af5842d5-e5aa-4063-8b07-5521d625e2b3-triplea_42321_2usa.tsvg
G40 Stalingradski (Axis) vs Elevenjerk (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
2 armour placed in Volgograd
3 artilleries placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Shensi: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Sikang: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Buryatia: 6 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Novgorod: 3 infantry
EDIT: Removing units owned by Russians from Ukraine: 3 artilleries
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Removing units owned by Russians from Volgograd: 3 armour
EDIT: Adding units owned by Russians to Volgograd: 3 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 3 artilleries
EDIT: Adding units owned by Russians to Russia: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 3 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 artillery moved from Chahar to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Jehol
6 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 armour moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 bomber moved from Suiyuyan to Anhwe
1 bomber moved from Hopei to Anhwe
1 fighter moved from Kiangsu to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kiangsi to Hunan
5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
I’m finding a G4/J3 or 4 to be harder when my opponent knows it’s coming :-D
Many players I play against posture themselves for a typical opener, and it throws them for a loop when the axis take time to gear up. Part of my strategy involves the element of surprise - especially that the US is frozen for so long. So this is a good challenge -
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For sure. It certainly can change russian purchases the first few turns if you know they aren’t coming. Your G1 would tell me that you weren’t coming in till G3 at the earliest though. When you leave the guys in Yugo is usually a good sign. I bet, if you could make it work with your strategy, you could strafe them to slovakia or romania and still give the impression that you are coming G2. I realize that might affect the greece part of it and maybe some income that you count on Germany having. It may help against people that know you prefer the late attack.
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That’s a great point - I’ve done it a couple times when I only got 4 hits instead of the 5 that I bring to the battle… so I usually see it as more of an opportunity thing.
I also like to have Italy take Greece whenever humanly possible, as it saves some German infantry for G4, and keeps armor in play for a G3 if you need to pull the trigger early.
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I didn’t see your last Russian turn/desire to change it until after I had done the Japan move - since we’re really in a practice-type game, I have no problem with you going back in time and doing what you need to do.
If we need to start over from that point, I can just redo my Japan turn as well - I have so many games going, I don’t remember how I did on Japan’s turn anyhow… :-D
I’m good with whatever you’d like to do.
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It shows it in the edit part of my post but didn’t show up in the J2 file. I have a tac and 2 fighters in shensi as well. If that changes your move you can do it over if you want. If you don’t care then I will edit them in again and continue on. Sorry, the weather has been pretty good here so I have been working lots.
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Nope, no problem - edit and play.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
1 mech_infantry moved from India to Yunnan
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 fighters moved from India to Siam
1 tactical_bomber moved from India to Siam
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
retreated to Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Kenya
British attack with 1 armour and 1 artillery
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Malta to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Siam to Malaya
1 fighter moved from Siam to Malaya
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,6,3,2,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4
British collect 20 PUs (9 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Syria from French, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Algeria to Southern Italy
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to GreecePlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 44 Sea Zone
2 fighters moved from Queensland to Malaya
2 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 63 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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The two fighters and tac keep disappearing. All my other changes stay except that one.
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I don’t think I ever edited them in - so maybe on the file I sent you they weren’t there… I’ll edit them in if you haven’t -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 bomber moved from Scotland to Western Germany
1 artillery and 8 infantry moved from Germany to Poland
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
2 armour and 2 infantry moved from Greece to 99 Sea Zone
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
2 bombers moved from Egypt to Southern Italy
7 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 transport placed in 113 Sea Zone
2 infantry placed in Western Germany
1 artillery, 5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
The aircraft won’t stay in Shensi… I think it’s a flaw in the program specific to China.
If you need to use them in battle, I can show you how to roll dice right here on the site. Here’s how:
colon aaa 2@3 comma 1@4 colon
That’s the spacing and symbols needed. Here’s how it actually works:
Rolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (4) -
Then you can edit units accordingly, and tell me where your aircraft end up being parked. we can play it that way until they get back into Russian territory.
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:aaa2@1,2@3,1@4:
I think thats what you mean:)
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colon aaa 2@1 comma 2@3 comma 1@4 colon
second try





