The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
G40 2e captain walker (axis ) vs atease (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
8 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese roll dice for 8 infantry in Shensi, round 1 : 1/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Shensi, round 1 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 3 : 1/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 22 times
Average roll : 3.604
Median : 3.000
Variance : 1.027
Standard Deviation : 1.014
Total rolls : 111Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.581
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.714
Median : 3.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.579
Median : 3.000
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
3 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 1 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
British roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 1/4 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 2 destroyers
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Iraq to Persia
1 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to SumatraPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 6 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerDice Statistics:
Total
1 was rolled 26 times
2 was rolled 31 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 26 times
6 was rolled 42 times
Average roll : 3.629
Median : 3.000
Variance : 1.691
Standard Deviation : 1.300
Total rolls : 205Null / Other
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.655
Median : 4.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.655
Median : 4.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.636
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.714
Median : 3.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.579
Median : 3.000
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser, 3 destroyers and 1 transport
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 cruiser, 3 destroyers and 1 transport in 99 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British and 3 destroyers owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser, 3 destroyers and 1 transport
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Libya
1 artillery and 2 infantry moved from Tobruk to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 armour, 1 artillery and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
95 Sea Zone : 2 destroyers and 2 transports
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 34
Japanese : 47 / 49
Americans : 50 / 71
Chinese : 6 / 7
British : 33 / 39
UK_Pacific : 13 / 13
Italians : 17 / 22
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The British navy did pretty good that turn! Japan is going to have to spend all their money rebuilding a navy now.
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Yeah i did well for sure! but as Japan you did a big mistake of splitting your fleet, and both were within range of everything the allies had. A clean slate in warships is to the advantage of the Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 57 Sea Zone to 42 Sea Zone
4 fighters moved from Sumatra to IndiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 4 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
8 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters in 125 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 8 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 8 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Novgorod, round 1 : 5/19 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 9 infantry in Novgorod, round 1 : 6/13 hits
3 infantry owned by the Russians , 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 3 artilleries and 2 mech_infantrys in Novgorod, round 2 : 5/13 hits
Russians roll dice for 2 armour, 2 artilleries and 6 infantry in Novgorod, round 2 : 6/10 hits
5 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 7 armour in Novgorod, round 3 : 4/7 hits
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 2/5 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
Germans roll dice for 5 armour in Novgorod, round 4 : 2/5 hits
Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries and 9 infantryNon Combat Move - Germans
2 artilleries and 6 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 tactical_bomber moved from France to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
1 fighter and 1 mech_infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Romania : 2 infantry
Poland : 1 infantry
Germany : 2 artilleries, 1 factory_major and 8 infantry
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 6 artilleries, 22 infantry and 3 tactical_bombers
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 26 / 34
Japanese : 47 / 49
Americans : 50 / 71
Chinese : 6 / 7
British : 33 / 39
UK_Pacific : 13 / 13
Italians : 17 / 22
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
In your Anzac attack in sz42 you took my sub as a casualty …I would have submerged that since no destroyer was present so will you edit that back in?
In a situation like that I’ll always submerge. -
absolutely, I must not have noticed. and personally I often forget to submerge… great time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
10 infantry moved from Manchuria to Korea
4 infantry moved from Tsinghai to Sikang
1 armour moved from Samara to Sikang
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
2 armour moved from Smolensk to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Ukraine to Novgorod
1 mech_infantry moved from Bryansk to Archangel
7 infantry moved from Ukraine to Bryansk
1 submarine moved from 109 Sea Zone to 92 Sea Zone
5 infantry moved from Russia to BryanskCombat - Russians
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 3 infantry
Russians roll dice for 10 infantry in Korea, round 1 : 0/10 hits
Japanese roll dice for 3 infantry in Korea, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 4 infantry in Sikang, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 1 : 3/5 hits
Germans roll dice for 4 armour in Novgorod, round 1 : 2/4 hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Russians: 2 armour
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3
Russians collect 27 PUs (3 lost to blockades); end with 28 PUs total -
I forgot your edit on my turn - you can do it yourself.
So mad about Novgorod counter-attack, i wished I would have gotten your 4 tanks, but odds were against me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship and 2 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
2 submarines owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship and 2 submarines
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
2 bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
36 Sea Zone : 2 destroyers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 28
Japanese : 46 / 46
Americans : 50 / 71
Chinese : 4 / 7
British : 33 / 39
UK_Pacific : 13 / 13
Italians : 17 / 22
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Sumatra
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to India -
Scramble in 95?
-
scramble the German fighter and two Italians!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Sumatra
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to IndiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Morocco
Americans attack with 1 armour and 2 bombers
Italians defend with 2 infantry
Americans roll dice for 1 armour and 2 bombers in Morocco, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 2 destroyers, 3 fighters and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 3 : 2/6 hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 fighter
Casualties for Italians: 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 submarine
Battle in Malaya
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 bombers moved from Morocco to GibraltarPlace Units - Americans
3 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 destroyers and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
25 infantry moved from India to Burma
2 fighters moved from Sumatra to Burma
1 tactical_bomber moved from Sumatra to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 25 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 25 infantry and 1 tactical_bomber in Burma, round 1 : 7/28 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 24 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
3 destroyers and 2 transports placed in 109 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
2 destroyers and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 3 artilleries





