Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 68
Russians : 16 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 artilleries, 14 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from Poland to Baltic States
1 armour moved from Bryansk to Eastern Poland
Germans take Western Ukraine from Russians
Germans take Eastern Poland from Russians
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Vologda to Urals
1 mech_infantry moved from Novosibirsk to Urals
2 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Kansu
6 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 armour moved from Volgograd to Turkmenistan
1 armour moved from Tambov to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
2 armour and 3 mech_infantrys moved from Tambov to Caucasus
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 carriers, 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
AA guns fire in Novgorod : 0/2 hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 2 aaGuns and 1 armour in Novgorod, round 1 : 0/1 hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 1 armour
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 1 : 4/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tsinghai
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 carrier and 2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Novgorod to Norway
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Territory Summary for Germans :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag, 2 armour and 2 mech_infantrys
Kazakhstan : 1 flag, 2 mech_infantrys
Scotland : 1 flag, 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Poland : 1 artillery
Germany : 1 factory_major and 7 infantry
Norway : 2 bombers
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 1 artillery and 1 infantry
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Archangel : 1 flag, 2 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 armour
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 3 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 2 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 6 armour and 3 mech_infantrys
127 Sea Zone : 1 transport
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
111 Sea Zone : 1 carrier, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 1 / 4
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 2 fighters and 2 transports
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 63
Americans : 54 / 74
Chinese : 1 / 4
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Sikang to Shensi
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from Shan State to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in New Britain
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese roll dice for 1 artillery in New Britain, round 1 : 1/1 hits
ANZAC roll dice for 1 bomber in New Britain, round 1 : 0/1 hits
1 bomber owned by the Americans lost in New Britain
Japanese win, taking New Britain from ANZAC with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
2 bombers moved from 45 Sea Zone to Philippines
2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Yenisey to Yakut S.S.R.
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Yenisey
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Japan
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Kwangsi : 1 harbour
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
Olgiy : 1 flag
33 Sea Zone : 1 cruiser, 6 destroyers, 2 submarines and 2 transports
37 Sea Zone : 1 flag, 2 transports
Dzavhan : 1 flag
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 5 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 63 / 64
Americans : 54 / 74
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 3 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in New Britain
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in New Britain, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in New Britain, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 infantry moved from 1 Sea Zone to Alaska
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to New South Wales
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 61 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 26 / 28
UK_Pacific : 3 / 6
Italians : 26 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 artilleries and 7 infantry moved from United Kingdom to Scotland
3 armour and 1 fighter moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Scotland
British attack with 3 armour, 7 artilleries, 1 fighter and 7 infantry
Germans defend with 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
British roll dice for 3 armour, 7 artilleries, 1 fighter and 7 infantry in Scotland, round 1 : 4/18 hits
Germans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Scotland, round 1 : 5/10 hits
5 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
2 infantry owned by the British , 3 armour owned by the British and 7 artilleries owned by the British retreated to United Kingdom
Germans win with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 5 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
Italians roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 26 / 25
UK_Pacific : 6 / 6
Italians : 24 / 44
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 bombers; Remaining resources: 8 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Syria to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries and 5 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Egypt
2 bombers and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Egypt, round 1 : 13/19 hits
British roll dice for 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Egypt, round 1 : 5/13 hits
3 infantry owned by the French , 2 armour owned by the British , 2 infantry owned by the ANZAC , 4 mech_infantrys owned by the British , 2 artilleries owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 2 armour, 2 artilleries and 4 mech_infantrys
Casualties for Italians: 5 infantry
Non Combat Move - Italians
2 bombers and 3 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 bombers and 3 fighters
Egypt : 1 flag, 1 armour, 3 artilleries, 1 harbour and 5 infantry
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 2 infantry
98 Sea Zone : 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 7 cruisers; Remaining resources: 6 PUs;
Combat Move - Germans
2 bombers moved from Norway to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
3 artilleries, 1 infantry and 2 mech_infantrys moved from Scotland to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 infantry moved from Archangel to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Kansu to Central Mongolia
Germans take Central Mongolia from Russians
1 armour moved from Turkmenistan to West India
6 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Ukraine to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Finland
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
British defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 1 : 7/25 hits
British roll dice for 3 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in United Kingdom, round 1 : 6/23 hits
