Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Persia
1 bomber moved from Southern Italy to Persia
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 infantry moved from Albania to 97 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Iraq
1 infantry moved from Greece to Bulgaria
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Italians
1 bomber moved from Persia to Iraq
Place Units - Italians
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Smolensk
2 infantry moved from Archangel to Smolensk
3 artilleries and 8 infantry moved from Belarus to Bryansk
6 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Egypt to Iraq
5 armour and 4 mech_infantrys moved from Germany to Romania
2 artilleries and 1 infantry moved from Western Germany to France
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 5 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Belarus
Place Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Bryansk
1 armour, 4 artilleries, 2 fighters and 25 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
2 armour and 4 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 4 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/34 hits
Germans roll dice for 5 armour, 5 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 1 : 8/23 hits
8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Bryansk, round 2 : 9/26 hits
Germans roll dice for 5 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Bryansk, round 2 : 8/20 hits
8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 3 : 7/18 hits
Germans roll dice for 5 armour, 5 artilleries and 1 mech_infantry in Bryansk, round 3 : 4/11 hits
4 infantry owned by the Russians , 1 armour owned by the Germans , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/14 hits
Germans roll dice for 4 armour in Bryansk, round 4 : 1/4 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
5 infantry owned by the Russians , 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour, 5 artilleries, 12 infantry and 1 mech_infantry
Casualties for Russians: 21 infantry
Battle in Persia
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Italians defend with 2 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Persia, round 1 : 2/7 hits
Italians roll dice for 2 infantry in Persia, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 armour, 1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from Kwangtung to 20 Sea Zone
2 artilleries and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 bomber and 1 fighter moved from Kwangsi to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 destroyers
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 transport
ANZAC defend with 1 cruiser
Japanese win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Battle in Shan State
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Java from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from 42 Sea Zone to Borneo
1 bomber moved from 41 Sea Zone to Borneo
EDIT: Japanese undo move 6.
EDIT: Japanese undo move 4.
1 bomber moved from 41 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
5 infantry moved from Anhwe to Hunan
3 aaGuns, 1 artillery and 7 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs total
I had to edit in a tac fighter. it let me do an illegal move, kamikazing my tac. instead, i could have moved differently, having two bombers in one fight and one tac/fighter combo in the other. The odds would have actually been better for me in one of the fights, so rather than re roll everything, I edited it back in.
I think the move would have worked if your carriers had all shifted south - likely you needed to bring a carrier to SZ 41, shifting 3 carriers total in the move.
Will work on my move later today.
I think it allowed me to do it because I moved the planes then the carriers. had i moved the carriers first it might not have let me do it? Either way, a simple tac/bomber swap would have produced the same edited-in results.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 44 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Marshall Islands
Non Combat Move - Americans
1 battleship and 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from 44 Sea Zone to Northern Territory
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 armour, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 10 Sea Zone to Queensland
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
2 infantry placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits
1 artillery owned by the British lost in Gibraltar
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/4 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Shan State to India
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to India
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
2 armour moved from India to Burma
1 battleship moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
1 infantry moved from Bulgaria to Albania
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber and 1 fighter moved from Iraq to Rostov
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Iraq
1 fighter moved from Rostov to Ukraine
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to Egypt: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 infantry placed in Southern Italy
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Sumatra to Burma
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 artillery moved from New South Wales to South Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Sumatra to Burma
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 artillery moved from New South Wales to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
re: move - I made my Anzac move and realized after the combat move I was trying to sink my own Cruiser. While helpful of me to you, rather dumb. So I redid the move and EDITED out my sub which died in the original attack vs your un Destoyer’ed aircraft carrier, then made several smart strategic moves of forces. Then did France and you have files.