L13 G40 PGMatt (axis) vs Karl (allies +8)

  • '16

    4 hits for the first round in Anglo Egypt…OOL?

    Karl.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Keep the bomber this round, otherwise right up combat value.  British units last.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from British
                1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Gibraltar
                Battle in Algeria
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
                    French defend with 1 infantry; British defend with 4 armour, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 bomber
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
                    British win, taking Gibraltar from British with 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for French: 1 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Egypt : 1 armour, 2 fighters and 1 mech_infantry
        Malta : 1 flag
        Algeria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Poland : 2 armour and 2 infantry
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Eastern Poland : 1 flag
        95 Sea Zone : 3 submarines
        94 Sea Zone : 1 cruiser, 4 destroyers and 1 transport
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 76
        Russians : 35 / 35
        Japanese : 60 / 70
        Americans : 55 / 80
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 7 / 7
        Italians : 12 / 22
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                Battle in Java

    Non Combat Move - ANZAC
                1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Western Germany to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                3 bombers moved from Germany to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Northwest Persia to Caucasus
                      Germans take Caucasus from Russians

  • '16

    I’ll need dive orders for 125 please.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yes, we will dive

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Western Germany to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                3 bombers moved from Germany to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Northwest Persia to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Germans win, taking 125 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 mech_infantry
                    Americans defend with 2 infantry and 2 mech_infantrys
                    Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                3 bombers moved from Holland Belgium to France
                1 fighter moved from Holland Belgium to France
                3 fighters moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to France
                1 armour, 3 artilleries and 9 infantry moved from Karelia to Finland
                4 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany
                4 infantry placed in Iraq
                4 infantry placed in Southern France
                1 artillery and 3 infantry placed in France
                1 artillery and 4 infantry placed in Western Germany
                Germans undo move 5.
                3 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 3 infantry placed in Southern France
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 2 armour, 3 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
        Romania : 1 aaGun and 4 infantry
        Poland : 2 aaGuns, 10 armour, 1 artillery, 31 infantry and 6 mech_infantrys
        Germany : 1 factory_major
        Holland Belgium : 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
        Northern Italy : 4 infantry
        Southern Italy : 2 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Caucasus : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 cruiser and 1 destroyer
        95 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        Northwest Persia : 1 flag, 4 infantry
        Yugoslavia : 1 flag, 1 artillery and 1 infantry
        Finland : 1 flag, 1 armour, 3 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 33 / 35
        Japanese : 53 / 70
        Americans : 52 / 80
        Chinese : 4 / 4
        British : 29 / 30
        UK_Pacific : 10 / 7
        Italians : 12 / 22
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Belarus to Caucasus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                      Russians take Karelia from Germans
                18 infantry moved from Novgorod to Karelia

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Dang, can’t post.  Site is full.  I’ll send it via email

  • '16

    OK.  I wont be able to get that until tonight, sorry.  I don’t get my game emails at work.

  • '16

    Japan move to catch up.

    Karl.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Already moved.

    UK7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 fighters moved from Egypt to 95 Sea Zone
                3 submarines moved from 95 Sea Zone to 94 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 fighter moved from Southern Italy to Algeria
                6 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Algeria : 1 flag, 2 artilleries, 1 fighter and 4 infantry
        Tunisia : 1 flag
        Poland : 2 armour and 2 infantry
        Tobruk : 1 armour and 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        95 Sea Zone : 2 destroyers and 2 fighters
        94 Sea Zone : 1 cruiser, 4 destroyers, 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 50 / 73
        Russians : 36 / 37
        Japanese : 43 / 56
        Americans : 59 / 84
        Chinese : 6 / 13
        British : 29 / 28
        UK_Pacific : 14 / 14
        Italians : 11 / 21
        ANZAC : 14 / 26
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    it appears the AAA engine gacked on my NCM; I’m rebuilding the turn and will post soon.  I feel this was a pretty critical move for the fate of the Axis!

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