6 infantry owned by the British , 6 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/19 hits
British roll dice for 3 armour, 7 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/16 hits
2 infantry owned by the British , 1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 mech_infantrys in United Kingdom, round 3 : 5/14 hits
British roll dice for 3 armour, 6 artilleries and 2 fighters in United Kingdom, round 3 : 6/11 hits
1 infantry owned by the Germans , 5 artilleries owned by the British , 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom
Germans roll dice for 3 artilleries, 2 bombers and 3 fighters in United Kingdom, round 4 : 2/8 hits
British roll dice for 3 armour, 1 artillery and 2 fighters in United Kingdom, round 4 : 4/6 hits
1 armour owned by the British , 1 artillery owned by the British , 2 artilleries owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in United Kingdom, round 5 : 3/4 hits
British roll dice for 2 armour and 2 fighters in United Kingdom, round 5 : 3/4 hits
2 armour owned by the British , 2 bombers owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 6 : 0/1 hits
British roll dice for 1 fighter in United Kingdom, round 6 : 1/1 hits
1 artillery owned by the Germans lost in United Kingdom
British win, taking Finland from Russians with 1 fighter remaining. Battle score for attacker is -31
Casualties for Germans: 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
Casualties for British: 3 armour, 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in West India
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 7 armour and 3 mech_infantrys in West India, round 1 : 4/10 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in West India
Germans win, taking West India from UK_Pacific with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 infantry moved from Germany to Western Germany
1 artillery moved from Poland to Germany
1 armour moved from Eastern Poland to Germany
1 artillery and 1 infantry moved from Baltic States to Poland
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour, 1 artillery and 1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Urals to Nenetsia
2 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kazakhstan to Szechwan
3 armour and 3 mech_infantrys moved from Caucasus to Persia
Place Units - Germans
7 cruisers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Territory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 2 armour and 4 mech_infantrys
Kazakhstan : 1 flag
Central Mongolia : 1 flag, 1 armour
West India : 1 flag, 7 armour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 armour, 1 artillery and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag, 1 artillery and 1 infantry
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 7 cruisers
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Persia : 3 armour and 3 mech_infantrys
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour and 1 infantry
110 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports
Production/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 60 / 64
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 4 / 6
Italians : 26 / 50
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry Russia’s turn went quicker than I thought
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 5 cruisers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to South Australia
2 bombers moved from Philippines to 47 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
1 artillery and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Sakha
3 fighters and 3 tactical_bombers moved from Shan State to India
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 10 destroyers, 1 submarine and 2 transports
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 0/5 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 9 destroyers and 2 transports remaining. Battle score for attacker is 58
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 : 1/4 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 6 : 3/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Queensland, round 1 : 0/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/3 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in South Australia
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 1 : 4/10 hits
UK_Pacific roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking South Australia from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Sakha
Japanese attack with 1 fighter
Americans defend with 1 artillery
Japanese roll dice for 1 fighter in Sakha, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Sakha, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Sakha
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in 47 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 47 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/6 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in India, round 1 : 2/6 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries and 9 infantry in India, round 1 : 4/13 hits
2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the British lost in India
Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 3 artilleries and 9 infantry in India, round 2 : 2/13 hits
1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in India
UK_Pacific win with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is -48
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for British: 3 aaGuns
Non Combat Move - Japanese
2 bombers moved from 47 Sea Zone to Caroline Islands
1 fighter moved from Amur to Korea
Place Units - Japanese
5 cruisers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 bombers and 1 harbour
Kwangsi : 1 harbour
Korea : 1 fighter
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 2 artilleries and 6 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
South Australia : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 9 destroyers and 2 transports
6 Sea Zone : 5 cruisers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
61 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 64 / 68
Americans : 56 / 77
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 3 / 6
Italians : 26 / 50
ANZAC : 11 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@suprise:
Sorry Russia’s turn went quicker than I thought
S.A.
ha ha nice one suprise attack.
sorry i should have realized that ussr had no units and just done japans turn.
you have a big battle in egypt to make. if you do not take back a vc on the europe board by italy’s turn the axis win.
Nice one!
I don’t think the Allies can pull off getting a vc by Italy’s turn.
I’ll post this on the game results
Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
Tanks for the games I think it made my table top play better
See ya in Oshawa
S.A.
@suprise:
Nice one!
I don’t think the Allies can pull off getting a vc by Italy’s turn.
I’ll post this on the game results
Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
Tanks for the games I think it made my table top play better
See ya in Oshawa
S.A.
thanks for the games suprise attack.
i look forward to seeing you at the fmgc.