Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
G40 Stalingradski (Axis) vs Elevenjerk (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
1 mech_infantry moved from India to Yunnan
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 fighters moved from India to Siam
1 tactical_bomber moved from India to Siam
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
retreated to Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Kenya
British attack with 1 armour and 1 artillery
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Malta to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Siam to Malaya
1 fighter moved from Siam to Malaya
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,6,3,2,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4
British collect 20 PUs (9 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Syria from French, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Algeria to Southern Italy
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to GreecePlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 44 Sea Zone
2 fighters moved from Queensland to Malaya
2 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 63 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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The two fighters and tac keep disappearing. All my other changes stay except that one.
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I don’t think I ever edited them in - so maybe on the file I sent you they weren’t there… I’ll edit them in if you haven’t -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Germans
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
1 bomber moved from Scotland to Western Germany
1 artillery and 8 infantry moved from Germany to Poland
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
2 armour and 2 infantry moved from Greece to 99 Sea Zone
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
2 bombers moved from Egypt to Southern Italy
7 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 transport placed in 113 Sea Zone
2 infantry placed in Western Germany
1 artillery, 5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
The aircraft won’t stay in Shensi… I think it’s a flaw in the program specific to China.
If you need to use them in battle, I can show you how to roll dice right here on the site. Here’s how:
colon aaa 2@3 comma 1@4 colon
That’s the spacing and symbols needed. Here’s how it actually works:
Rolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (4) -
Then you can edit units accordingly, and tell me where your aircraft end up being parked. we can play it that way until they get back into Russian territory.
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:aaa2@1,2@3,1@4:
I think thats what you mean:)
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colon aaa 2@1 comma 2@3 comma 1@4 colon
second try
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber could not land in Shensi and were removed
2 aaGuns moved from Amur to Sakha
17 infantry moved from Amur to Sakha
1 mech_infantry moved from Russia to Novosibirsk
3 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
should have. 3 mech from volgograd in sikang, 1 mech in suiyuyan, 3 tanks 2 fighters and 1 tac in shensi (depending on the battle in Hunnan). Clearly I was doing something wrong:) As you can see I tried two different ways.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
4 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Manchuria to Anhwe
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber and 1 fighter moved from Suiyuyan to Anhwe
1 bomber moved from Anhwe to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Kweichow to Anhwe
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Korea
1 artillery moved from Hunan to Anhwe
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 airfield placed in Kwangsi
2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs -
I just saw your post, so if a Russian unit was supposed to be in one of the territories I attacked, let me know.
since this is a practice game for you to see a G4/J4, check out what Japan is up to… on both fronts the US is frozen in place for one last turn, not allowing them to land anywhere. It gives Germany, Italy, and Japan time to prepare for their assault, and isolates the UK and China for that whole time as well.
The down side is that Russia gets to purchase at a full economy for three safe turns - but if the Axis does a reasonable job sealing off the perimeter, it won’t matter much. Russia will fall almost no matter what around G10 or so, maybe a little later.
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I think it would change the move a bit. I wanted to attack Hunnan with russia. 2 mech 2 fighter and 1 tac. That makes it so you have to possibly split up your ground units to take Yunnan back. I figure you would want both in order to make sure you don’t lose a plane but either way it makes you have to only take 1 art out to an island that planes can’t get to (if you want Yunnan back which is just assumed).
I also had a german mech in siuyuyan in order to initiate the mongolian pact. Not sure if that falls in the rules but you would be attacking the russians on a mongolian bordered territory???
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I also had a german mech in siuyuyan in order to initiate the mongolian pact
I meant russian:)
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I really like how it is panning out for you. Lots of good things open up that are hard to plan for unless you have done it before. I might try to sneak this strategy on my buddy and see how he reacts:) I do still want to see what america can do, if anything, once they get in the war. You have cairo on lockdown and it will be tough to keep the oil fields away from you.
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Yes, the late start for the Axis is challenging if you’re not prepared, which is why I like it… mot many people do it :-) Most folks are in a hurry, and you don’t need to be.
The Egypt situation is unusual for me - I tend to stick to more land units toward Russia with Italy to help Germany - but in this game I saw the opportunity and took it.
I think what I’ll do, if you’re cool with it, is go back to your Russia turn and roll the Hunnan battle right here on the site, then I can retake Japan’s turn.





