0%

13L G40.2 AllWeNeedIsLove vs Suprise Attack (Allies +12!) the rematch

  • TripleA

    i did not offer for you to scramble in sz33. if you would like you can scramble and we can redo the battle in carolines by using this sites dice roller.

    but you got good luck in the carolines battle and your fighter hit twice, so you will probably want to keep this result.

    either way let me know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from New Britain to Caroline Islands
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Queensland to New South Wales
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 carriers, 1 fighter and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 carriers in 109 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Caroline Islands
                        AA guns fire in Caroline Islands :  0/1 hits
                    Bombing raid in Caroline Islands rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Caroline Islands causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Caroline Islands to New Britain

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 19 / 0
        Japanese : 62 / 63
        Americans : 54 / 74
        Chinese : 2 / 7
        British : 29 / 31
        UK_Pacific : 6 / 6
        Italians : 23 / 29
        ANZAC : 14 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 19 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 29 / 31
        UK_Pacific : 6 / 6
        Italians : 23 / 29
        ANZAC : 14 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 artilleries moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Iraq
                    British attack with 2 armour and 2 artilleries
                    Italians defend with 1 armour, 1 artillery and 3 infantry
                        British roll dice for 2 armour and 2 artilleries in Iraq, round 1 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 1 :  1/5 hits
                        1 artillery owned by the British and 2 infantry owned by the Italians lost in Iraq
                        British roll dice for 2 armour and 1 artillery in Iraq, round 2 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 :  1/3 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                        British roll dice for 2 armour in Iraq, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Iraq, round 3 :  2/2 hits
                        2 armour owned by the British lost in Iraq
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
                    Casualties for British: 2 armour and 2 artilleries
                    Casualties for Italians: 3 infantry

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour, 2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,6,4,5
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 19 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 29 / 28
        UK_Pacific : 6 / 6
        Italians : 23 / 29
        ANZAC : 14 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 artillery and 5 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 fighter moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 2 artilleries and 5 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Trans-Jordan, round 1 :  2/8 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from Romania to Greece
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 5 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Italians :

    West India : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 1 armour, 2 artilleries and 5 infantry
        Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery and 5 infantry
        Romania : 1 artillery and 2 infantry
        Northern Italy : 1 armour, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters and 1 harbour
        Caucasus : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 fighter
        99 Sea Zone : 1 flag, 3 transports
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 16 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 28 / 28
        UK_Pacific : 4 / 6
        Italians : 26 / 44
        ANZAC : 14 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 16 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 28 / 28
        UK_Pacific : 4 / 6
        Italians : 26 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 artilleries, 14 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 artillery and 2 infantry moved from Poland to Baltic States
                1 armour moved from Bryansk to Eastern Poland
                      Germans take Western Ukraine from Russians
                      Germans take Eastern Poland from Russians
                1 mech_infantry moved from Russia to Ukraine
                      Germans take Ukraine from Russians
                2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Novosibirsk to Urals
                2 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                2 mech_infantrys moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Kansu
                1 armour moved from Kazakhstan to Kansu
                6 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                1 armour moved from Volgograd to Turkmenistan
                1 armour moved from Tambov to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                2 armour and 3 mech_infantrys moved from Tambov to Caucasus
                2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 carriers, 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Norway to 112 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        AA guns fire in Novgorod :  0/2 hits
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 1 :  1/4 hits
                        Russians roll dice for 2 aaGuns and 1 armour in Novgorod, round 1 :  0/1 hits
                        1 aaGun owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Scotland from British, taking Novgorod from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 1 armour
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 1 :  4/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Tsinghai
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Urals, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        2 fighters owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                    Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in Kansu
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 carrier and 2 fighters moved from 112 Sea Zone to 111 Sea Zone
                2 bombers moved from Novgorod to Norway

