G40 2e captain walker (axis ) vs atease (allies)


  • look higher in the thread, i explain right before Anzac’s move. I bought an IC to place on Java…


  • wait i finished with 28 last turn, not 31… So remove the cruiser and replace by a destroyer, that would be 8+12+7, 1 IPC remaining.

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…I didn’t see the posts above. I wish the rules allowed IC’s on islands…it would help the allies out in the Pacific.
    I’ll edit the changes for you…might be a little while but I’ll get it squared away.


  • The rule about no IC on islands affects exclusively the DEI, as no other island is worth 2 or more. Perhaps it was too big an advantage for allies that they put this rule in to prevent that.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Archangel to Novgorod
                1 infantry moved from Novgorod to Archangel
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 artilleries moved from Bessarabia to Western Ukraine
                6 artilleries moved from Eastern Poland to Western Ukraine
                7 infantry moved from Eastern Poland to Belarus
                14 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Poland to Western Ukraine
                6 infantry moved from Poland to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
                1 artillery and 4 infantry placed in Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,1,5,6,3,1,1,2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Poland : 2 infantry
        Germany : 1 artillery, 1 factory_major and 2 infantry
        Denmark : 2 infantry
        Northern Italy : 3 infantry
        Southern Italy : 2 mech_infantrys
        Belarus : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 bombers, 6 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 10 infantry
        Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries, 16 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 3 tactical_bombers
        Smolensk : 1 flag, 1 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 58
        Russians : 21 / 27
        Japanese : 41 / 39
        Americans : 51 / 71
        Chinese : 10 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I switched your Anzac ships around and added 1pu to their income from last turn…should be all set now.


  • Thank you sir. Sir sounds weird, my name is Marc (or Marc-Andre if you want to be picky).

    I’ll play my turn after work.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                3 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Russia to Urals
                3 infantry moved from Vologda to Russia
                7 artilleries and 26 infantry moved from Bryansk to Russia
                1 armour moved from Volgograd to Russia
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Korea, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 4 infantry in Szechwan, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                        Russians roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 6 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 7 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 7 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 8 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 8 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 2 infantry in Szechwan, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 9 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 1 infantry in Szechwan, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 10 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 11 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 11 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 12 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 12 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 13 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 13 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 14 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 14 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Urals
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Urals, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 1 :  2/2 hits
                        2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Urals to Russia
                2 aaGuns moved from Bryansk to Russia

    Place Units - Russians
                2 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,3,3
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Jehol : 1 infantry
        Manchuria : 2 aaGuns and 6 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 1 infantry
        Urals : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 1 fighter, 58 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 2 infantry
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 27 / 24
        Japanese : 35 / 39
        Americans : 51 / 71
        Chinese : 11 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 19 times
                6 was rolled 19 times
            Average roll : 3.767
            Median : 4.000
            Variance : 0.607
            Standard Deviation : 0.779
            Total rolls : 90

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.881
            Median : 4.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 42


  • dat Szechuan battle…

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs; 0 SuicideAttackTokens;
                Japanese buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                1 fighter moved from Japan to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Szechwan to Yunnan
                2 armour and 2 mech_infantrys moved from Hopei to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Hopei to Chahar

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 destroyers
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 2 destroyers in 35 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 destroyers
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 1 :  2/5 hits
                        Russians roll dice for 2 infantry in Korea, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Chahar, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 20 infantry
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  7/21 hits
                        Chinese roll dice for 2 fighters and 20 infantry in Yunnan, round 1 :  10/22 hits
                        7 infantry owned by the British , 7 infantry owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 2 :  6/11 hits
                        Chinese roll dice for 2 fighters and 13 infantry in Yunnan, round 2 :  3/15 hits
                        6 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                    1 armour owned by the Japanese retreated to Kwangsi
                    Chinese win with 2 fighters and 7 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                    Casualties for British: 13 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Jehol to Kiangsu
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Yunnan to French Indo China
                2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 infantry placed in French Indo China
                Japanese undo move 1.
                1 artillery and 2 infantry placed in French Indo China
                2 destroyers placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,4,2,4
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 factory_minor and 1 fighter
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 mech_infantry
        Okinawa : 1 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Yenisey : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 carrier and 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 42 / 38
        Americans : 51 / 71
        Chinese : 7 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Russia to Scotland
                1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Normandy Bordeaux
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 35 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
                2 fighters moved from India to Kazakhstan

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to 119 Sea Zone
                1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                3 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Egypt to Tobruk
                4 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                3 artilleries moved from Burma to Yunnan
                1 armour and 3 artilleries moved from India to Burma
                1 armour moved from Burma to Yunnan
                1 armour moved from Scotland to United Kingdom

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour
                    Italians defend with 1 artillery
                        British roll dice for 1 armour in Tobruk, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Norway
                Battle in Malaya
                    British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 harbour
                        British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Malaya, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Norway from Germans, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 mech_infantry placed in Iraq
                2 fighters placed in United Kingdom
                2 destroyers placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun and 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 5 infantry


  • I realize I should have asked you about scrambling that fighter. When looking at odds, scrambling it you almost even odds of winning… still should’ve asked.

    If you wouldn’t have scrambled it, please add your fighter back to Philippines, just be honest with yourself.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Libya to Algeria

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,4,1,4,6,5,3,2
                Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 24 / 24
        Japanese : 37 / 38
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 36 / 42
        UK_Pacific : 18 / 18
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I would have scrambled that fighter. It didn’t help much though…I haven’t had much luck scrambling in my games lately…just end up losing my fighters without them doing any substantial damage.


  • Luck comes and goes and seems to come in bunches. You’ll get it back!


  • Man that convoy of Italy. Brutal.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Yunnan to Kwangsi
                2 bombers moved from Java to Kwangsi
                1 bomber moved from Burma to Kwangsi
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from New South Wales to Malaya
                1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 3 bombers and 2 fighters
                    Japanese defend with 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
                        ANZAC roll dice for 3 bombers and 2 fighters in Kwangsi, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 1 :  5/7 hits
                        3 bombers owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -39
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                    Casualties for ANZAC: 3 bombers and 2 fighters
                Battle in 36 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

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