@simon33 nvm. I see the actual game now.
Arathorn (Axis) vs Karl7 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 bomber moved from Western Germany to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 bomber moved from Western Germany to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans winGermans win, taking 125 Sea Zone from Americans with 1 submarine remaining, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Trans-Jordan to Iraq
5 armour and 5 mech_infantrys moved from Persia to West India
6 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Novosibirsk to Shensi
1 artillery and 3 infantry moved from Western Germany to France
1 artillery and 6 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to France
4 artilleries and 1 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Western Germany to France
2 fighters moved from Iraq to PersiaPlace Units - Germans
1 artillery placed in France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit Mode
8 infantry placed in Western Germany
1 infantry placed in France
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 5 armour
EDIT: Adding units owned by Germans to Germany: 5 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Samara to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Samara to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 aaGuns and 14 infantry moved from Amur to Manchuria
8 infantry moved from Russia to Vologda
10 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 aaGun, 3 armour, 5 artilleries and 10 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 aaGun, 2 artilleries and 9 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
That Mother F*&^%$ in Archangel is killing me! THis is the second time he’s killed 2 inf for nothing!
Bah!!! :x
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He’s a bad boy…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Persia to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians -
Scramble sz39?
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I accidentally hit the spacebar when it popped up (using a mac, and the scramble window comes up in front of everything) so that scramble was not chosen. I can reroll and edit it accordingly if you want to scramble your fighters out to the sz. I’m sorry.
Just let me know if you want to scramble and I’ll fix it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Persia to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 1 : 0/3 hits
2 transports owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 carriers moved from 44 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
3 bombers moved from 39 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Hunan
3 armour moved from Kwangsi to Hunan
1 armour moved from French Indo China to Hunan
2 mech_infantrys moved from Shensi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 6 infantry, 4 submarines and 4 transports moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
7 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to AnhwePlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 3 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 4 armour and 7 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 8 infantry
Shan State : 1 flag, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Kazakhstan : 1 flag, 1 artillery
French Indo China : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 3 bombers, 1 factory_minor, 10 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 5 transports
35 Sea Zone : 1 destroyer
20 Sea Zone : 3 submarines
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
18 Sea Zone : 1 destroyer
Turkmenistan : 1 flagProduction/PUs Summary :
Germans : 48 / 74
Russians : 30 / 33
Japanese : 59 / 64
Americans : 59 / 77
Chinese : 3 / 3
British : 30 / 33
UK_Pacific : 4 / 9
Italians : 18 / 26
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14British Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
6 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 103 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 103 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Caroline Islands to 33 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Manchuria to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to Korea
3 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Chinese collect 2 PUs (2 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 infantry moved from Egypt to Trans-Jordan
6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 30 PUs;
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 infantry moved from Egypt to Trans-Jordan
6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 6 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Trans-Jordan from Germans with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 18 infantry moved from Burma to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 mech_infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 mech_infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
British roll dice for 3 infantry in Trans-Jordan, round 1 : 0/3 hits
3 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Southern France
Italians attack with 4 artilleries and 7 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 artilleries and 7 infantry in Southern France, round 1 : 7/11 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Trans-Jordan to PersiaPlace Units - Italians
1 armour and 5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
West India : 3 armour and 1 mech_infantry
Trans-Jordan : 1 flag, 3 infantry
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 2 infantry
Southern France : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 5 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 1 infantry
Persia : 1 fighter and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 74
Russians : 28 / 33
Japanese : 57 / 64
Americans : 59 / 82
Chinese : 4 / 2
British : 30 / 39
UK_Pacific : 5 / 5
Italians : 21 / 33
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.367
Median : 2.000
Variance : 3.034
Standard Deviation : 1.742
Total rolls : 30Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.348
Median : 2.000
Variance : 3.409
Standard Deviation : 1.846
Total rolls : 23Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2