pretty hard up to defend both fronts.