Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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Before I post - I had a combat move without dice - a mech into Kazahkstan. Please fell free to edit back if you feel it is too much leeway - if dice were involved I would never ask. I had my German turn completely planned out and forgot to do it.
I won’t judge if you edit it back - it was my mistake.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 bombers moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vologda
2 armour and 8 mech_infantrys moved from Novgorod to Bryansk
5 armour moved from Volgograd to Bryansk
7 mech_infantrys moved from Volgograd to Bryansk
2 armour moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
2 bombers moved from Samara to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 carrier, 2 destroyers and 10 transports moved from 115 Sea Zone to 114 Sea Zone
3 submarines moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from Novgorod to UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 fighter and 2 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys in Samara, round 1 : 9/56 hits
Germans roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 aaGuns moved from Russia to SamaraPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalTerritory Summary for Russians :
Shantung : 1 infantry
Jehol : 2 aaGuns and 17 infantry
Russia : 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Samara : 4 aaGuns, 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 65 / 86
Russians : 7 / 7
Japanese : 22 / 31
Americans : 57 / 82
Chinese : 20 / 22
British : 36 / 40
UK_Pacific : 17 / 25
Italians : 17 / 28
ANZAC : 20 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Clicked done instead of post by mistake.
My bomber made a run at your two Anzacian destroyers and US transport… couldn’t resist - high risk, high reward… I got one of them, but not all… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Eastern Persia to Volgograd
5 bombers moved from Jehol to Kazakhstan
5 bombers moved from Russia to Volgograd
5 bombers moved from Eastern Persia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 10 bombers and 1 fighter
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 10 bombers and 1 fighter in Volgograd, round 1 : 7/11 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Volgograd, round 1 : 0/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Americans win with 10 bombers and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Kazakhstan
Americans attack with 5 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 5 bombers in Kazakhstan, round 1 : 4/5 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 5 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Western United States to Caroline Islands
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Volgograd to Samara
5 bombers moved from Kazakhstan to Sikang
10 bombers moved from Volgograd to Szechwan
1 mech_infantry moved from Kiangsi to YunnanPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 harbour and 1 infantry
Yunnan : 1 mech_infantry
Szechwan : 10 bombers
Sikang : 5 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 2 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
United Kingdom : 2 bombers
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Samara : 1 fighter
101 Sea Zone : 1 carrier and 4 transports
91 Sea Zone : 2 destroyers and 1 submarine
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 24 / 20
Americans : 57 / 84
Chinese : 19 / 22
British : 36 / 40
UK_Pacific : 17 / 25
Italians : 17 / 28
ANZAC : 20 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 1 artillery and 6 infantry
Yunnan : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 23 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 36 / 40
UK_Pacific : 17 / 25
Italians : 17 / 28
ANZAC : 20 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 39 PUs;
British buy 3 fighters and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 23 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 infantry and 14 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 bombers and 2 fighters moved from Russia to Vologda
2 bombers and 2 fighters moved from Russia to TambovCombat - British
Battle in Holland Belgium
Battle in Tambov
British attack with 2 bombers and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 2 bombers and 2 fighters in Tambov, round 1 : 1/4 hits
Italians roll dice for 1 mech_infantry in Tambov, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tambov
British win, taking Holland Belgium from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Vologda
British attack with 2 bombers and 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 2 bombers and 2 fighters in Vologda, round 1 : 3/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Shensi to Sikang
2 fighters moved from Tambov to Sikang
2 bombers moved from Tambov to Sikang
2 bombers and 2 fighters moved from Vologda to Sikang
3 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kansu to Szechwan
1 aaGun moved from Yunnan to Shan State
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Gibraltar
3 fighters moved from Eastern Persia to India
1 fighter moved from Egypt to GibraltarPlace Units - British
1 transport placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 37 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 2 aaGuns, 4 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Kansu : 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 5 mech_infantrys
Sikang : 4 bombers, 4 fighters and 2 mech_infantrys
Shan State : 1 aaGun
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Algeria : 1 flag
Syria : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 62 / 86
Russians : 6 / 7
Japanese : 22 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 39 / 44
UK_Pacific : 18 / 26
Italians : 17 / 28
ANZAC : 20 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 4 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
4 infantry moved from Northern Italy to France
1 artillery moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 aaGun and 2 infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
2 fighters moved from Novgorod to Volgograd
4 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Please use this map ~ NCM Italian sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Russia to Caucasus
1 fighter moved from Eastern Persia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 4 fighters
Italians defend with 1 infantry
ANZAC roll dice for 4 fighters in Caucasus, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Caucasus to Sikang
3 fighters moved from Philippines to Szechwan
2 bombers moved from Philippines to India
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 bombers moved from New South Wales to PhilippinesPlace Units - ANZAC
1 factory_minor placed in Persia
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Szechwan : 3 fighters
Sikang : 3 fighters
India : 2 bombers and 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 2 bombers
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
39 Sea Zone : 1 transport
Italian Somaliland : 1 flag
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 22 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 65 / 86
Russians : 6 / 7
Japanese : 22 / 20
Americans : 57 / 84
Chinese : 20 / 26
British : 36 / 44
UK_Pacific : 18 / 26
Italians : 17 / 22
ANZAC : 20 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please use this map ~ NCM Italian sub
sorry i was too quick for this post.
i will use this map and redo turn. -
If you need to you can just edit in the sub ~
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ok you can do it on your german turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 13 damage on 4 airfields and 9 factory_majors; Remaining resources: 73 PUs;
Germans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in Russia
Germans attack with 3 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans captures 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
11 armour and 20 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
3 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Novgorod to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 bombers moved from Russia to Volgograd
1 infantry moved from Smolensk to Vologda
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers and 10 transports moved from 114 Sea Zone to 112 Sea Zone
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from Germany to Western Germany
2 bombers moved from Germany to Volgograd
2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 aaGun moved from Novgorod to Belarus
3 aaGuns, 15 artilleries and 36 infantry moved from Bryansk to Russia
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 69 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
poor soviets need to find a new capital, maybe ashgabat will do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
2 fighters and 2 tactical_bombers moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Siam to French Indo China
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to Siberia
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1
Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total -
poor soviets need to find a new capital, maybe ashgabat will do.
You know your geography! Or you’re quick with Wiki… :-)
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hey stalingradski,
after posting my no dice roll russian turn and before opening up your japan turn(i was surprised to see you post in the morning) i was planning on posting a new ussr turn as i realized i would rather try to protect the middle east, over the soviet far east and china.
i was going to post the attached turn. now i see that you have done japan and rolled dice.
would let me use this turn instead? if so, you could change japan’s turn if you like.i know this is a pretty big edit, you completed your next turn, and dice have been rolled so i will not hold it against you if you do not want to allow me to change my ussr turn.
let me know what you think.
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I’ve got no problem with it. If Japan had a larger sphere of influence, it might be an issue, but I doubt I’d do anything different.
I’ll take a quick look at the map to see if there are any issues.





