13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 13 damage on 4 airfields and 9 factory_majors; Remaining resources: 73 PUs;
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Bryansk to Russia
                3 bombers moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Ukraine to Russia
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 3 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans captures 7PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                11 armour and 20 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Ukraine to Volgograd
                3 fighters moved from Russia to Volgograd
                2 tactical_bombers moved from Novgorod to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                3 bombers moved from Russia to Volgograd
                1 infantry moved from Smolensk to Vologda
                3 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 carrier, 2 destroyers and 10 transports moved from 114 Sea Zone to 112 Sea Zone
                4 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Germany to Western Germany
                2 bombers moved from Germany to Volgograd
                2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
                1 aaGun moved from Novgorod to Belarus
                3 aaGuns, 15 artilleries and 36 infantry moved from Bryansk to Russia
                1 aaGun moved from Novgorod to Belarus

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 infantry placed in Germany
                Germans undo move 2.
                1 artillery and 2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 69 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • TripleA

    poor soviets need to find a new capital, maybe ashgabat will do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Siam
                2 fighters and 2 tactical_bombers moved from French Indo China to Siam

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 infantry
                    British defend with 1 aaGun
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Siam to French Indo China
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 infantry moved from Soviet Far East to Siberia
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 aaGun and 2 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1
                Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total


  • @allweneedislove:

    poor soviets need to find a new capital, maybe ashgabat will do.

    You know your geography! Or you’re quick with Wiki…  :-)

  • TripleA

    hey stalingradski,

    after posting my no dice roll russian turn and before opening up your japan turn(i was surprised to see you post in the morning) i was planning on posting a new ussr turn as i realized i would rather try to protect the middle east, over the soviet far east and china.

    i was going to post the attached turn. now i see that you have done japan and rolled dice.
    would let me use this turn instead? if so, you could change japan’s turn if you like.

    i know this is a pretty big edit, you completed your next turn, and dice have been rolled so i will not hold it against you if you do not want to allow me to change my ussr turn.

    let me know what you think.


  • I’ve got no problem with it. If Japan had a larger sphere of influence, it might be an issue, but I doubt I’d do anything different.

    I’ll take a quick look at the map to see if there are any issues.


  • I’m fine - the only thing I’d ask is that you edit in the Japan move  :-D

  • TripleA

    thanks stalangradski!

    my truck in siam got lucky and got the 1/3 hit. do you want to redo the japanese turn, or do you just want me to edit the map to have the same japanese turn as your post?

  • TripleA

    @Stalingradski:

    @allweneedislove:

    poor soviets need to find a new capital, maybe ashgabat will do.

    You know your geography! Or you’re quick with Wiki…  :-)

    i like to think that i am decent with geography. while i could point out turkmenistan on a map, i did cheat and have to wiki ashgabat


  • You’re welcome, and dice are fine as is… thanks for the opportunity.  :-)

    Moving into Caucasus with Russia was a good move - even if you don’t get two IPCs for UK, you’ll likely be able to create a defensive front to keep the Middle East safe.


  • I’m happy that I get to add Ashgabat to my vocabulary…

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                3 bombers moved from Caroline Islands to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                2 fighters moved from 110 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from Samara to Rostov
                3 bombers moved from Sikang to Vologda
                1 bomber moved from Sikang to Vologda
                10 bombers moved from Szechwan to Rostov
                1 bomber moved from Sikang to Rostov

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 4 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.
                Battle in Iwo Jima
                Battle in Vologda
                    Americans attack with 4 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 4 bombers in Vologda, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                    Americans win, taking Iwo Jima from Japanese with 3 bombers remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Rostov
                    Americans attack with 11 bombers and 1 fighter
                    Italians defend with 4 infantry
                        Americans roll dice for 11 bombers and 1 fighter in Rostov, round 1 :  7/12 hits
                        Germans roll dice for 4 infantry in Rostov, round 1 :  2/4 hits
                        2 bombers owned by the Americans and 4 infantry owned by the Italians lost in Rostov
                    Americans win with 9 bombers and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 2 bombers
                Battle in Shan State
                    Americans attack with 3 bombers and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        Americans roll dice for 3 bombers and 1 mech_infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                9 bombers and 1 fighter moved from Rostov to Caucasus
                3 bombers moved from Vologda to Caucasus
                3 bombers moved from Shan State to Yunnan
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                3 destroyers and 2 submarines placed in 101 Sea Zone
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Yunnan : 3 bombers
        Shan State : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        Morocco : 1 flag, 2 artilleries and 6 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Caucasus : 12 bombers and 1 fighter
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 3 destroyers and 2 submarines
        91 Sea Zone : 1 carrier, 1 fighter and 4 transports
        110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 submarines

    Production/PUs Summary :

