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13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • Before I post - I had a combat move without dice - a mech into Kazahkstan. Please fell free to edit back if you feel it is too much leeway - if dice were involved I would never ask. I had my German turn completely planned out and forgot to do it.

    I won’t judge if you edit it back - it was my mistake.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from Bryansk to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Samara from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Russians to Germans
                EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Vologda
                2 armour and 8 mech_infantrys moved from Novgorod to Bryansk
                5 armour moved from Volgograd to Bryansk
                7 mech_infantrys moved from Volgograd to Bryansk
                2 armour moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                4 artilleries and 9 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                2 bombers moved from Samara to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Germany to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 carrier, 2 destroyers and 10 transports moved from 115 Sea Zone to 114 Sea Zone
                3 submarines moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Germany to Western Germany
                4 infantry moved from Western Germany to France
                2 infantry moved from Germany to Western Germany
                2 tactical_bombers moved from Bryansk to Novgorod
                2 fighters moved from Novgorod to Ukraine

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 fighter and 2 tactical_bombers placed in Novgorod
                2 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys in Samara, round 1 :  9/56 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Shantung : 1 infantry
        Jehol : 2 aaGuns and 17 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Samara : 4 aaGuns, 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 7 / 7
        Japanese : 22 / 31
        Americans : 57 / 82
        Chinese : 20 / 22
        British : 36 / 40
        UK_Pacific : 17 / 25
        Italians : 17 / 28
        ANZAC : 20 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Clicked done instead of post by mistake.

    My bomber made a run at your two Anzacian destroyers and US transport… couldn’t resist - high risk, high reward… I got one of them, but not all…  :-D

    US13.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern Persia to Volgograd
                5 bombers moved from Jehol to Kazakhstan
                5 bombers moved from Russia to Volgograd
                5 bombers moved from Eastern Persia to Volgograd

    Combat - Americans
                Battle in Volgograd
                    Americans attack with 10 bombers and 1 fighter
                    Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Americans roll dice for 10 bombers and 1 fighter in Volgograd, round 1 :  7/11 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 1 :  0/3 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Americans win with 10 bombers and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                Battle in Kazakhstan
                    Americans attack with 5 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 5 bombers in Kazakhstan, round 1 :  4/5 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Americans win with 5 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                3 bombers moved from Western United States to Caroline Islands
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Volgograd to Samara
                5 bombers moved from Kazakhstan to Sikang
                10 bombers moved from Volgograd to Szechwan
                1 mech_infantry moved from Kiangsi to Yunnan

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 harbour and 1 infantry
        Yunnan : 1 mech_infantry
        Szechwan : 10 bombers
        Sikang : 5 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 destroyers and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 2 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        United Kingdom : 2 bombers
        Morocco : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Samara : 1 fighter
        101 Sea Zone : 1 carrier and 4 transports
        91 Sea Zone : 2 destroyers and 1 submarine
        110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 6 / 7
        Japanese : 24 / 20
        Americans : 57 / 84
        Chinese : 19 / 22
        British : 36 / 40
        UK_Pacific : 17 / 25
        Italians : 17 / 28
        ANZAC : 20 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 artillery and 6 infantry
        Yunnan : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 6 / 7
        Japanese : 23 / 20
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 36 / 40
        UK_Pacific : 17 / 25
        Italians : 17 / 28
        ANZAC : 20 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 39 PUs;
                British buy 3 fighters and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 23 PUs;
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 mech_infantry moved from Yunnan to Siam
                      UK_Pacific take Siam from Japanese
                2 bombers and 2 fighters moved from Russia to Vologda
                2 bombers and 2 fighters moved from Russia to Tambov

    Combat - British
                Battle in Holland Belgium
                Battle in Tambov
                    British attack with 2 bombers and 2 fighters
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 bombers and 2 fighters in Tambov, round 1 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Tambov
                    British win, taking Holland Belgium from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Vologda
                    British attack with 2 bombers and 2 fighters
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 bombers and 2 fighters in Vologda, round 1 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Shensi to Sikang
                2 fighters moved from Tambov to Sikang
                2 bombers moved from Tambov to Sikang
                2 bombers and 2 fighters moved from Vologda to Sikang
                3 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Kansu to Szechwan
                1 aaGun moved from Yunnan to Shan State
                2 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 aaGun moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Gibraltar
                3 fighters moved from Eastern Persia to India
                1 fighter moved from Egypt to Gibraltar