    Place Units - Germans
                3 artilleries and 7 infantry placed in Western Germany
                2 transports placed in 113 Sea Zone
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kansu : 1 flag, 1 armour
        Tsinghai : 1 flag, 2 armour and 2 mech_infantrys
        Kazakhstan : 1 flag, 2 mech_infantrys
        Scotland : 1 flag, 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Poland : 1 artillery
        Germany : 1 factory_major and 7 infantry
        Norway : 2 bombers
        Belarus : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Archangel : 1 flag, 2 armour, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 1 armour
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 6 armour and 3 mech_infantrys
        127 Sea Zone : 1 transport
        91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        111 Sea Zone : 1 carrier, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 1 / 4
        British : 26 / 28
        UK_Pacific : 4 / 6
        Italians : 26 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser
                    Germans defend with 2 fighters and 2 transports
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 61 / 63
        Americans : 54 / 74
        Chinese : 1 / 4
        British : 26 / 28
        UK_Pacific : 4 / 6
        Italians : 26 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Sikang to Shensi
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain
                2 submarines moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 bombers moved from Shan State to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 7 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in New Britain
                    Japanese attack with 1 artillery
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery in New Britain, round 1 :  1/1 hits
                        ANZAC roll dice for 1 bomber in New Britain, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in New Britain
                    Japanese win, taking New Britain from ANZAC with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                2 bombers moved from 45 Sea Zone to Philippines
                2 mech_infantrys moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun moved from Yenisey to Yakut S.S.R.
                1 artillery moved from Evenkiyskiy to Yenisey
                1 infantry moved from Timguska to Yenisey

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Japan
                5 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Kwangsi : 1 harbour
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 aaGun
        Timguska : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        47 Sea Zone : 1 transport
        Olgiy : 1 flag
        33 Sea Zone : 1 cruiser, 6 destroyers, 2 submarines and 2 transports
        37 Sea Zone : 1 flag, 2 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 5 destroyers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 63 / 64
        Americans : 54 / 74
        Chinese : 0 / 4
        British : 26 / 28
        UK_Pacific : 3 / 6
        Italians : 26 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 47 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
                1 armour and 1 infantry moved from 47 Sea Zone to New Britain
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from New South Wales to 46 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 47 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                        Americans roll dice for 1 submarine in 47 Sea Zone, round 1 :  1/1 hits
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in New Britain
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in New Britain, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in New Britain, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in New Britain
                    Americans win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 infantry moved from 1 Sea Zone to Alaska
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 46 Sea Zone to New South Wales

    Place Units - Americans
                2 destroyers and 1 submarine placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 61 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 26 / 28
        UK_Pacific : 3 / 6
        Italians : 26 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 artilleries and 7 infantry moved from United Kingdom to Scotland
                3 armour and 1 fighter moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Scotland
                    British attack with 3 armour, 7 artilleries, 1 fighter and 7 infantry
                    Germans defend with 1 airfield, 3 artilleries, 5 infantry and 2 mech_infantrys
                        British roll dice for 3 armour, 7 artilleries, 1 fighter and 7 infantry in Scotland, round 1 :  4/18 hits
                        Germans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Scotland, round 1 :  5/10 hits
                        5 infantry owned by the British and 4 infantry owned by the Germans lost in Scotland
                    2 infantry owned by the British , 3 armour owned by the British and 7 artilleries owned by the British retreated to United Kingdom
                    Germans win with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 5 infantry
                Battle in West India
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in West India, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in West India
                    British win, taking West India from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 25 PUs (1 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 60 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 26 / 25
        UK_Pacific : 6 / 6
        Italians : 24 / 44
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 bombers; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 artillery and 5 infantry moved from Syria to 99 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries and 5 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Greece to Egypt
                2 bombers and 2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry
                    ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 mech_infantrys
                        Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Egypt, round 1 :  13/19 hits
                        British roll dice for 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Egypt, round 1 :  5/13 hits
                        3 infantry owned by the French , 2 armour owned by the British , 2 infantry owned by the ANZAC , 4 mech_infantrys owned by the British , 2 artilleries owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 36
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 3 infantry
                    Casualties for British: 2 armour, 2 artilleries and 4 mech_infantrys
                    Casualties for Italians: 5 infantry