    Germans : 64 / 101
        Russians : 7 / 0
        Japanese : 21 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 26
        Italians : 17 / 22
        ANZAC : 20 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 3 artilleries and 12 infantry
        Yunnan : 1 artillery and 2 infantry
        Szechwan : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 64 / 101
        Russians : 7 / 0
        Japanese : 21 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 26
        Italians : 17 / 22
        ANZAC : 20 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 25 PUs;
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 fighters moved from India to French Indo China
                4 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
                5 mech_infantrys moved from Szechwan to French Indo China
                4 bombers and 4 fighters moved from Sikang to French Indo China
                3 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Gibraltar to Holland Belgium
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Kansu to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 4 infantry
                    Italians defend with 4 infantry
                        British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 4 infantry in Holland Belgium, round 1 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                        British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 :  2/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 4 infantry
                Battle in French Indo China
                    British attack with 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
                        AA guns fire in French Indo China :  0/6 hits
                        British roll dice for 4 artilleries, 4 bombers, 8 fighters, 10 mech_infantrys and 1 tactical_bomber in French Indo China, round 1 :  12/27 hits
                        Japanese roll dice for 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers in French Indo China, round 1 :  10/20 hits
                        8 infantry owned by the Japanese , 10 mech_infantrys owned by the British , 2 aaGuns owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in French Indo China
                        British roll dice for 4 artilleries, 4 bombers, 8 fighters and 1 tactical_bomber in French Indo China, round 2 :  6/17 hits
                        Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers in French Indo China, round 2 :  5/10 hits
                        1 armour owned by the Japanese , 4 tactical_bombers owned by the Japanese , 4 artilleries owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
                        British roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in French Indo China, round 3 :  10/12 hits
                        Japanese roll dice for 4 fighters in French Indo China, round 3 :  2/4 hits
                        2 fighters owned by the British and 4 fighters owned by the Japanese lost in French Indo China
                    British win with 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Japanese: 2 aaGuns, 1 armour, 4 fighters, 8 infantry, 3 mech_infantrys and 4 tactical_bombers
                    Casualties for British: 4 artilleries, 3 fighters and 10 mech_infantrys

    Non Combat Move - British
                2 aaGuns moved from Yunnan to Szechwan
                2 mech_infantrys moved from Sikang to Caucasus
                1 mech_infantry moved from Tsinghai to Caucasus
                1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Egypt to Caucasus
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Egypt to Gibraltar
                4 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
                3 fighters moved from French Indo China to Szechwan
                1 fighter moved from French Indo China to Yunnan

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 fighter
        Szechwan : 2 aaGuns and 3 fighters
        India : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Holland Belgium : 1 flag, 2 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 17 mech_infantrys
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 5 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 60 / 101
        Russians : 7 / 0
        Japanese : 21 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 39 / 43
        UK_Pacific : 19 / 25
        Italians : 17 / 22
        ANZAC : 20 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not offer to intercept in west germany.
    i assumed as i had a 4 against 2, and german air is more important than usa air that you would not want to intercept.
    and it worked out well for you as the aagunners were well rested and got one of my bombers.
    if you do want to roll for intercept please do so.


  • Man that round was a slaughterfest…

    No, you’re right about German air - I wouldn’t have intercepted.

    Japan is nearly done.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Tambov to Samara
                      Italians take Samara from Russians
                1 armour moved from Volgograd to Novosibirsk
                2 fighters moved from Volgograd to Novosibirsk

    Combat - Italians
                Battle in Novosibirsk
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 1 infantry
                    Italians win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Southern France to France
                4 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Ukraine to Volgograd
                2 fighters moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Romania to Ukraine
                2 infantry moved from Romania to Bessarabia

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Normandy Bordeaux
                Italians undo move 2.
                Italians undo move 1.
                2 infantry and 1 mech_infantry placed in Southern Italy
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                3 fighters moved from Sikang to Novosibirsk
                2 bombers moved from India to Novosibirsk

    Combat - ANZAC
                Battle in French Indo China
                Battle in Novosibirsk
                    ANZAC attack with 2 bombers and 3 fighters
                    Italians defend with 1 armour
                        ANZAC roll dice for 2 bombers and 3 fighters in Novosibirsk, round 1 :  4/5 hits
                        Italians roll dice for 1 armour in Novosibirsk, round 1 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 armour owned by the Italians lost in Novosibirsk
                    ANZAC win, taking French Indo China from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 bomber
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                1 bomber and 3 fighters moved from Novosibirsk to Caucasus
                3 fighters moved from Szechwan to Caucasus
                2 bombers moved from New South Wales to Shan State

    Place Units - ANZAC
                3 mech_infantrys placed in Persia
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Shan State : 2 bombers
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Philippines : 2 bombers
        French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        Italian Somaliland : 1 flag
        Caucasus : 1 bomber and 6 fighters
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 5 / 0
        Japanese : 19 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 36 / 43
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 5 / 0
        Japanese : 19 / 18
        Americans : 58 / 83
        Chinese : 20 / 26
        British : 36 / 43
        UK_Pacific : 19 / 25
        Italians : 19 / 19
        ANZAC : 22 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 94 PUs;
                Germans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Volgograd to Persia
                2 bombers moved from Volgograd to Timguska
                2 bombers moved from Timguska to Evenkiyskiy

    Combat - Germans
                Battle in Evenkiyskiy
                    Germans attack with 2 bombers
                    British defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 mech_infantry
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.

    Non Combat Move - Germans
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 bomber moved from Evenkiyskiy to Yakut S.S.R.
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Volgograd to Samara
                1 bomber moved from Persia to Volgograd
                2 aaGuns moved from Belarus to Novgorod
                1 artillery and 4 infantry moved from Germany to Western Germany
                3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
                3 mech_infantrys moved from Novgorod to Nenetsia
                1 aaGun, 15 artilleries and 39 infantry moved from Russia to Samara

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                Germans undo move 4.
                2 infantry placed in Germany
                3 artilleries placed in Western Germany
                1 carrier and 2 fighters placed in 112 Sea Zone
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

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