G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Poland to Western Ukraine
                1 fighter and 2 tactical_bombers moved from Novgorod to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 1 :  2/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Southern Italy
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Germany to Poland

    Place Units - Germans
                2 armour and 1 infantry placed in Ukraine
                2 armour and 1 artillery placed in Novgorod
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Poland : 3 infantry
        Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 6 infantry and 2 mech_infantrys
        Norway : 1 infantry
        Denmark : 5 infantry
        Libya : 1 armour, 1 artillery and 3 infantry
        Southern Italy : 3 bombers, 1 fighter and 2 tactical_bombers
        Belarus : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 1 fighter, 14 infantry, 4 mech_infantrys and 2 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 5 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag, 1 cruiser
        96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 20 / 22
        Japanese : 60 / 62
        Americans : 62 / 83
        Chinese : 1 / 1
        British : 33 / 31
        UK_Pacific : 4 / 0
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                2 infantry moved from Bryansk to Western Ukraine
                4 fighters moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  0/7 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/7 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                2 artilleries moved from Rostov to Bryansk
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
                3 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                      Japanese take 41 Sea Zone from UK_Pacific
                2 infantry moved from 41 Sea Zone to Sumatra
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 bomber moved from India to Persia
                1 bomber moved from India to Iraq
                1 infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Chahar to Kansu
                2 mech_infantrys moved from Szechwan to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Japanese creates battle in territory 36 Sea Zone
                Japanese creates battle in territory 19 Sea Zone
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Kansu
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kansu, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Sumatra

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                1 bomber moved from Persia to India
                1 bomber moved from Iraq to West India
                2 artilleries moved from India to West India

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 armour placed in India
                1 infantry placed in India
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 2 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 5 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 destroyer and 1 transport
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 submarine
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        West India : 1 flag, 2 artilleries and 1 bomber
        Eastern Persia : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 23
        Japanese : 65 / 64
        Americans : 62 / 83
        Chinese : 0 / 1
        British : 33 / 31
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Hawaiian Islands to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                7 fighters moved from 33 Sea Zone to Philippines
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                4 fighters moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from Gibraltar to 93 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 93 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 94 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                        Americans roll dice for 2 bombers in 17 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Americans retreated to 22 Sea Zone
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese winJapanese win with 1 destroyer and 1 submarine remaining with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 3 submarines
                Battle in Philippines
                    Americans attack with 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                        Americans roll dice for 7 fighters and 1 tactical_bomber in Philippines, round 1 :  3/8 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  2/4 hits
                        2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Philippines
                        Americans roll dice for 5 fighters and 1 tactical_bomber in Philippines, round 2 :  3/6 hits
                        Japanese roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 3 fighters

    Non Combat Move - Americans
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                2 cruisers moved from 33 Sea Zone to 35 Sea Zone
                4 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 88 Sea Zone to 92 Sea Zone
                2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                4 fighters moved from 94 Sea Zone to 92 Sea Zone
                3 fighters moved from 93 Sea Zone to Gibraltar
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 17 Sea Zone to Caroline Islands
                1 bomber moved from 17 Sea Zone to Caroline Islands

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British repair 11 damage on 11 factory_minors; Remaining resources: 20 PUs;
                British buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Persia to Eastern Persia
                5 infantry moved from Persia to Eastern Persia
                2 armour moved from Northwest Persia to Eastern Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                3 mech_infantrys moved from Caucasus to Kazakhstan
                4 fighters moved from Novosibirsk to Kazakhstan
                1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 tactical_bombers moved from Bryansk to Kazakhstan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Eastern Persia
                    British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 1 :  3/10 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 1 :  1/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
                        British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 :  2/9 hits
                        Japanese roll dice for 1 artillery in Eastern Persia, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 :  3/9 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Kazakhstan to Caucasus
                2 tactical_bombers moved from Kazakhstan to Caucasus
                2 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 fighter placed in Persia
                1 fighter placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                3 fighters moved from Southern Italy to 94 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 artillery, 1 harbour and 10 infantry
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 :  5/11 hits
                        British roll dice for 1 artillery and 12 infantry in Egypt, round 1 :  7/13 hits
                        3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the Italians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Egypt
                    1 armour retreated to Alexandria
                    British win with 1 artillery and 7 infantry remaining. Battle score for attacker is -11
                    Casualties for French: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                3 fighters moved from 94 Sea Zone to Southern Italy
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                1 artillery placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour and 1 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Tobruk : 1 armour
        Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
        94 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 armour and 1 bomber
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 23 / 23
        Japanese : 64 / 64
        Americans : 62 / 83
        Chinese : 0 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines


  • Kamikaze options in the Phillipines?

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m not really sure how this works in a situation like that. I’m assuming the US ships aren’t involved so I’ll try three kamis on the Anzac destroyer.
    I think if I get the destroyer then you won’t be able hit my sub and that will stop the invasion.


  • If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.


  • My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.

  • '23 '21 '20 '19 '17 '16 '15 '13

    We can play it out and see what happens after the kamis. Or you can post a question on the faq thread for G40.
    I do know that kamis strike first…so if they get the destroyer your planes won’t be able to hit the sub. And I don’t think you’ll be able to unload without an Anzac warship in the sz. I don’t believe the US ships will be a factor because they aren’t attacking since it’s not their turn.
    I don’t have 2e rules either…I always post a question on the faq thread when I need to have something clarified.


  • I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:

    1. I move into the zone with the destroyer, air units and transport.
    2. Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
    3. One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.

    The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m sorry that the ruled messed up your strategy…but it was a good game.
    If you want to switch sides and play another we can. You’ll have to set the game up since you’ll be axis. I’ll walk you through the set-up if you’re not familiar with it.


  • It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…first start a new topic in the games thread. Put the game and our names in the title and you have to put something in the field .
    Post that and then get the topic # from the url , then open TripleA, choose the game we’'re playing , enter our emails and put the topic # and game id ( same # as topic #)
    test the server and test the post.
    If you have any questions/problems just post here.

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