    Non Combat Move - Italians
                2 bombers and 3 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 artillery and 2 infantry moved from Romania to Yugoslavia
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 34 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 bombers and 3 fighters
        Egypt : 1 flag, 1 armour, 3 artilleries, 1 harbour and 5 infantry
        Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 2 infantry
        98 Sea Zone : 1 destroyer, 1 submarine and 3 transports
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 60 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 24 / 25
        UK_Pacific : 6 / 6
        Italians : 26 / 50
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 60 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 24 / 25
        UK_Pacific : 6 / 6
        Italians : 26 / 50
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 3 / 0
        Japanese : 60 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 24 / 25
        UK_Pacific : 6 / 6
        Italians : 26 / 50
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 cruisers; Remaining resources: 6 PUs;

    Combat Move - Germans
                2 bombers moved from Norway to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                3 artilleries, 1 infantry and 2 mech_infantrys moved from Scotland to United Kingdom
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 infantry moved from Archangel to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Finland
                1 mech_infantry moved from Urals to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Kansu to Central Mongolia
                      Germans take Central Mongolia from Russians
                1 armour moved from Turkmenistan to West India
                6 armour and 3 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from Ukraine to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Battle in Finland
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 1 :  7/25 hits
                        British roll dice for 3 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in United Kingdom, round 1 :  6/23 hits
                        6 infantry owned by the British , 6 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                        Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 2 :  5/19 hits
                        British roll dice for 3 armour, 7 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in United Kingdom, round 2 :  5/16 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 mech_infantrys in United Kingdom, round 3 :  5/14 hits
                        British roll dice for 3 armour, 6 artilleries and 2 fighters in United Kingdom, round 3 :  6/11 hits
                        1 infantry owned by the Germans , 5 artilleries owned by the British , 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 artilleries, 2 bombers and 3 fighters in United Kingdom, round 4 :  2/8 hits
                        British roll dice for 3 armour, 1 artillery and 2 fighters in United Kingdom, round 4 :  4/6 hits
                        1 armour owned by the British , 1 artillery owned by the British , 2 artilleries owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery, 2 bombers and 1 fighter in United Kingdom, round 5 :  3/4 hits
                        British roll dice for 2 armour and 2 fighters in United Kingdom, round 5 :  3/4 hits
                        2 armour owned by the British , 2 bombers owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery in United Kingdom, round 6 :  0/1 hits
                        British roll dice for 1 fighter in United Kingdom, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in United Kingdom
                    British win, taking Finland from Russians with 1 fighter remaining. Battle score for attacker is -31
                    Casualties for Germans: 6 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 mech_infantrys
                    Casualties for British: 3 armour, 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in West India
                    Germans attack with 7 armour and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 7 armour and 3 mech_infantrys in West India, round 1 :  4/10 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in West India
                    Germans win, taking West India from UK_Pacific with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Germany to Western Germany
                1 artillery moved from Poland to Germany
                1 armour moved from Eastern Poland to Germany
                1 artillery and 1 infantry moved from Baltic States to Poland
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 armour, 1 artillery and 1 infantry moved from Archangel to Novgorod
                1 artillery and 1 infantry moved from Urals to Nenetsia
                2 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
                2 mech_infantrys moved from Kazakhstan to Szechwan
                3 armour and 3 mech_infantrys moved from Caucasus to Persia

    Place Units - Germans
                7 cruisers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Tsinghai : 1 flag
        Szechwan : 2 armour and 4 mech_infantrys
        Kazakhstan : 1 flag
        Central Mongolia : 1 flag, 1 armour
        West India : 1 flag, 7 armour and 2 mech_infantrys
        Scotland : 1 flag, 1 airfield
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Poland : 1 artillery and 1 infantry
        Germany : 1 armour, 1 artillery and 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag, 1 artillery
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Urals : 1 flag
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 mech_infantry
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 7 cruisers
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Persia : 3 armour and 3 mech_infantrys
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 1 armour and 1 infantry
        110 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 60 / 64
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 24 / 25
        UK_Pacific : 4 / 6
        Italians : 26 / 50
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry Russia’s turn went quicker than I thought
    S.A.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 5 cruisers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 destroyers moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
                2 artilleries and 2 infantry moved from 61 Sea Zone to South Australia
                2 bombers moved from Philippines to 47 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 artillery and 2 mech_infantrys moved from Shan State to Burma
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 artillery and 1 infantry moved from Shensi to Szechwan
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                1 fighter moved from Japan to Sakha
                3 fighters and 3 tactical_bombers moved from Shan State to India

