0%

13L G40 Snake11eyes (Axis) vs. Alexgreat (Allies +10) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                3 mech_infantrys moved from French Indo China to Burma
                2 mech_infantrys moved from Hunan to Burma
                1 armour moved from Hunan to Burma
                1 fighter moved from Hunan to Burma
                1 bomber, 6 fighters and 5 tactical_bombers moved from Kwangsi to Burma
                1 infantry moved from Jehol to Chahar
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer and 6 submarines moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
                1 fighter moved from 42 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 mech_infantry moved from Morocco to Algeria
                1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 mech_infantry in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Celebes, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 5 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from 42 Sea Zone to Western Australia
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 17 16 15 12

    Scramble orders, pls

  • 17 16 15 12

    OOL would be good, if possible


  • Yes scramble and I’ll need # of hits to determine losses thanks

  • 17 16 15 12

    2 subs hit, losses pls. DD and fighter rolls to follow.


  • 1 sub 1 destroyer

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 3 submarines
                    Italians defend with 2 destroyers, 1 fighter and 1 submarine
                        British roll dice for 3 submarines in 97 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 2 destroyers and 1 fighter in 97 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 :  2/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 destroyer and 3 submarines
                    Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Eastern Persia to India
                3 infantry and 1 mech_infantry moved from West India to India
                1 mech_infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia

    Place Units - British
                3 transports placed in 109 Sea Zone
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Tobruk to Libya

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,1,6,3,3,5,4
                Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Western Australia to India
                1 fighter moved from Western Australia to India
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 armour moved from Karelia to Finland
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 fighter moved from Slovakia Hungary to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Belarus
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Belarus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 fighters, 3 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Finland
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Germans
                3 aaGuns, 6 armour, 3 artilleries and 23 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Bessarabia
                1 fighter moved from Rostov to Bessarabia
                1 tactical_bomber moved from Rostov to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Vyborg to Novgorod
                5 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 armour placed in Western Germany
                1 infantry placed in France
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Denmark: 3 infantry
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Denmark: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 3 infantry
                EDIT: Adding units owned by Germans to Denmark: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Bryansk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour, 4 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Ethiopia to Egypt

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  0/5 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/5 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/5 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 4 :  0/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 5 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 1 :  1/5 hits
                        Germans roll dice for 2 infantry in Rostov, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 4 artilleries, 29 infantry and 4 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 armour, 4 artilleries, 29 infantry and 4 mech_infantrys in Ukraine, round 1 :  13/38 hits
                        Germans roll dice for 3 infantry in Ukraine, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 4 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Archangel to Bryansk
                1 armour moved from Russia to Ukraine
                1 armour moved from Russia to Ukraine
                1 armour moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 armour moved from Smolensk to Ukraine
                1 mech_infantry moved from Smolensk to Ukraine
                1 mech_infantry moved from Smolensk to Ukraine
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 8 infantry moved from Vologda to Smolensk
                1 aaGun moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Smolensk to Bryansk

    Place Units - Russians
                2 armour, 4 infantry and 4 mech_infantrys placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 harbour, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 mech_infantrys moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Hopei
                3 mech_infantrys moved from French Indo China to Yunnan
                1 bomber moved from Burma to Hopei
                2 fighters moved from Burma to Yunnan
                2 tactical_bombers moved from Burma to Yunnan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 77 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                1 bomber moved from Hopei to Burma
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 aaGun moved from Chahar to Hopei

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 harbour placed in Burma
                2 transports placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 3 bombers, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 transport moved from 105 Sea Zone to 109 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Western Australia to 42 Sea Zone
                1 fighter moved from Western Australia to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  2/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from 42 Sea Zone to India

    Place Units - Americans
                1 armour, 1 bomber and 1 infantry placed in Normandy Bordeaux
                1 destroyer and 2 transports placed in 10 Sea Zone
                3 infantry placed in Western United States
                2 bombers placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 aaGun and 1 mech_infantry
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 aaGun and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 artillery moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Iceland
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Iceland, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Iceland, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Iceland
                        British roll dice for 1 artillery and 2 infantry in Iceland, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Iceland, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Iceland
                        British roll dice for 1 artillery and 2 infantry in Iceland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Iceland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Iceland
                    British win, taking Iceland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Persia: 2 infantry
                EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 2 mech_infantrys placed in Persia
                1 fighter placed in Egypt
                1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                British collect 29 PUs (4 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                2 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 infantry moved from Northern Italy to Southern France
                5 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5,5,1
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 6
  • 24
  • 65
  • 46
  • 38
  • 113
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.0k

Users

40.8k

Topics

1.8m

Posts