13L G40 wheatbeer (Axis) vs Cow (Allies +10)

  • '17

    Equally likely to be +30 as net 0 … well worth a shot  :lol:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 9 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Bryansk to Smolensk
                2 aaGuns, 2 artilleries and 14 infantry moved from Belarus to Smolensk
                4 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Rostov
                2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Turkmenistan to Persia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 mech_infantrys moved from Sikang to Caucasus
                1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
                5 artilleries and 6 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour and 2 mech_infantrys
        Buryatia : 2 aaGuns and 18 infantry
        Karelia : 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
        Rostov : 1 mech_infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor and 11 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 mech_infantrys
        Smolensk : 2 aaGuns, 2 artilleries, 1 fighter and 21 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 2 infantry
        Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I am just going to stack it again! You can come kill it again.

  • TripleA

    Oh yeah. USA is going to bomb west germany’s airfield. When my turn comes will you intercept with 1 fighter?

  • TripleA

    It will happen I won’t change my mind.

  • TripleA

    That was a very interesting move from you. That takes real dedication to Egypt.

    I got to do a full atlantic buy thing now. Sigh.

  • '17

    @Cow:

    Oh yeah. USA is going to bomb west germany’s airfield. When my turn comes will you intercept with 1 fighter?

    Yup.

    @Cow:

    That was a very interesting move from you. That takes real dedication to Egypt.

    I got to do a full atlantic buy thing now. Sigh.

    I’ve had better luck with this technique in the past … if I’d over-performed rather than under-performed, you’d have more cause to sigh  :lol:

    No time for Japan tonight.

  • TripleA

    I have done this too, sometimes it goes great, sometimes it goes real bad, rarely does it go so so. This time it went so so.

    I got a second big stack for egypt coming. I will make you fight for it. Keeps Russia alive longer.

  • TripleA

    Basically cashing in my income advantage for the round to stall you in Egypt.

    Who knows you might go for something else.

    Pacific looks like a Japan headache. I am not sure where you are going with it. India and the burma road is a fortress.

  • TripleA

    I did karelia with uk in mind dropping 4 guys on norway and then going nuts on norway… I just realized that an airbase on alexandria and Italy has the income for it to roast my ships.

    Those bombers on alexandria with an airbase on it could reach so many things!

    Russia did zero attacks. May I change it?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Turkmenistan to Persia
                1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Russia to Rostov
                2 mech_infantrys moved from Sikang to Caucasus
                5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Archangel
                2 aaGuns, 2 artilleries and 9 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour and 2 mech_infantrys
        Buryatia : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 4 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
        Rostov : 1 mech_infantry
        Archangel : 5 artilleries, 1 fighter and 11 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 mech_infantrys
        125 Sea Zone : 1 submarine
        Northwest Persia : 2 infantry
        Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    again no attacks. same stuff except the north stuff.
    ~
    I do not know what the rules are for changing a turn before opponent goes when no dice is rolled… ie all posts final?
    ~
    I guess the nice thing about finland would be that it forces germany to do something about it, maybe ease pressure off of Egypt as a sacrifice. so I can keep shoving and flying units on it.

    I will have to throw my naval into the med either way since the bombers have my number.

  • TripleA

    you are really good at breaking uk’s balls.

  • TripleA

    Either way no biggie! I got to rush something soon anyway.

  • '17

    Alteration’s no problem with me.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters moved from Japan to 17 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 cruiser moved from 21 Sea Zone to 17 Sea Zone
                1 fighter and 2 tactical_bombers moved from Manchuria to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 17 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 1 :  2/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Borneo
                Battle in Celebes
                Battle in 17 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 1 :  4/10 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 17 Sea Zone, round 1 :  5/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 17 Sea Zone, round 2 :  5/7 hits
                        1 destroyer owned by the Americans , 3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -87
                    Casualties for Japanese: 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 2 destroyers and 1 submarine
                    2 fighters owned by the Americans forced to land in Iwo Jima

    Non Combat Move - Japanese
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                4 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 submarines moved from 43 Sea Zone to 41 Sea Zone
                1 battleship moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 bomber moved from Kwangsi to Japan

    Place Units - Japanese
                2 carriers placed in 19 Sea Zone
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 50 / 50
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 10 / 11
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I couldn’t pass up a 69% chance to trash a US fleet with 2 tt.

    Dice absolutely crushed me. Somewhere between a 1% and 2% chance of the US surviving with so much intact.

    Which also means that I can’t defend the carriers I had to Buy to create landing zones … so there’s another 32 IPC down the drain.

    Will you be annoyed if I surrender here?

  • TripleA

    I did that move out of some desperation… looks like I got the desperate results I needed!

    I am never annoyed of a surrender. If you feel it is over.

  • TripleA

    I will post the allies just in case you change your mind.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Iwo Jima to Japan
                1 battleship, 1 carrier and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Guam to Japan

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