13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                9 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 9 infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 24 / 24
        Japanese : 63 / 72
        Americans : 50 / 70
        Chinese : 6 / 12
        British : 38 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 bomber moved from Queensland to 36 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                Battle in 36 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 36 Sea Zone to Yunnan
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from New South Wales to South Australia
                1 mech_infantry moved from Queensland to New South Wales
                2 aaGuns and 2 infantry moved from Queensland to South Australia
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Would like to exchange tank for a sub with ANZAC - if you allow
    No dice have been rolled

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Belarus to Russia
                15 armour, 5 artilleries, 13 infantry and 11 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 17 armour, 5 artilleries, 8 bombers, 5 fighters, 13 infantry, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 6 fighters, 1 mech_infantry and 1 tactical_bomber; Russians defend with 7 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 37 infantry and 2 mech_infantrys
                        AA guns fire in Russia :  2/19 hits
                        1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 17 armour, 5 artilleries, 7 bombers, 4 fighters, 13 infantry, 12 mech_infantrys and 6 tactical_bombers in Russia, round 1 :  29/64 hits
                        Russians roll dice for 7 aaGuns, 1 armour, 4 artilleries, 8 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  16/54 hits
                        22 infantry owned by the Russians , 13 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 7 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 17 armour, 5 artilleries, 7 bombers, 4 fighters, 9 mech_infantrys and 6 tactical_bombers in Russia, round 2 :  21/48 hits
                        Russians roll dice for 1 armour, 4 artilleries, 8 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  15/32 hits
                        15 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians , 1 mech_infantry owned by the British , 5 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 7 bombers, 4 fighters and 6 tactical_bombers in Russia, round 3 :  15/33 hits
                        Russians roll dice for 1 armour, 1 artillery, 8 fighters and 1 tactical_bomber in Russia, round 3 :  9/11 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Russians , 9 armour owned by the Germans , 1 artillery owned by the Russians , 6 fighters owned by the British and 2 fighters owned by the Russians lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 7 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Germans: 10 armour, 5 artilleries, 1 bomber, 1 fighter, 13 infantry and 12 mech_infantrys
                    Casualties for British: 6 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 7 aaGuns, 1 armour, 4 artilleries, 2 fighters, 37 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                2 mech_infantrys moved from Yugoslavia to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                7 bombers moved from Russia to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 fighters and 2 tactical_bombers moved from Russia to Western Ukraine
                1 fighter and 3 tactical_bombers moved from Russia to Western Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                2 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 3.
                3 infantry and 1 mech_infantry placed in Germany
                2 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                Germans collect 51 PUs (3 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
        Germany : 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 mech_infantrys
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
        Tambov : 1 flag
        Western Ukraine : 1 flag, 3 fighters and 5 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 7 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        113 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 90
        Russians : 20 / 0
        Japanese : 63 / 72
        Americans : 50 / 70
        Chinese : 6 / 12
        British : 38 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Gamerman01:

    Would like to exchange tank for a sub with ANZAC - if you allow
    No dice have been rolled

    of course. i am happy to have edits when no dice have been rolled. just like if we were playing around a table.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that was very lucky for you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                5 infantry moved from Kansu to Novosibirsk
                5 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 tactical_bomber moved from Ukraine to Novosibirsk
                2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from French Indo China to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 bomber, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
                2 infantry moved from 38 Sea Zone to Burma
                2 destroyers moved from 37 Sea Zone to 38 Sea Zone
                2 destroyers moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 cruiser in Burma, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 1 bomber; British defend with 1 armour; Chinese defend with 1 artillery and 8 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 1 :  8/14 hits
                        Chinese roll dice for 1 armour, 1 artillery, 1 bomber and 8 infantry in Yunnan, round 1 :  5/11 hits
                        1 bomber owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 7 infantry owned by the Chinese , 1 fighter owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Yunnan, round 2 :  4/9 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 artillery owned by the Chinese , 1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for ANZAC: 1 bomber
                    Casualties for British: 1 armour
                    Casualties for Chinese: 1 artillery and 8 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 2 destroyers
                    British defend with 1 destroyer
                        Japanese roll dice for 2 destroyers in 39 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 23 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 23 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 23 Sea Zone
                        Japanese roll dice for 2 destroyers in 23 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 23 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 transports moved from 35 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Manchuria to Amur
                1 infantry moved from Siberia to Sakha
                3 infantry moved from Jehol to Anhwe
                3 mech_infantrys moved from Kiangsu to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Malaya
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 fighter, 3 infantry and 3 mech_infantrys
        Shan State : 1 flag, 1 bomber, 4 fighters and 4 tactical_bombers
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun and 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        34 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag, 1 destroyer
        38 Sea Zone : 1 artillery, 1 cruiser, 2 infantry and 3 transports
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        6 Sea Zone : 6 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 54 / 90
        Russians : 21 / 0
        Japanese : 64 / 69
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 38 / 38
        UK_Pacific : 5 / 6
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    not my best turn.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Didn’t look too bad to me
    Thanks for getting my hopes up - for almost nothing

    Thought you were going to wipe out Z33.  After I moved 3 cruisers and a battleship in I saw you could get 4 more aircraft in than I thought and proceeded to set up a counter attack

    Oh well, at least you lost a few destroyers.
    6 more to take their place

    Yunnan could have went a lot worse for you.  You scored a lot of hits when it mattered.  You have been charmed this game, and yet I think I’ve got a good shot

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Let’s see how many hits I can take from your destroyers….
    My poor luck streak across all games is getting to be pre-tty long, now…  :-(

  • TripleA

    @Gamerman01:

    Didn’t look too bad to me
    Thanks for getting my hopes up - for almost nothing

    sorry for getting your hopes up, if i was in your shoes i would have been very happy with the results. you hit in sz39, sz22, killed an extra tac in yunnan, and got a 1% result in sz23. the only battle i did better than odds was keeping an extra infantry in burma.