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 37 PUs (2 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 mech_infantry
        Yunnan : 2 aaGuns, 4 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
        Kansu : 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Szechwan : 5 mech_infantrys
        Sikang : 4 bombers, 4 fighters and 2 mech_infantrys
        Shan State : 1 aaGun
        India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
        Suriname : 1 flag
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 6 / 7
        Japanese : 22 / 20
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 39 / 44
        UK_Pacific : 18 / 26
        Italians : 17 / 28
        ANZAC : 20 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 4 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                4 infantry moved from Northern Italy to France
                1 artillery moved from Southern France to France
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Caucasus
                1 aaGun and 2 infantry moved from Rostov to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                2 fighters moved from Novgorod to Volgograd
                4 infantry moved from Ukraine to Rostov
                4 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                4 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • Please use this map ~ NCM Italian sub

    I13 edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 fighters moved from Russia to Caucasus
                1 fighter moved from Eastern Persia to Caucasus

    Combat - ANZAC
                Battle in Caucasus
                    ANZAC attack with 4 fighters
                    Italians defend with 1 infantry
                        ANZAC roll dice for 4 fighters in Caucasus, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Caucasus to Sikang
                3 fighters moved from Philippines to Szechwan
                2 bombers moved from Philippines to India
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                2 bombers moved from New South Wales to Philippines

    Place Units - ANZAC
                1 factory_minor placed in Persia
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Szechwan : 3 fighters
        Sikang : 3 fighters
        India : 2 bombers and 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Philippines : 2 bombers
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        Italian Somaliland : 1 flag
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 6 / 7
        Japanese : 22 / 20
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 26
        Italians : 17 / 22
        ANZAC : 20 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 6 / 7
        Japanese : 22 / 20
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 36 / 44
        UK_Pacific : 18 / 26
        Italians : 17 / 22
        ANZAC : 20 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Stalingradski:

    Please use this map ~ NCM Italian sub

    sorry i was too quick for this post.
    i will use this map and redo turn.


  • If you need to you can just edit in the sub ~

  • TripleA

    ok you can do it on your german turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 13 damage on 4 airfields and 9 factory_majors; Remaining resources: 73 PUs;
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Bryansk to Russia
                3 bombers moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Ukraine to Russia
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 3 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans captures 7PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                11 armour and 20 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Ukraine to Volgograd
                3 fighters moved from Russia to Volgograd
                2 tactical_bombers moved from Novgorod to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                3 bombers moved from Russia to Volgograd
                1 infantry moved from Smolensk to Vologda
                3 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 carrier, 2 destroyers and 10 transports moved from 114 Sea Zone to 112 Sea Zone
                4 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Germany to Western Germany
                2 bombers moved from Germany to Volgograd
                2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
                1 aaGun moved from Novgorod to Belarus
                3 aaGuns, 15 artilleries and 36 infantry moved from Bryansk to Russia
                1 aaGun moved from Novgorod to Belarus

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 infantry placed in Germany
                Germans undo move 2.
                1 artillery and 2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 69 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • TripleA

    poor soviets need to find a new capital, maybe ashgabat will do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Siam
                2 fighters and 2 tactical_bombers moved from French Indo China to Siam

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 infantry
                    British defend with 1 aaGun
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Siam to French Indo China
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 infantry moved from Soviet Far East to Siberia
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 aaGun and 2 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1
                Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total


  • @allweneedislove:

    poor soviets need to find a new capital, maybe ashgabat will do.

    You know your geography! Or you’re quick with Wiki…  :-)

  • TripleA

    hey stalingradski,

    after posting my no dice roll russian turn and before opening up your japan turn(i was surprised to see you post in the morning) i was planning on posting a new ussr turn as i realized i would rather try to protect the middle east, over the soviet far east and china.

    i was going to post the attached turn. now i see that you have done japan and rolled dice.
    would let me use this turn instead? if so, you could change japan’s turn if you like.

    i know this is a pretty big edit, you completed your next turn, and dice have been rolled so i will not hold it against you if you do not want to allow me to change my ussr turn.

    let me know what you think.


  • I’ve got no problem with it. If Japan had a larger sphere of influence, it might be an issue, but I doubt I’d do anything different.

    I’ll take a quick look at the map to see if there are any issues.

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