Use second save, forgot to move sub in 126
13L G40.2 AllWeNeedIsLove vs Suprise Attack (Allies +12!) the rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 68
Russians : 16 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 14 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from Poland to Baltic States
1 armour moved from Bryansk to Eastern Poland
Germans take Western Ukraine from Russians
Germans take Eastern Poland from Russians
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Vologda to Urals
1 mech_infantry moved from Novosibirsk to Urals
2 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Kansu
6 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Tambov to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
2 armour and 3 mech_infantrys moved from Tambov to Caucasus
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 carriers, 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
AA guns fire in Novgorod : 0/2 hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 armour in Novgorod, round 1 : 0/1 hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 1 armour
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 1 : 4/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tsinghai
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 carrier and 2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Novgorod to NorwayPlace Units - Germans
3 artilleries and 7 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag, 2 armour and 2 mech_infantrys
Kazakhstan : 1 flag, 2 mech_infantrys
Scotland : 1 flag, 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Poland : 1 artillery
Germany : 1 factory_major and 7 infantry
Norway : 2 bombers
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 1 artillery and 1 infantry
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Archangel : 1 flag, 2 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 armour
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 3 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 2 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 6 armour and 3 mech_infantrys
127 Sea Zone : 1 transport
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
111 Sea Zone : 1 carrier, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 1 / 4
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 2 fighters and 2 transports
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 1 / 4
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Sikang to Shensi
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from Shan State to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in New Britain
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese roll dice for 1 artillery in New Britain, round 1 : 1/1 hits
ANZAC roll dice for 1 bomber in New Britain, round 1 : 0/1 hits
1 bomber owned by the Americans lost in New Britain
Japanese win, taking New Britain from ANZAC with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 bombers moved from 45 Sea Zone to Philippines
2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Yenisey to Yakut S.S.R.
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to YeniseyPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Kwangsi : 1 harbour
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
Olgiy : 1 flag
33 Sea Zone : 1 cruiser, 6 destroyers, 2 submarines and 2 transports
37 Sea Zone : 1 flag, 2 transports
Dzavhan : 1 flag
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 5 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 63 / 64
Americans : 54 / 74
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 3 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in New Britain
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in New Britain, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in New Britain, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 infantry moved from 1 Sea Zone to Alaska
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to New South WalesPlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 3 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 artilleries and 7 infantry moved from United Kingdom to Scotland
3 armour and 1 fighter moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Scotland
British attack with 3 armour, 7 artilleries, 1 fighter and 7 infantry
Germans defend with 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
British roll dice for 3 armour, 7 artilleries, 1 fighter and 7 infantry in Scotland, round 1 : 4/18 hits
Germans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Scotland, round 1 : 5/10 hits
5 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
2 infantry owned by the British , 3 armour owned by the British and 7 artilleries owned by the British retreated to United Kingdom
Germans win with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 5 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
Italians roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United KingdomPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 25 PUs (1 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 26 / 25
UK_Pacific : 6 / 6
Italians : 24 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 bombers; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Syria to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries and 5 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Egypt
2 bombers and 2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Egypt, round 1 : 13/19 hits
British roll dice for 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Egypt, round 1 : 5/13 hits
3 infantry owned by the French , 2 armour owned by the British , 2 infantry owned by the ANZAC , 4 mech_infantrys owned by the British , 2 artilleries owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 2 armour, 2 artilleries and 4 mech_infantrys
Casualties for Italians: 5 infantryNon Combat Move - Italians
2 bombers and 3 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 bombers and 3 fighters
Egypt : 1 flag, 1 armour, 3 artilleries, 1 harbour and 5 infantry
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 2 infantry
98 Sea Zone : 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 7 cruisers; Remaining resources: 6 PUs;Combat Move - Germans
2 bombers moved from Norway to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
3 artilleries, 1 infantry and 2 mech_infantrys moved from Scotland to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 infantry moved from Archangel to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Kansu to Central Mongolia
Germans take Central Mongolia from Russians
1 armour moved from Turkmenistan to West India
6 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Ukraine to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Finland
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
British defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 1 : 7/25 hits
British roll dice for 3 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in United Kingdom, round 1 : 6/23 hits
