G40 Stalingradski (Axis) vs Elevenjerk (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 4 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour placed in Volgograd
                3 artilleries placed in Ukraine
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kazakhstan: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Shensi: 2 armour and 2 mech_infantrys
                EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Sikang: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
                EDIT: Removing units owned by Russians from Buryatia: 6 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Novgorod: 3 infantry
                EDIT: Removing units owned by Russians from Ukraine: 3 artilleries
                EDIT: Adding units owned by Russians to Volgograd: 1 armour
                EDIT: Removing units owned by Russians from Volgograd: 3 armour
                EDIT: Adding units owned by Russians to Volgograd: 3 mech_infantrys
                EDIT: Removing units owned by Russians from Russia: 1 artillery
                EDIT: Adding units owned by Russians to Novgorod: 3 artilleries
                EDIT: Adding units owned by Russians to Russia: 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Suiyuyan
                1 bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                1 artillery moved from Chahar to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                6 infantry and 1 mech_infantry moved from Jehol to Manchuria
                1 armour moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Hopei to Anhwe
                1 fighter moved from Kiangsu to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
                2 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Kwangsi to Hunan
                2 infantry moved from Kiangsi to Hunan
                5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs


  • I’m finding a G4/J3 or 4 to be harder when my opponent knows it’s coming  :-D

    Many players I play against posture themselves for a typical opener, and it throws them for a loop when the axis take time to gear up. Part of my strategy involves the element of surprise - especially that the US is frozen for so long. So this is a good challenge -


  • For sure.  It certainly can change russian purchases the first few turns if you know they aren’t coming.  Your G1 would tell me that you weren’t coming in till G3 at the earliest though.  When you leave the guys in Yugo is usually a good sign.  I bet, if you could make it work with your strategy, you could strafe them to slovakia or romania and still give the impression that you are coming G2.  I realize that might affect the greece part of it and maybe some income that you count on Germany having.  It may help against people that know you prefer the late attack.


  • That’s a great point - I’ve done it a couple times when I only got 4 hits instead of the 5 that I bring to the battle… so I usually see it as more of an opportunity thing.

    I also like to have Italy take Greece whenever humanly possible, as it saves some German infantry for G4, and keeps armor in play for a G3 if you need to pull the trigger early.


  • I didn’t see your last Russian turn/desire to change it until after I had done the Japan move - since we’re really in a practice-type game, I have no problem with you going back in time and doing what you need to do.

    If we need to start over from that point, I can just redo my Japan turn as well - I have so many games going, I don’t remember how I did on Japan’s turn anyhow…  :-D

    I’m good with whatever you’d like to do.


  • It shows it in the edit part of my post but didn’t show up in the J2 file.  I have a tac and 2 fighters in shensi as well.  If that changes your move you can do it over if you want.  If you don’t care then I will edit them in again and continue on.  Sorry,  the weather has been pretty good here so I have been working lots.


  • Nope, no problem - edit and play.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier and 6 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Ethiopia to Kenya
                1 infantry moved from Shan State to Siam
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                2 fighters moved from India to Siam
                1 tactical_bomber moved from India to Siam
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Siam
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    retreated to Siam
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Malta to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Siam to Malaya
                1 fighter moved from Siam to Malaya
                2 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,6,3,2,3,5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4
                British collect 20 PUs (9 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Southern Italy to Algeria
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Syria
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 2 infantry
                    Italians win, taking Syria from French, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to Tunisia
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery moved from Southern France to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                2 infantry moved from Bulgaria to Greece

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to 44 Sea Zone
                2 fighters moved from Queensland to Malaya
                2 infantry moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 63 Sea Zone to 56 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • The two fighters and tac keep disappearing.  All my other changes stay except that one.


  • I don’t think I ever edited them in - so maybe on the file I sent you they weren’t there… I’ll edit them in if you haven’t -


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 bomber moved from Western Germany to Scotland
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Strategic bombing raid in Scotland
                    Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Scotland causes 6 damage total.
                Battle in Scotland
                    Germans attack with 1 infantry
                    British defend with 1 aaGun and 1 airfield
                    Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                1 bomber moved from Scotland to Western Germany
                1 artillery and 8 infantry moved from Germany to Poland
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                3 infantry moved from Romania to Slovakia Hungary
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Romania
                2 bombers moved from Egypt to Southern Italy
                7 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
                2 artilleries moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Norway to Finland

    Place Units - Germans
                1 infantry placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                1 transport placed in 113 Sea Zone
                2 infantry placed in Western Germany
                1 artillery, 5 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • The aircraft won’t stay in Shensi… I think it’s a flaw in the program specific to China.

    If you need to use them in battle, I can show you how to roll dice right here on the site. Here’s how:

    colon aaa 2@3 comma 1@4 colon

    That’s the spacing and symbols needed. Here’s how it actually works:

    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (4)


  • Then you can edit units accordingly, and tell me where your aircraft end up being parked. we can play it that way until they get back into Russian territory.


  • :aaa2@1,2@3,1@4:

    I think thats what you mean:)


  • colon aaa 2@1 comma 2@3 comma 1@4 colon

    second try

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