13L G40 wheatbeer (Axis) vs allweneedislove (Allies +10)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
                1 fighter moved from Southern Italy to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 1 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 :  0/2 hits
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Poland to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 39 / 47
        Japanese : 55 / 61
        Americans : 54 / 74
        Chinese : 9 / 10
        British : 23 / 0
        UK_Pacific : 6 / 3
        Italians : 10 / 10
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                2 infantry moved from Egypt to Trans-Jordan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Tunisia : 1 infantry
        104 Sea Zone : 1 cruiser
        91 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 39 / 47
        Japanese : 55 / 61
        Americans : 54 / 74
        Chinese : 9 / 10
        British : 23 / 0
        UK_Pacific : 6 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    just a friendly reminder that it is your turn.

  • 17

    I am having a lot of difficulty deciding what to do here. I hate to give up London since I have nothing going on in the Middle East.

    But the only ways I can think of to hold or stage to recapture London require getting lucky in an against odds attack or spending so much in the West that Russia gets proportionally stronger.

    I hate to toss games after taking a obviously unsound risk, but it might be my best option.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from 119 Sea Zone to Eire
                4 infantry moved from Karelia to Novgorod
                2 bombers moved from Norway to Novgorod
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 91 Sea Zone

  • 17

    need scramble orders SZ91

    This will either be suicide or a great victory. More likely the former.

  • TripleA

    scramble, scramble, SCRAMBLE! scramble everything everywhere.

    lose french destroyers before us destroyers before usa fighters.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from 119 Sea Zone to Eire
                4 infantry moved from Karelia to Novgorod
                2 bombers moved from Norway to Novgorod
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Scotland
                    Germans attack with 3 artilleries and 3 infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 1 :  4/6 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 1 :  2/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Eire
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 1 infantry in Eire, round 1 :  1/2 hits
                        Americans roll dice for 1 armour in Eire, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eire
                    Germans win, taking Eire from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Americans defend with 2 transports
                        1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 transports
                Battle in 91 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    French defend with 2 destroyers; British defend with 1 armour and 1 infantry; Americans defend with 2 destroyers, 3 fighters and 6 transports
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 1 :  1/6 hits
                        Americans roll dice for 4 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 1 :  1/7 hits
                        1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 3 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 2 :  3/6 hits
                        1 destroyer owned by the Americans , 2 tactical_bombers owned by the Germans , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 3 :  3/4 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -39
                    Casualties for Germans: 3 fighters and 3 tactical_bombers
                    Casualties for French: 2 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in Romania
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 1 :  5/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novgorod
                    Germans attack with 2 bombers and 4 infantry
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 1 :  3/6 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 1 :  0/3 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 carriers moved from 110 Sea Zone to 125 Sea Zone
                1 cruiser moved from 110 Sea Zone to 125 Sea Zone
                1 aaGun moved from Karelia to Novgorod
                2 bombers moved from Novgorod to Germany
                1 fighter moved from Slovakia Hungary to 125 Sea Zone
                6 mech_infantrys moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                8 mech_infantrys placed in Western Germany
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 34 / 47
        Japanese : 55 / 61
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 23 / 0
        UK_Pacific : 6 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I normally don’t take risks like that … I think it was worth a 1 in 4 shot given my position.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Russians
                5 mech_infantrys moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  0/3 hits
                        Germans roll dice for 1 armour in Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Romania, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                        AA guns fire in Novgorod :  1/3 hits
                        1 tactical_bomber owned by the Russians lost in Novgorod
                        Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 1 :  3/7 hits
                        Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 1 :  1/4 hits
                        2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
                        Russians roll dice for 2 fighters and 4 mech_infantrys in Novgorod, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun and 4 infantry
                    Casualties for Russians: 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians
                2 mech_infantrys moved from Belarus to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                3 artilleries moved from Ukraine to Bessarabia
                9 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                3 artilleries placed in Ukraine
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Romania : 1 flag, 1 artillery and 2 infantry
        Poland : 1 flag, 1 artillery and 1 infantry
        Belarus : 9 mech_infantrys
        Eastern Poland : 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 8 mech_infantrys
        Ukraine : 3 artilleries and 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        113 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 41 / 50
        Japanese : 55 / 61
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 23 / 0
        UK_Pacific : 6 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 bombers moved from Philippines to 55 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 fighters moved from Philippines to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter
                        AA guns fire in Dutch New Guinea :  0/3 hits
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 :  4/8 hits
                        ANZAC roll dice for 1 aaGun and 2 fighters in Dutch New Guinea, round 1 :  2/2 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in 55 Sea Zone
                    Japanese attack with 2 bombers and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 bombers and 2 fighters in 55 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                2 bombers moved from 55 Sea Zone to Philippines
                2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 55 Sea Zone to Philippines
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 3 infantry moved from Anhwe to Hunan
                1 aaGun moved from Anhwe to Chahar
                1 artillery moved from Manchuria to Jehol
                1 tactical_bomber moved from Yunnan to Philippines
                1 fighter moved from Yunnan to Philippines
                2 fighters moved from Manchuria to Philippines

