Moving. Should be able to go by Wednesday.
13L G40 wheatbeer (Axis) vs allweneedislove (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
1 fighter moved from Southern Italy to PolandCombat - Italians
Battle in Poland
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Poland to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 50 / 67
Russians : 39 / 47
Japanese : 55 / 61
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 10 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
2 infantry moved from Egypt to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Tunisia : 1 infantry
104 Sea Zone : 1 cruiser
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 50 / 67
Russians : 39 / 47
Japanese : 55 / 61
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just a friendly reminder that it is your turn.
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I am having a lot of difficulty deciding what to do here. I hate to give up London since I have nothing going on in the Middle East.
But the only ways I can think of to hold or stage to recapture London require getting lucky in an against odds attack or spending so much in the West that Russia gets proportionally stronger.
I hate to toss games after taking a obviously unsound risk, but it might be my best option.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
4 infantry moved from Karelia to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone -
need scramble orders SZ91
This will either be suicide or a great victory. More likely the former.
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scramble, scramble, SCRAMBLE! scramble everything everywhere.
lose french destroyers before us destroyers before usa fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
4 infantry moved from Karelia to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Scotland
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 1 : 4/6 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eire
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Eire, round 1 : 1/2 hits
Americans roll dice for 1 armour in Eire, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
French defend with 2 destroyers; British defend with 1 armour and 1 infantry; Americans defend with 2 destroyers, 3 fighters and 6 transports
Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 4 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 1 : 1/7 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 destroyers, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 3/6 hits
1 destroyer owned by the Americans , 2 tactical_bombers owned by the Germans , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -39
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for French: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 1 : 5/7 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 1 : 3/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 carriers moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from Karelia to Novgorod
2 bombers moved from Novgorod to Germany
1 fighter moved from Slovakia Hungary to 125 Sea Zone
6 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Western Germany to FrancePlace Units - Germans
8 mech_infantrys placed in Western Germany
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 57 / 67
Russians : 34 / 47
Japanese : 55 / 61
Americans : 52 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I normally don’t take risks like that … I think it was worth a 1 in 4 shot given my position.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
5 mech_infantrys moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 armour in Poland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Novgorod : 1/3 hits
1 tactical_bomber owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 1 : 3/7 hits
Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 1 : 1/4 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 4 mech_infantrys in Novgorod, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
2 mech_infantrys moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
9 mech_infantrys moved from Russia to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Poland : 1 flag, 1 artillery and 1 infantry
Belarus : 9 mech_infantrys
Eastern Poland : 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
Bessarabia : 3 artilleries
Russia : 1 airfield, 1 factory_major and 8 mech_infantrys
Ukraine : 3 artilleries and 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 67
Russians : 41 / 50
Japanese : 55 / 61
Americans : 52 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 6 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter
AA guns fire in Dutch New Guinea : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 : 4/8 hits
ANZAC roll dice for 1 aaGun and 2 fighters in Dutch New Guinea, round 1 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 fighter
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 2 fighters in 55 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 bombers moved from 55 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Chahar
1 artillery moved from Manchuria to Jehol
1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
2 fighters moved from Manchuria to PhilippinesPlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 41 / 50
Japanese : 57 / 62
Americans : 52 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 109 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to 111 Sea Zone
4 bombers moved from Gibraltar to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Eire
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from Gibraltar to 119 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 109 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers and 5 transports in 109 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 1 : 1/3 hits
Germans roll dice for 1 armour in Eire, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 artilleries and 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys in Scotland, round 1 : 3/11 hits
Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 1 : 1/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys in Scotland, round 2 : 3/10 hits
Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers in 110 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
4 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Eire to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 45 Sea Zone to 54 Sea ZonePlace Units - Americans
7 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 7 destroyers, 3 submarines and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 airfield, 7 bombers and 1 harbour
Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
Eire : 1 flag, 1 artillery
109 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 6 transports
92 Sea Zone : 2 destroyers
Brazil : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 67
Russians : 41 / 50
Japanese : 57 / 62
Americans : 54 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
AA guns fire in Chahar : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 48 / 67
Russians : 41 / 50
Japanese : 56 / 62
Americans : 54 / 74
Chinese : 9 / 10
British : 23 / 0
UK_Pacific : 5 / 3
Italians : 9 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to Libya
1 artillery, 1 infantry and 3 mech_infantrys moved from Tobruk to Libya
1 bomber moved from Algeria to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Libya, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in United KingdomNon Combat Move - British
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Libya to Gibraltar
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 5 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 armour and 2 infantry
Tunisia : 1 fighter and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 3 mech_infantrys
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 42 / 67
Russians : 41 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 8 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 aaGuns and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Libya : 1 infantry
112 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 45 / 67
Russians : 38 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 fighter moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Poland
Germans attack with 5 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 1 : 5/14 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys
AA guns fire in Eastern Poland : 0/6 hits
Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 1 : 12/46 hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry and 13 mech_infantrys in Eastern Poland, round 1 : 17/42 hits
8 infantry owned by the Russians , 17 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 6 artilleries, 2 bombers, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 14/29 hits
Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 7 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 17/34 hits
7 infantry owned by the Russians , 1 armour owned by the Germans , 7 mech_infantrys owned by the Russians , 6 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 5/12 hits
Russians roll dice for 2 armour, 10 artilleries, 2 fighters and 6 mech_infantrys in Eastern Poland, round 3 : 9/20 hits
1 tactical_bomber owned by the Germans , 6 armour owned by the Germans , 5 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 2 armour, 10 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -75
Casualties for Germans: 7 armour, 6 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 15 infantry and 12 mech_infantrysNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from 112 Sea Zone to Western Germany
3 carriers, 1 cruiser and 2 transports moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 infantry placed in France
4 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 36 / 50
Japanese : 55 / 62
Americans : 52 / 74
Chinese : 9 / 10
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 9 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Took the 51% chance at clearing EPL … didn’t come close at all :lol:
I concede the game. Sorry this one was on the short side again. You’re much better at countering Sea Lion than any other opponent I’ve faced.
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thanks for the game wheatbeer. it was fun.
i dont think sealion is a winning strategy as the soviets can go toe to toe with the germans. this is the first time i have played this scenario so i enjoyed seeing if the theory held up.
you got unlucky in that last battle. i offered up the 50/50 because if i you lost it germany would be crushed, and if you won it even keeping all your planes the soviets would still put up a good fight leaving germany pretty hard up to defend both fronts.





