• @KimRYoung:

    1. He is also exploring some variations for movement, that will speed things up over at his site. He is looking at allowing ground units to move two spaces, as long as the 2nd move doesn’t end in combat or in a contested territory (I think that’s the latest thought). If using the extra move you basically need to stay in friendly territories. It’s kind like having a non combat move rolled into the established single move phase (pretty cool IMO).

    Bill, the latest is you CAN move two into a contested territory, you just have to stop upon entering. Also can only move to an adjacent territory when moving out of a contested to either a friendly or contested (if you have units there already).

    Kim

    Thanks for the clarification. To move 2 spaces your units must start in a friendly territory (this part I had right). I like that you can move through a friendly territory and into a contested territory to reinforce or attack (just can’t move twice to attack a neutral, or hostel territory). The second part for moving out of a contested territory is the same as the newly revised rule for moving out of a contested territory isn’t it? (DJ may not have know about this officially revised rule though).


  • The second part for moving out of a contested territory is the same as the newly revised rule for moving out of a contested territory isn’t it? (DJ may not have know about this officially revised rule though).

    That is correct sir

    Kim


  • Have this game but haven’t had the time to crack it open yet.  Larry’s recent thread about his “variant” rules make it a little difficult to create a FTF tourney set of rules.  Its seems like he is leaning on changing some of the rules already if testing goes well.  Love to help more but I still have yet to play the game. :-(

  • '10

    Sorry, D, I’ve only really played two-and-a-half games, but I’ll try to stick to “signal”.

    Tough question.  My initial impulse is to lean toward a territory-control goal, something like “CP must control a total of six original French, British, or Italian territories.”

    An income target might be workable as well, but I think that might be more prone to being “gamed”.

  • Customizer

    Or put the clock back by making mandatory US entry a few rounds later. As it stands, the CPs are pretty much tied to going for a quick victory before the Americans get going.
    It can also be tied to the RR situation; Wilson was not keen on fighting alongside Imperial Russia.

  • '10

    Guys, I really gotta point out, he specifically mentioned “rules and setup should remain the same”.

    djensen, Flashman does bring up an interesting point, though–Russian Revolution, or no?  It’s an “optional rule”, and how you treat it will affect your victory conditions.

  • Customizer

    Perhaps America can’t come into the war unless attacked OR the Russian Revolution has already occurred.

    That is, the conditions for revolution have been met, if the Central Powers have accepted the treaty or not.

    Think of it this way: the conditions automatically bring about the fall of the Tzar, and the Americans are now sympathetic to the new Russian (Republican) government and will enter the war if its at least turn 4.

    If, on a subsequent turn, the conditions occur again the CPs can now accept a treaty. They may wish to delay signing it in order to grab more Russian land or even go for Moscow. But if they accept first time they’re guaranteed not to have to fight Russia and America at the same time.

  • Founder TripleA Admin

    @eudemonist:

    Guys, I really gotta point out, he specifically mentioned “rules and setup should remain the same”.

    djensen, Flashman does bring up an interesting point, though–Russian Revolution, or no?  It’s an “optional rule”, and how you treat it will affect your victory conditions.

    I’m willing to revise that the rules should come from official sources. So if Larry is putting out a set of “official” optional rules, I think that should be considered.

    Even so, the victory conditions in a 6 hour tournament still need to be determined.


  • @djensen:

    This thread is only for those of you who have played at least 3 face-to-face games for at least 6 hours each. You’re certainly willing to chime in otherwise but I would like to keep the signal to noise ratio high, meaning lot’s of signal, no noise.

    What are your thoughts on face-to-face tournament rules?

    Keep in mind the following:

    • You only have 6 hours to play.
    • Play starts with the game already set up and ready to go.
    • Just because the Central Powers take Moscow doesn’t mean the game is over.
    • What are the victory conditions at the end of 6 hours?
    • Face to face tournament play is very different. You’re playing to win in a condensed period of time with different or additional victory conditions. You do not have all day to compete a game.
    • Except for victory conditions, the rest of the rules and setup should remain the same.

    Dave,

    Thanks for posting this.  With a new game there is always a challenge to come up with something in the way of a FTF tournament event at the CON’s  People will want to play and compete, Hence the reason for coming up with something.

    And Yes, I have gone to Larry with this one.  The last time he hit a home run with the IPC victory chart for Revised.  He is currently working on something similar.

    The only things I know for sure are that: Yes, 6 hours or less time frame.  Combat will NOT be changed in any way.  Meaning still only one round for land units.  No Russian Revolution will be used.  Also we are trying to find a way to get US into the game sooner.  This might help combat the longer game?

    Thanks again.
    Sincerely,
    Greg Smorey
    Axis & Allies EO/GM: GEN CON, Origins & Spring Gatherin

  • '10

    @djensen:

    I’m willing to revise that the rules should come from official sources. So if Larry is putting out a set of “official” optional rules, I think that should be considered.

    Cool.  I think that’s a good idea, if we ever get any “official” updates.  It seems like we might should decide on the rules of the game before trying to figure out how it’s won, though;  any changes are almost certain to impact what you would want as victory conditions, aren’t they?

    I guess it doesn’t hurt to toss around ideas, though.

  • Customizer

    1917 scenario?

    Then you can forget RR and American entry rules.

    America starts at war, but with a small army all still at home.


  • Also we are trying to find a way to get US into the game sooner.  This might help combat the longer game

    Greg, consider using the +1 to Naval Movement when begining the turn in a sea zone with a friendly naval base (ala 1940). This gets the Americans to France on turn 4 instead of turn 5.

    Kim


  • @KimRYoung:

    Also we are trying to find a way to get US into the game sooner.  This might help combat the longer game

    Greg, consider using the +1 to Naval Movement when begining the turn in a sea zone with a friendly naval base (ala 1940). This gets the Americans to France on turn 4 instead of turn 5.

    Kim

    That is one of the rules changes so, all naval units will be moving at 3 and cruisers 4…


  • @Flashman:

    1917 scenario?

    Then you can forget RR and American entry rules.

    America starts at war, but with a small army all still at home.

    I like this rule that just lets America in the war, but then, there are others that are fighting it…

    Heck, I propose that America should be able to land in Europe on Friendly territory and then force the Germans to attack them…

  • Customizer


  • So if Im reading the rules right, you only have to unlock the last achievement during the tournament?

  • TripleA

    Some of the more experienced players do a France first strategy instead of the standard Russia first one. It is anybody’s game after France goes… I have no idea how you sort out who wins that one.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    So, 4 years later, I’m still “standing by” for Larry’s important post. Is he planning on releasing a complete set of official WW1 tournament rules? Are they posted somewhere?

  • Official Q&A

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Thanks!

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