    Place Units - Japanese
                1 artillery and 1 infantry placed in French Indo China
                1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 41 / 50
        Japanese : 57 / 62
        Americans : 52 / 74
        Chinese : 8 / 10
        British : 23 / 0
        UK_Pacific : 5 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 109 Sea Zone to Scotland
                1 fighter moved from 104 Sea Zone to 111 Sea Zone
                4 bombers moved from Gibraltar to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to Eire
                1 fighter moved from 104 Sea Zone to Scotland
                1 fighter moved from Gibraltar to 119 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 111 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 111 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 109 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 1 :  0/4 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Eire
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 1 :  1/3 hits
                        Germans roll dice for 1 armour in Eire, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
                    Americans win, taking Eire from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Scotland
                    Americans attack with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 airfield, 3 artilleries and 1 infantry
                        Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys in Scotland, round 1 :  3/11 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 1 :  1/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
                        Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys in Scotland, round 2 :  3/10 hits
                        Germans roll dice for 1 artillery in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 119 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 119 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 bombers in 110 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                4 bombers moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from Eire to 109 Sea Zone
                1 fighter moved from 111 Sea Zone to 109 Sea Zone
                3 fighters moved from Scotland to 109 Sea Zone
                3 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from 45 Sea Zone to 54 Sea Zone

    Place Units - Americans
                7 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        10 Sea Zone : 7 destroyers, 3 submarines and 2 transports
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 airfield, 7 bombers and 1 harbour
        Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
        Eire : 1 flag, 1 artillery
        109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
        92 Sea Zone : 2 destroyers
        Brazil : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 41 / 50
        Japanese : 57 / 62
        Americans : 54 / 74
        Chinese : 8 / 10
        British : 23 / 0
        UK_Pacific : 5 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        AA guns fire in Chahar :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 :  2/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Chahar, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 7 infantry
        Kweichow : 1 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 41 / 50
        Japanese : 56 / 62
        Americans : 54 / 74
        Chinese : 9 / 10
        British : 23 / 0
        UK_Pacific : 5 / 3
        Italians : 9 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter and 1 tactical_bomber moved from Egypt to Libya
                1 artillery, 1 infantry and 3 mech_infantrys moved from Tobruk to Libya
                1 bomber moved from Algeria to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Libya, round 1 :  3/8 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in United Kingdom

    Non Combat Move - British
                1 fighter moved from Algeria to Gibraltar
                1 bomber moved from Libya to Gibraltar
                1 fighter and 1 tactical_bomber moved from Libya to Tunisia
                1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 5 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 1 armour and 2 infantry
        Tunisia : 1 fighter and 1 tactical_bomber
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery and 3 mech_infantrys
        Ethiopia : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 battleship and 1 cruiser

    Production/PUs Summary :

    Germans : 42 / 67
        Russians : 41 / 50
        Japanese : 55 / 62
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 8 / 10
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 armour moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                1 fighter moved from Slovakia Hungary to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Romania
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Slovakia Hungary
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 45 / 67
        Russians : 38 / 50
        Japanese : 55 / 62
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 31 / 37
        UK_Pacific : 6 / 3
        Italians : 9 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 67
        Russians : 38 / 50
        Japanese : 55 / 62
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 31 / 37
        UK_Pacific : 6 / 3
        Italians : 9 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Libya : 1 infantry
        112 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 67
        Russians : 38 / 50
        Japanese : 55 / 62
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 31 / 37
        UK_Pacific : 6 / 3
        Italians : 9 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to Eastern Poland
                5 artilleries and 5 infantry moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    French defend with 1 cruiser
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 cruiser in 112 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                Battle in Poland
                    Germans attack with 5 artilleries, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 1 :  5/14 hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 5 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Eastern Poland
                    Germans attack with 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
                        AA guns fire in Eastern Poland :  0/6 hits
                        Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 1 :  12/46 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys in Eastern Poland, round 1 :  17/42 hits
                        8 infantry owned by the Russians , 17 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 :  14/29 hits
                        Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 7 infantry and 13 mech_infantrys in Eastern Poland, round 2 :  17/34 hits
                        7 infantry owned by the Russians , 1 armour owned by the Germans , 7 mech_infantrys owned by the Russians , 6 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Eastern Poland
                        Germans roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 :  5/12 hits
                        Russians roll dice for 2 armour, 10 artilleries, 2 fighters and 6 mech_infantrys in Eastern Poland, round 3 :  9/20 hits
                        1 tactical_bomber owned by the Germans , 6 armour owned by the Germans , 5 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Russians win with 2 armour, 10 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -75
                    Casualties for Germans: 7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 15 infantry and 12 mech_infantrys

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Eastern Poland to Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                3 carriers, 1 cruiser and 2 transports moved from 125 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                2 infantry placed in France
                4 artilleries and 5 infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 36 / 50
        Japanese : 55 / 62
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 31 / 37
        UK_Pacific : 6 / 3
        Italians : 9 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Took the 51% chance at clearing EPL … didn’t come close at all :lol:

    I concede the game. Sorry this one was on the short side again. You’re much better at countering Sea Lion than any other opponent I’ve faced.

  • TripleA

    thanks for the game wheatbeer. it was fun.

    i dont think sealion is a winning strategy as the soviets can go toe to toe with the germans. this is the first time i have played this scenario so i enjoyed seeing if the theory held up.

    you got unlucky in that last battle. i offered up the 50/50 because if i you lost it germany would be crushed, and if you won it even keeping all your planes the soviets would still put up a good fight leaving germany pretty hard up to defend both fronts.

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