@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Russia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 4 fighters
Italians defend with 1 infantry
ANZAC roll dice for 4 fighters in Caucasus, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Caucasus to Sikang
3 fighters moved from Philippines to Szechwan
2 bombers moved from Philippines to India
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 bombers moved from New South Wales to Philippines
Place Units - ANZAC
1 factory_minor placed in Persia
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Szechwan : 3 fighters
Sikang : 3 fighters
India : 2 bombers and 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 2 bombers
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
39 Sea Zone : 1 transport
Italian Somaliland : 1 flag
Persia : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 22 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 22 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please use this map ~ NCM Italian sub
sorry i was too quick for this post.
i will use this map and redo turn.
If you need to you can just edit in the sub ~
ok you can do it on your german turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 13 damage on 4 airfields and 9 factory_majors; Remaining resources: 73 PUs;
Germans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
Combat - Germans
Battle in Russia
Germans attack with 3 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans captures 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
11 armour and 20 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
3 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Novgorod to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 bombers moved from Russia to Volgograd
1 infantry moved from Smolensk to Vologda
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers and 10 transports moved from 114 Sea Zone to 112 Sea Zone
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from Germany to Western Germany
2 bombers moved from Germany to Volgograd
2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 aaGun moved from Novgorod to Belarus
3 aaGuns, 15 artilleries and 36 infantry moved from Bryansk to Russia
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 69 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
poor soviets need to find a new capital, maybe ashgabat will do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
2 fighters and 2 tactical_bombers moved from French Indo China to Siam
Combat - Japanese
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Siam to French Indo China
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to Siberia
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1
Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total
poor soviets need to find a new capital, maybe ashgabat will do.
You know your geography! Or you’re quick with Wiki… :-)
hey stalingradski,
after posting my no dice roll russian turn and before opening up your japan turn(i was surprised to see you post in the morning) i was planning on posting a new ussr turn as i realized i would rather try to protect the middle east, over the soviet far east and china.
i was going to post the attached turn. now i see that you have done japan and rolled dice.
would let me use this turn instead? if so, you could change japan’s turn if you like.
i know this is a pretty big edit, you completed your next turn, and dice have been rolled so i will not hold it against you if you do not want to allow me to change my ussr turn.
let me know what you think.
I’ve got no problem with it. If Japan had a larger sphere of influence, it might be an issue, but I doubt I’d do anything different.
I’ll take a quick look at the map to see if there are any issues.
I’m fine - the only thing I’d ask is that you edit in the Japan move :-D
thanks stalangradski!
my truck in siam got lucky and got the 1/3 hit. do you want to redo the japanese turn, or do you just want me to edit the map to have the same japanese turn as your post?
poor soviets need to find a new capital, maybe ashgabat will do.
You know your geography! Or you’re quick with Wiki… :-)
i like to think that i am decent with geography. while i could point out turkmenistan on a map, i did cheat and have to wiki ashgabat
You’re welcome, and dice are fine as is… thanks for the opportunity. :-)
Moving into Caucasus with Russia was a good move - even if you don’t get two IPCs for UK, you’ll likely be able to create a defensive front to keep the Middle East safe.
I’m happy that I get to add Ashgabat to my vocabulary…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Caroline Islands to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Samara to Rostov
3 bombers moved from Sikang to Vologda
1 bomber moved from Sikang to Vologda
10 bombers moved from Szechwan to Rostov
1 bomber moved from Sikang to Rostov
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Iwo Jima
Battle in Vologda
Americans attack with 4 bombers
Germans defend with 1 infantry
Americans roll dice for 4 bombers in Vologda, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Americans win, taking Iwo Jima from Japanese with 3 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Rostov
Americans attack with 11 bombers and 1 fighter
Italians defend with 4 infantry
Americans roll dice for 11 bombers and 1 fighter in Rostov, round 1 : 7/12 hits
Germans roll dice for 4 infantry in Rostov, round 1 : 2/4 hits
2 bombers owned by the Americans and 4 infantry owned by the Italians lost in Rostov
Americans win with 9 bombers and 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantry
Casualties for Americans: 2 bombers
Battle in Shan State
Americans attack with 3 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
9 bombers and 1 fighter moved from Rostov to Caucasus
3 bombers moved from Vologda to Caucasus
3 bombers moved from Shan State to Yunnan
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Yunnan : 3 bombers
Shan State : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 flag, 2 artilleries and 6 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Caucasus : 12 bombers and 1 fighter
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 destroyers and 2 submarines
91 Sea Zone : 1 carrier, 1 fighter and 4 transports
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 submarines
Production/PUs Summary :
Germans : 64 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 3 artilleries and 12 infantry
Yunnan : 1 artillery and 2 infantry
Szechwan : 2 artilleries and 4 infantry
Production/PUs Summary :
Germans : 64 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from India to French Indo China
4 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
5 mech_infantrys moved from Szechwan to French Indo China
4 bombers and 4 fighters moved from Sikang to French Indo China
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Kansu to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Italians defend with 4 infantry
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 1 : 2/8 hits
Germans roll dice for 4 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in French Indo China
British attack with 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
AA guns fire in French Indo China : 0/6 hits
British roll dice for 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber in French Indo China, round 1 : 12/27 hits
Japanese roll dice for 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers in French Indo China, round 1 : 10/20 hits
8 infantry owned by the Japanese , 10 mech_infantrys owned by the British , 2 aaGuns owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in French Indo China
British roll dice for 4 artilleries, 4 bombers, 8 fighters and 1 tactical_bomber in French Indo China, round 2 : 6/17 hits
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers in French Indo China, round 2 : 5/10 hits
1 armour owned by the Japanese , 4 tactical_bombers owned by the Japanese , 4 artilleries owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in French Indo China, round 3 : 10/12 hits
Japanese roll dice for 4 fighters in French Indo China, round 3 : 2/4 hits
2 fighters owned by the British and 4 fighters owned by the Japanese lost in French Indo China
British win with 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
Casualties for British: 4 artilleries, 3 fighters and 10 mech_infantrys
Non Combat Move - British
2 aaGuns moved from Yunnan to Szechwan
2 mech_infantrys moved from Sikang to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Caucasus
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Egypt to Gibraltar
4 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 fighters moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Yunnan
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 fighter
Szechwan : 2 aaGuns and 3 fighters
India : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
Evenkiyskiy : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Algeria : 1 flag
Syria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 17 mech_infantrys
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 5 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 60 / 101
Russians : 7 / 0
Japanese : 21 / 18
Americans : 58 / 83
Chinese : 20 / 26
British : 39 / 43
UK_Pacific : 19 / 25
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i did not offer to intercept in west germany.
i assumed as i had a 4 against 2, and german air is more important than usa air that you would not want to intercept.
and it worked out well for you as the aagunners were well rested and got one of my bombers.
if you do want to roll for intercept please do so.