    @Gamerman01:

    Thought you were going to wipe out Z33.  After I moved 3 cruisers and a battleship in I saw you could get 4 more aircraft in than I thought and proceeded to set up a counter attack

    yeah triplea was bugging out and not letting me bring my fighters from kwangsi into sz33, even thou they could of landed on the carriers and the planes from sz35 could have landed in marianas. killing that feet would have been sweet, but i assumed you probably mocked up the turn and had the same bug i had of japan not being able to bring all their planes into sz33.

    @Gamerman01:

    Oh well, at least you lost a few destroyers.
    6 more to take their place

    Yunnan could have went a lot worse for you.  You scored a lot of hits when it mattered.  You have been charmed this game, and yet I think I’ve got a good shot

    it is funny how we perceive luck. i am sure that we remember bad luck much worse than good luck. this round you had much better than average results but feel like you have had bad luck. we both feel like the other player has had better luck in both our games. only way to find out is to go back over all the turns and check how results compared to statistical averages.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    it is funny how we perceive luck. i am sure that we remember bad luck much worse than good luck. this round you had much better than average results but feel like you have had bad luck. we both feel like the other player has had better luck in both our games. only way to find out is to go back over all the turns and check how results compared to statistical averages.

    I never said you had better luck in the first game.

    Are you sure I got lucky in Yunnan?  Sure looked like you scored a ton of hits in the first couple rounds.

    I know we all remember the bad luck more than the good, and when we get lucky a lot of times we’re like “oh, that was nice” and move on.  It’s a wonder we don’t all hate each other for saying the other one is more lucky.

    I will save my energy and not try to make an air-tight case.
    But I will say a couple things.

    Killing an extra sub and destroyer and saying “look, that was a 1% battle you won” shortly after you just annihilated Moscow with an extremely significant 6 extra tanks and that’s just comparing it to the median - if you were that far on the other side of the median you would have lost a LOT of planes - is kind of hard to swallow.

    You also lucked out in a very important Z97 battle.  You also lucked out on a very important German turn and lost no planes to AA or interceptors or anything.

    It doesn’t help me win, to convince anyone that I’ve had poor luck.  If you don’t play a real tight game the rest of the way, you will probably not win.

    But losing 1 extra tac in Yunnan and a couple destroyers - I don’t want to hear it.  You wouldn’t believe what happened to my Japan in my just-finished game against Snake.  He couldn’t miss.
    I’ve been on a brutal AA run - mine have been missing and theirs have been hitting - and you are part of that run.
    Good grief, I just lost my UK bomber over France on it’s maiden run.
    Agh - the more I talk about this game the more bad luck I remember.

    Just remember - when players complain about luck it’s usually because they’re worried about losing because you’ve been playing well.  And I’ve been on a very bad streak for a while now, so I’m frustrated and it’s not just this game.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, putting finishing touches on USA combat move.

    I asked Veqryn to put in something that shows movement points remaining on planes when you’re in the middle of a move, but I think he misunderstood me.  Anyway, my head is about spinning trying to remember where I can land all this air in the Pacific, and I only have like 8 planes  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You have more Zen than I do, man…. you’re probably a bit older than me  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, as you wisely and nicely said, the whole point is to have fun

    Time to throw some dice

    Time for my luck to change
    For the better, that is

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Very nice.

    That WAS one of my nicer rounds  :-)

    Only took 1 destroyer hit, and it was fortuitously one that I brought a sub into…

    Nervous about every roll because I’m trying to get back in this and I’m still undefeated!  Maybe you can give me that first loss and I can relax, but I doubt that I will!  Zhukov and I are similar - we hate to lose!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    I will save my energy and not try to make an air-tight case.
    But I will say a couple things.

    I’ve also missed so many tech rolls I stopped counting a while ago!  Guess it’s making up for last game!  But it is yet another unlucky facet of this game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    @Gamerman01:

    Thought you were going to wipe out Z33.  After I moved 3 cruisers and a battleship in I saw you could get 4 more aircraft in than I thought and proceeded to set up a counter attack

    yeah triplea was bugging out and not letting me bring my fighters from kwangsi into sz33, even thou they could of landed on the carriers and the planes from sz35 could have landed in marianas. killing that feet would have been sweet, but i assumed you probably mocked up the turn and had the same bug i had of japan not being able to bring all their planes into sz33.

    Wait, what?

    So roll them on the forum and edit the surviving units later!  Heck no I didn’t “mock up the turn” and have the same bug - I wouldn’t rely on that!  We play by the rules, not Triple A glitches!

    I encourage you to never let a Triple A glitch stop you from making a legal move again in the future!

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