No thank you
13 G40 snake11eyes(axis) v wheatbeer (allies+14) game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Greece to 94 Sea Zone
1 fighter moved from Greece to 96 Sea Zone
1 fighter moved from Greece to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Sumatra to India
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 56 / 81
Russians : 23 / 26
Japanese : 16 / 24
Americans : 59 / 79
Chinese : 23 / 31
British : 34 / 39
UK_Pacific : 20 / 22
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 56 / 81
Russians : 23 / 26
Japanese : 16 / 24
Americans : 59 / 79
Chinese : 23 / 31
British : 34 / 39
UK_Pacific : 20 / 22
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for delay will finish today
-
No problem
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
4 bombers moved from Bryansk to Vologda
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
3 fighters moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Novgorod to Archangel
7 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Samara to VolgogradCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 4 bombers
British defend with 2 mech_infantrys
Germans win with 3 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 bomber
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iceland
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Iceland from British, taking Caucasus from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 mech_infantrys
Germans win, taking Rostov from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 4 mech_infantrysNon Combat Move - Germans
3 fighters moved from Rostov to Bryansk
3 tactical_bombers moved from Rostov to Bryansk
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 fighters moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 bombers moved from Vologda to Bryansk
3 artilleries and 7 infantry moved from Germany to Poland
3 armour moved from Western Germany to PolandPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
7 infantry and 3 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 mech_infantrys moved from Russia to Archangel
3 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 2 mech_infantrys in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
1 mech_infantry moved from Urals to Russia
1 tactical_bomber moved from Persia to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Urals to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 59 / 80
Russians : 20 / 28
Japanese : 16 / 24
Americans : 59 / 79
Chinese : 23 / 31
British : 34 / 39
UK_Pacific : 20 / 22
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 tactical_bomber moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 101 Sea Zone to 123 Sea Zone -
need scramble orders SZ99
Also, OOL for SZ112 if you would like.
-
no scramble 99 and just do max defense value for 112
-
actually do 1 hit bb, 1 hit each cv, 2 hit on cv’s, cruiser, 2 hit battleship, tact last
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 112 Sea Zone, round 1 : 3/4 hits
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 tactical_bomber and 2 transports in 112 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Battle in Norway
Battle in Greece
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield; Italians defend with 1 aaGun and 1 fighter
Americans roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 1 : 1/2 hits
Germans roll dice for 1 aaGun and 1 fighter in Greece, round 1 : 1/1 hits
1 aaGun owned by the Italians , 1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Greece
Americans win, taking Norway from Germans, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun and 1 fighter
Casualties for Americans: 1 infantry
Battle in 123 Sea Zone
Americans attack with 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iceland
Americans attack with 2 infantry
Germans defend with 1 airfield and 1 artillery
Americans roll dice for 2 infantry in Iceland, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Iceland, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Iceland, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from 99 Sea Zone to Iraq
1 fighter moved from Persia to Russia
1 bomber moved from Yunnan to Russia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to Northwest Persia
2 fighters moved from 92 Sea Zone to Egypt
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United KingdomPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 54 / 80
Russians : 20 / 28
Japanese : 16 / 20
Americans : 64 / 82
Chinese : 23 / 31
British : 34 / 39
UK_Pacific : 20 / 22
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to HunanPlace Units - Chinese
4 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 54 / 80
Russians : 20 / 28
Japanese : 16 / 20
Americans : 64 / 82
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 20 / 22
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Novosibirsk to Kazakhstan
5 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Caucasus
British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 : 4/8 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 aaGun and 2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Yunnan to Szechwan
7 infantry moved from Eastern Persia to Turkmenistan
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from West India to Eastern Persia
1 fighter moved from Tunisia to Egypt
1 fighter moved from India to Turkmenistan
4 mech_infantrys moved from India to Yunnan
3 artilleries moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Turkmenistan
2 fighters moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from Caucasus to Northwest PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
British undo move 3.
1 destroyer placed in 109 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 49 / 80
Russians : 22 / 28
Japanese : 16 / 20
Americans : 64 / 82
Chinese : 23 / 29
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just posting to remind in case you lost track.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser and 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Yugoslavia
12 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to France
1 aaGun moved from Southern France to FrancePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
Thanks :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
1 bomber moved from Queensland to India
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 80
Russians : 22 / 28
Japanese : 16 / 20
Americans : 64 / 82
Chinese : 23 / 29
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to French Central AfricaTurn Complete - French
Production/PUs Summary :
Germans : 49 / 80
Russians : 22 / 28
Japanese : 16 / 20
Americans : 64 / 82
Chinese : 23 / 29
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





