@farmboy French inf in SZ92 is on US transport.
L13 G40 PGMatt (axis) vs Wheatbeer (allies +9) game 2
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@PGMatt:
No scramble. Sorry for the delay, we lost power with a bit of an ice storm here yesterday.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Greece
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 4/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 1 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Bulgaria : 1 flag, 5 infantry
Greece : 1 flag, 1 armour and 1 artillery
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 39 / 67
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to Western Australia
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from New Zealand to Western Australia
1 fighter moved from Queensland to Western AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 39 / 67
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
Germans roll dice for 3 mech_infantrys in Southern France, round 1 : 1/3 hits
1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 infantryNon Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 36 / 67
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
2@2 beat 3@2…wanna use your mulligan on that? :-D
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour moved from Slovakia Hungary to Baltic States
Germans take Eastern Poland from Russians
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French -
scramble for 110 please
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour moved from Slovakia Hungary to Baltic States
Germans take Eastern Poland from Russians
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in Archangel
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 1 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Archangel from Russians, taking Southern France from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/8 hits
British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Germany to Poland
6 armour moved from France to Western Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 armour and 7 infantry placed in Germany
Germans undo move 2.
3 infantry placed in France
3 armour, 1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 6 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
Poland : 1 artillery and 1 infantry
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory_major, 1 fighter and 4 infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 2 aaGuns, 3 armour, 3 artilleries and 14 infantry
Archangel : 1 flag, 2 artilleries and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
127 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 45 / 49
Russians : 30 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m in the middle of rolling the Soviets … attacked Amur and did very poorly round 1, before I decide whether to press or retreat … are you sure you want to give me a mulligan carried over from our last match (because I’ll might want to cash it on on this battle)?
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Here’s the map if you’re curious … Amur isn’t a total catastrophe yet… but it could easily become one if there’s a round 2.
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I’m in the middle of rolling the Soviets … attacked Amur and did very poorly round 1, before I decide whether to press or retreat … are you sure you want to give me a mulligan carried over from our last match (because I’ll might want to cash it on on this battle)?
yep, you earned it. Your’s to call in anytime you want.
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Well, I’ll see how this one turns out first … sometimes weird stuff happens, but I kind expect the Japanese to thrash me again :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 7 infantry moved from Novgorod to Karelia
1 artillery and 12 infantry moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 12 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 artillery and 12 infantry in Archangel, round 1 : 3/13 hits
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 10 infantry in Archangel, round 2 : 1/11 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 2 artilleries and 7 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 7 infantry in Karelia, round 1 : 2/9 hits
Germans roll dice for 5 infantry in Karelia, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 1/8 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 3 : 2/8 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 1/21 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Amur, round 1 : 5/11 hits
5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 16 infantry in Amur, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 10 infantry in Amur, round 2 : 2/11 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 3 : 1/14 hits
Japanese roll dice for 1 artillery and 8 infantry in Amur, round 3 : 2/9 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 3/12 hits
Japanese roll dice for 1 artillery and 7 infantry in Amur, round 4 : 5/8 hits
5 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 7 infantry in Amur, round 5 : 1/7 hits
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 5 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 6 infantry in Amur, round 6 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 6 : 1/4 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 7 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 7 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 4 infantry in Amur, round 8 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 8 : 0/3 hits
Russians roll dice for 4 infantry in Amur, round 9 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 9 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 10 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 10 : 1/2 hits
1 infantry owned by the Russians lost in Amur
2 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 19 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Yunnan
2 fighters moved from Russia to Yunnan
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Bessarabia to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Belarus to Archangel
1 artillery, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Caucasus
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 43 / 49
Russians : 32 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well, I’ll see how this one turns out first … sometimes weird stuff happens, but I kind expect the Japanese to thrash me again :lol:
Dice can be weird. Â I know they always average out over the game but when you get them can be so critical.
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I assume low luck like we handled Taranto last time. Should I also assume aa gun as first casualty?
AMU1
R 21 inf = 3r3
Rolls: 1@3; Total Hits: 11@3: (1)J 1 aa, 10 inf, 1 art = 3r4
Rolls: 1@4; Total Hits: 11@4: (4) -
I assume low luck like we handled Taranto last time. Should I also assume aa gun as first casualty?
yes please.
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AMU2
R 17 inf = 2r5
Rolls: 1@5; Total Hits: 11@5: (5)J 7 inf, 1 art = 2r4
Rolls: 1@4; Total Hits: 11@4: (4) -
AMU3
R 14 inf = 2r2
Rolls: 1@2; Total Hits: 01@2: (6)J 4 inf, 1 art = 1r4
Rolls: 1@4; Total Hits: 01@4: (5) -
AMU4
R 13 inf = 2r1
Rolls: 1@1; Total Hits: 01@1: (2)J 2 inf, 1 art = 1
works out even





