@The_Good_Captain Nice, I’ll stay tunned!
G40 2e captain walker (axis ) vs atease (allies)
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look higher in the thread, i explain right before Anzac’s move. I bought an IC to place on Java…
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wait i finished with 28 last turn, not 31… So remove the cruiser and replace by a destroyer, that would be 8+12+7, 1 IPC remaining.
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ok…I didn’t see the posts above. I wish the rules allowed IC’s on islands…it would help the allies out in the Pacific.
I’ll edit the changes for you…might be a little while but I’ll get it squared away. -
The rule about no IC on islands affects exclusively the DEI, as no other island is worth 2 or more. Perhaps it was too big an advantage for allies that they put this rule in to prevent that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries moved from Bessarabia to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
14 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 4 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,1,5,6,3,1,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Poland : 2 infantry
Germany : 1 artillery, 1 factory_major and 2 infantry
Denmark : 2 infantry
Northern Italy : 3 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 bombers, 6 infantry and 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 10 infantry
Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries, 16 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 58
Russians : 21 / 27
Japanese : 41 / 39
Americans : 51 / 71
Chinese : 10 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I switched your Anzac ships around and added 1pu to their income from last turn…should be all set now.
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Thank you sir. Sir sounds weird, my name is Marc (or Marc-Andre if you want to be picky).
I’ll play my turn after work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
3 infantry moved from Vologda to Russia
7 artilleries and 26 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
4 infantry moved from Shensi to Szechwan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 8 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 12 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 13 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 14 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Urals
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Urals, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,3,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Jehol : 1 infantry
Manchuria : 2 aaGuns and 6 infantry
Yakut S.S.R. : 2 infantry
Timguska : 1 infantry
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 1 fighter, 58 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 58
Russians : 27 / 24
Japanese : 35 / 39
Americans : 51 / 71
Chinese : 11 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 19 times
Average roll : 3.767
Median : 4.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 90Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.881
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42 -
dat Szechuan battle…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Yunnan
2 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hopei to ChaharCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Korea, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Chahar, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 20 infantry
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 7/21 hits
Chinese roll dice for 2 fighters and 20 infantry in Yunnan, round 1 : 10/22 hits
7 infantry owned by the British , 7 infantry owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 2 fighters and 13 infantry in Yunnan, round 2 : 3/15 hits
6 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
1 armour owned by the Japanese retreated to Kwangsi
Chinese win with 2 fighters and 7 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for British: 13 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Kiangsu
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Yunnan to French Indo China
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,4,2,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 factory_minor and 1 fighter
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 mech_infantry
Okinawa : 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Yenisey : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 carrier and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 42 / 38
Americans : 51 / 71
Chinese : 7 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Russia to Scotland
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from India to KazakhstanPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Tobruk
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
3 artilleries moved from Burma to Yunnan
1 armour and 3 artilleries moved from India to Burma
1 armour moved from Burma to Yunnan
1 armour moved from Scotland to United KingdomCombat - British
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tobruk, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Norway
Battle in Malaya
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries in Malaya, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Norway from Germans, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea ZonePlace Units - British
1 mech_infantry placed in Iraq
2 fighters placed in United Kingdom
2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGunTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 5 infantry -
I realize I should have asked you about scrambling that fighter. When looking at odds, scrambling it you almost even odds of winning… still should’ve asked.
If you wouldn’t have scrambled it, please add your fighter back to Philippines, just be honest with yourself.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Libya to AlgeriaPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,4,1,4,6,5,3,2
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 48 / 58
Russians : 24 / 24
Japanese : 37 / 38
Americans : 55 / 75
Chinese : 9 / 17
British : 36 / 42
UK_Pacific : 18 / 18
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would have scrambled that fighter. It didn’t help much though…I haven’t had much luck scrambling in my games lately…just end up losing my fighters without them doing any substantial damage.
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Luck comes and goes and seems to come in bunches. You’ll get it back!
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Man that convoy of Italy. Brutal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Java to Kwangsi
1 bomber moved from Burma to Kwangsi
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from New South Wales to Malaya
1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 bombers and 2 fighters
Japanese defend with 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
ANZAC roll dice for 3 bombers and 2 fighters in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 1 : 5/7 hits
3 bombers owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 3 bombers and 2 fighters
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French