0%

13L G40 wheatbeer (Axis) vs Cow (Allies +10)

  • TripleA

    If you fail, I got a bunch of air in range to hold it down. :)

  • TripleA

    I will lose the bomber first. OOL for best defense! Unless you totally wiff. Totally wiff means 0-2 hits only.

  • 17

    @Cow:

    mmm, that is why I did not scramble. If I win, I get freebie transport nom nom nom.

    I must not be bitter, because that made me laugh  :-D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Alexandria
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 37
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from Java to Yunnan
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Yunnan : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 artilleries and 4 infantry
        Java : 1 flag, 2 infantry
        54 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 37
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 2 infantry
        80 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 37
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to Egypt
                3 bombers moved from Romania to Egypt
                1 fighter and 3 tactical_bombers moved from Southern Italy to Egypt
                4 fighters and 2 tactical_bombers moved from Alexandria to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 7 bombers, 5 fighters and 5 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in Egypt, round 1 :  10/17 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 :  5/13 hits
                        1 bomber owned by the British , 4 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC , 2 tactical_bombers owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British and 3 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 7 bombers, 2 fighters and 3 tactical_bombers in Egypt, round 2 :  8/12 hits
                        British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British , 2 fighters owned by the British and 2 fighters owned by the Germans lost in Egypt
                    Germans win with 7 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 5 fighters and 2 tactical_bombers
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                7 bombers and 3 tactical_bombers moved from Egypt to Alexandria
                3 aaGuns, 2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Southern France to Northern Italy
                1 armour moved from Southern France to Northern Italy
                1 artillery moved from Southern France to France
                5 armour and 8 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 artillery, 1 fighter and 1 infantry placed in Western Germany
                4 artilleries and 5 infantry placed in Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 37
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Equally likely to be +30 as net 0 … well worth a shot  :lol:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 9 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Bryansk to Smolensk
                2 aaGuns, 2 artilleries and 14 infantry moved from Belarus to Smolensk
                4 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Rostov
                2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Turkmenistan to Persia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 mech_infantrys moved from Sikang to Caucasus
                1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
                5 artilleries and 6 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour and 2 mech_infantrys
        Buryatia : 2 aaGuns and 18 infantry
        Karelia : 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
        Rostov : 1 mech_infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor and 11 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 mech_infantrys
        Smolensk : 2 aaGuns, 2 artilleries, 1 fighter and 21 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 2 infantry
        Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I am just going to stack it again! You can come kill it again.

  • TripleA

    Oh yeah. USA is going to bomb west germany’s airfield. When my turn comes will you intercept with 1 fighter?

  • TripleA

    It will happen I won’t change my mind.

  • TripleA

    That was a very interesting move from you. That takes real dedication to Egypt.

    I got to do a full atlantic buy thing now. Sigh.

  • 17

    @Cow:

    Oh yeah. USA is going to bomb west germany’s airfield. When my turn comes will you intercept with 1 fighter?

    Yup.

    @Cow:

    That was a very interesting move from you. That takes real dedication to Egypt.

    I got to do a full atlantic buy thing now. Sigh.

    I’ve had better luck with this technique in the past … if I’d over-performed rather than under-performed, you’d have more cause to sigh  :lol:

    No time for Japan tonight.

  • TripleA

    I have done this too, sometimes it goes great, sometimes it goes real bad, rarely does it go so so. This time it went so so.

    I got a second big stack for egypt coming. I will make you fight for it. Keeps Russia alive longer.

  • TripleA

    Basically cashing in my income advantage for the round to stall you in Egypt.

    Who knows you might go for something else.

    Pacific looks like a Japan headache. I am not sure where you are going with it. India and the burma road is a fortress.

  • TripleA

    I did karelia with uk in mind dropping 4 guys on norway and then going nuts on norway… I just realized that an airbase on alexandria and Italy has the income for it to roast my ships.

    Those bombers on alexandria with an airbase on it could reach so many things!

    Russia did zero attacks. May I change it?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Turkmenistan to Persia
                1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Russia to Rostov
                2 mech_infantrys moved from Sikang to Caucasus
                5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Archangel
                2 aaGuns, 2 artilleries and 9 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour and 2 mech_infantrys
        Buryatia : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 4 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
        Rostov : 1 mech_infantry
        Archangel : 5 artilleries, 1 fighter and 11 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 mech_infantrys
        125 Sea Zone : 1 submarine
        Northwest Persia : 2 infantry
        Persia : 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 38 / 40
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 15 / 11
        Italians : 13 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    again no attacks. same stuff except the north stuff.
    ~
    I do not know what the rules are for changing a turn before opponent goes when no dice is rolled… ie all posts final?
    ~
    I guess the nice thing about finland would be that it forces germany to do something about it, maybe ease pressure off of Egypt as a sacrifice. so I can keep shoving and flying units on it.

    I will have to throw my naval into the med either way since the bombers have my number.

  • TripleA

    you are really good at breaking uk’s balls.

T-shirts, Hats, and More

Suggested Topics

  • 9
  • 40
  • 40
  • 171
  • 146
  • 117
  • 111
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts