G40 Stalingradski (Axis) vs Elevenjerk (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Southern Italy to Algeria
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Syria
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 2 infantry
                    Italians win, taking Syria from French, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to Tunisia
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery moved from Southern France to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                2 infantry moved from Bulgaria to Greece

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to 44 Sea Zone
                2 fighters moved from Queensland to Malaya
                2 infantry moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 63 Sea Zone to 56 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • The two fighters and tac keep disappearing.  All my other changes stay except that one.


  • I don’t think I ever edited them in - so maybe on the file I sent you they weren’t there… I’ll edit them in if you haven’t -


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 bomber moved from Western Germany to Scotland
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Strategic bombing raid in Scotland
                    Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Scotland causes 6 damage total.
                Battle in Scotland
                    Germans attack with 1 infantry
                    British defend with 1 aaGun and 1 airfield
                    Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                1 bomber moved from Scotland to Western Germany
                1 artillery and 8 infantry moved from Germany to Poland
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                3 infantry moved from Romania to Slovakia Hungary
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Romania
                2 bombers moved from Egypt to Southern Italy
                7 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
                2 artilleries moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Norway to Finland

    Place Units - Germans
                1 infantry placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                1 transport placed in 113 Sea Zone
                2 infantry placed in Western Germany
                1 artillery, 5 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • The aircraft won’t stay in Shensi… I think it’s a flaw in the program specific to China.

    If you need to use them in battle, I can show you how to roll dice right here on the site. Here’s how:

    colon aaa 2@3 comma 1@4 colon

    That’s the spacing and symbols needed. Here’s how it actually works:

    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (4)


  • Then you can edit units accordingly, and tell me where your aircraft end up being parked. we can play it that way until they get back into Russian territory.


  • :aaa2@1,2@3,1@4:

    I think thats what you mean:)


  • colon aaa 2@1 comma 2@3 comma 1@4 colon

    second try


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                2 aaGuns moved from Amur to Sakha
                17 infantry moved from Amur to Sakha
                1 mech_infantry moved from Russia to Novosibirsk
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour placed in Volgograd
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • should have.  3 mech from volgograd in sikang,  1 mech in suiyuyan, 3 tanks 2 fighters and 1 tac in shensi (depending on the battle in Hunnan).  Clearly I was doing something wrong:)  As you can see I tried two different ways.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                4 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 56 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 56 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Kweichow
                1 fighter moved from Manchuria to Anhwe
                1 fighter moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Suiyuyan
                1 bomber moved from Anhwe to Suiyuyan
                1 bomber moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 fighter; British defend with 1 infantry
                    Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to 44 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber and 1 fighter moved from Suiyuyan to Anhwe
                1 bomber moved from Anhwe to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter moved from Kweichow to Anhwe
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                2 infantry moved from Manchuria to Korea
                1 artillery moved from Hunan to Anhwe
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 airfield placed in Kwangsi
                2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs


  • I just saw your post, so if a Russian unit was supposed to be in one of the territories I attacked, let me know.

    since this is a practice game for you to see a G4/J4, check out what Japan is up to… on both fronts the US is frozen in place for one last turn, not allowing them to land anywhere. It gives Germany, Italy, and Japan time to prepare for their assault, and isolates the UK and China for that whole time as well.

    The down side is that Russia gets to purchase at a full economy for three safe turns - but if the Axis does a reasonable job sealing off the perimeter, it won’t matter much. Russia will fall almost no matter what around G10 or so, maybe a little later.


  • I think it would change the move a bit.  I wanted to attack Hunnan with russia.  2 mech 2 fighter and 1 tac.  That makes it so you have to possibly split up your ground units to take Yunnan back.  I figure you would want both in order to make sure you don’t lose a plane but either way it makes you have to only take 1 art out to an island that planes can’t get to (if you want Yunnan back which is just assumed).

    I also had a german mech in siuyuyan in order to initiate the mongolian pact.  Not sure if that falls in the rules but you would be attacking the russians on a mongolian bordered territory???


  • I also had a german mech in siuyuyan in order to initiate the mongolian pact

    I meant russian:)


  • I really like how it is panning out for you.  Lots of good things open up that are hard to plan for unless you have done it before.  I might try to sneak this strategy on my buddy and see how he reacts:)  I do still want to see what america can do, if anything, once they get in the war.  You have cairo on lockdown and it will be tough to keep the oil fields away from you.


  • Yes, the late start for the Axis is challenging if you’re not prepared, which is why I like it… mot many people do it  :-) Most folks are in a hurry, and you don’t need to be.

    The Egypt situation is unusual for me - I tend to stick to more land units toward Russia with Italy to help Germany - but in this game I saw the opportunity and took it.

    I think what I’ll do, if you’re cool with it, is go back to your Russia turn and roll the Hunnan battle right here on the site, then I can retake Japan’s turn.


  • That’s fine


  • Ok, so 2 Mech, 2 Fighters, and a Tac against 2 Japanese Infantry and an Artillery:

    aDiceRolls: 2@1, 2@3, 1@4; Total Hits: 12@1,: (4, 3)2@3,: (6, 1)1@4: (6)

    dDiceRolls: 3@2; Total Hits: 13@2: (1, 4, 3)

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