6 infantry owned by the British , 6 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/19 hits
British roll dice for 3 armour, 7 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/16 hits
2 infantry owned by the British , 1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 mech_infantrys in United Kingdom, round 3 : 5/14 hits
British roll dice for 3 armour, 6 artilleries and 2 fighters in United Kingdom, round 3 : 6/11 hits
1 infantry owned by the Germans , 5 artilleries owned by the British , 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom
Germans roll dice for 3 artilleries, 2 bombers and 3 fighters in United Kingdom, round 4 : 2/8 hits
British roll dice for 3 armour, 1 artillery and 2 fighters in United Kingdom, round 4 : 4/6 hits
1 armour owned by the British , 1 artillery owned by the British , 2 artilleries owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in United Kingdom, round 5 : 3/4 hits
British roll dice for 2 armour and 2 fighters in United Kingdom, round 5 : 3/4 hits
2 armour owned by the British , 2 bombers owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 6 : 0/1 hits
British roll dice for 1 fighter in United Kingdom, round 6 : 1/1 hits
1 artillery owned by the Germans lost in United Kingdom
British win, taking Finland from Russians with 1 fighter remaining. Battle score for attacker is -31
Casualties for Germans: 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
Casualties for British: 3 armour, 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in West India
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 7 armour and 3 mech_infantrys in West India, round 1 : 4/10 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in West India
Germans win, taking West India from UK_Pacific with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
3 infantry moved from Germany to Western Germany
1 artillery moved from Poland to Germany
1 armour moved from Eastern Poland to Germany
1 artillery and 1 infantry moved from Baltic States to Poland
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour, 1 artillery and 1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Urals to Nenetsia
2 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kazakhstan to Szechwan
3 armour and 3 mech_infantrys moved from Caucasus to PersiaPlace Units - Germans
7 cruisers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 70 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsTerritory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 2 armour and 4 mech_infantrys
Kazakhstan : 1 flag
Central Mongolia : 1 flag, 1 armour
West India : 1 flag, 7 armour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 armour, 1 artillery and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag, 1 artillery and 1 infantry
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 7 cruisers
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Persia : 3 armour and 3 mech_infantrys
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour and 1 infantry
110 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transportsProduction/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 4 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry Russia’s turn went quicker than I thought
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 5 cruisers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to South Australia
2 bombers moved from Philippines to 47 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Sakha
3 fighters and 3 tactical_bombers moved from Shan State to IndiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 10 destroyers, 1 submarine and 2 transports
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 0/5 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 9 destroyers and 2 transports remaining. Battle score for attacker is 58
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 : 1/4 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 6 : 3/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Queensland, round 1 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in South Australia
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 1 : 4/10 hits
UK_Pacific roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking South Australia from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Sakha
Japanese attack with 1 fighter
Americans defend with 1 artillery
Japanese roll dice for 1 fighter in Sakha, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Sakha, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Sakha
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in 47 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 47 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/6 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in India, round 1 : 2/6 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries and 9 infantry in India, round 1 : 4/13 hits
2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the British lost in India
Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 3 artilleries and 9 infantry in India, round 2 : 2/13 hits
1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in India
UK_Pacific win with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is -48
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for British: 3 aaGunsNon Combat Move - Japanese
2 bombers moved from 47 Sea Zone to Caroline Islands
1 fighter moved from Amur to KoreaPlace Units - Japanese
5 cruisers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 bombers and 1 harbour
Kwangsi : 1 harbour
Korea : 1 fighter
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 2 artilleries and 6 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
South Australia : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 9 destroyers and 2 transports
6 Sea Zone : 5 cruisers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
61 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 64 / 68
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 3 / 6
Italians : 26 / 50
ANZAC : 11 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Sorry Russia’s turn went quicker than I thought
S.A.ha ha nice one suprise attack.
sorry i should have realized that ussr had no units and just done japans turn.
you have a big battle in egypt to make. if you do not take back a vc on the europe board by italy’s turn the axis win.
-
Nice one!
I don’t think the Allies can pull off getting a vc by Italy’s turn.
I’ll post this on the game results
Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
Tanks for the games I think it made my table top play better
See ya in Oshawa
S.A. -
@suprise:
Nice one!
I don’t think the Allies can pull off getting a vc by Italy’s turn.
I’ll post this on the game results
Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
Tanks for the games I think it made my table top play better
See ya in Oshawa
S.A.thanks for the games suprise attack.
i look forward to seeing you at the fmgc.