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 10 destroyers, 1 submarine and 2 transports
                    Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 1 :  3/10 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 :  0/5 hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 10 destroyers and 2 transports in 26 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  2/5 hits
                        1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 9 destroyers and 2 transports remaining. Battle score for attacker is 58
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 :  0/4 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 :  1/4 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win with 2 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Americans defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 1 cruiser in 54 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 5 :  0/3 hits
                        Americans roll dice for 1 cruiser in 54 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 54 Sea Zone, round 6 :  3/3 hits
                        Americans roll dice for 1 cruiser in 54 Sea Zone, round 6 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Americans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Queensland, round 1 :  0/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Queensland
                        Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 3 :  1/3 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in South Australia
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 1 :  4/10 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                    Japanese win, taking South Australia from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Sakha
                    Japanese attack with 1 fighter
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 fighter in Sakha, round 1 :  1/1 hits
                        Americans roll dice for 1 artillery in Sakha, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Sakha
                    Americans win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 artillery
                Battle in 47 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 47 Sea Zone, round 1 :  2/2 hits
                        1 transport owned by the Americans lost in 47 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 1 :  1/2 hits
                        Americans roll dice for 1 infantry in Amur, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 infantry
                Battle in India
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/6 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in India, round 1 :  2/6 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries and 9 infantry in India, round 1 :  4/13 hits
                        2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the British lost in India
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 aaGun, 1 armour, 3 artilleries and 9 infantry in India, round 2 :  2/13 hits
                        1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in India
                    UK_Pacific win with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is -48
                    Casualties for Japanese: 3 fighters and 3 tactical_bombers
                    Casualties for British: 3 aaGuns

    Non Combat Move - Japanese
                2 bombers moved from 47 Sea Zone to Caroline Islands
                1 fighter moved from Amur to Korea

    Place Units - Japanese
                5 cruisers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 68 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 bombers and 1 harbour
        Kwangsi : 1 harbour
        Korea : 1 fighter
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 2 artilleries and 6 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        South Australia : 1 flag, 2 artilleries and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Timguska : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        Olgiy : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 9 destroyers and 2 transports
        6 Sea Zone : 5 cruisers
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
        61 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 64 / 68
        Americans : 56 / 77
        Chinese : 0 / 4
        British : 24 / 25
        UK_Pacific : 3 / 6
        Italians : 26 / 50
        ANZAC : 11 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @suprise:

    Sorry Russia’s turn went quicker than I thought
    S.A.

    ha ha nice one suprise attack.

    sorry i should have realized that ussr had no units and just done japans turn.

    you have a big battle in egypt to make. if you do not take back a vc on the europe board by italy’s turn the axis win.


  • Nice one!
    I don’t think the Allies can pull off getting a vc  by Italy’s turn.
    I’ll post this on the game results
    Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
    Tanks for the games I think it made my table top play better
    See ya in Oshawa
    S.A.

  • TripleA

    @suprise:

    Nice one!
    I don’t think the Allies can pull off getting a vc  by Italy’s turn.
    I’ll post this on the game results
    Maybe in a few weeks we can do another, I need to bring my C game up to a B or an A game if its at all possible.
    Tanks for the games I think it made my table top play better
    See ya in Oshawa
    S.A.

    thanks for the games suprise attack.
    i look forward to seeing you at the fmgc.

T-shirts, Hats, and More

Suggested Topics

  • 37
  • 10
  • 25
  • 61
  • 92
  • 224
  • 137
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.8k

Topics

1.8m

Posts