13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • @Jeff28:

    Advantage Gamer as sz 111 goes horribly awry.

    Woohoo!  That’s what I like to see when I open up a game thread

    Now to look and see if you’re being over-dramatic or not  :-)


  • Hmm, losing 2 subs, fighter and tac when I didn’t even scramble - yeah, that’s a setback
    Everything else went fine for you though!  :-)

    I forget - we are playing with regular tech rules, aren’t we?


  • As is, the tokens dont save…yes

    Or we can go no tech, doesn’t matter


  • @Jeff28:

    As is, the tokens dont save…yes

    Or we can go no tech, doesn’t matter

    I prefer the default “optional” tech rules.
    So yes tech, no tokens, as you said


  • Great, so I can waste 5 IPC’s on R1!

    Maybe I can take the time to play R1 now…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 infantry
                    Japanese defend with 1 fighter and 4 infantry
                    Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                1 fighter moved from Russia to Novgorod
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 aaGuns moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                6 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Russia to Novgorod
                1 artillery moved from Novgorod to Belarus

    Place Units - Russians
                2 artilleries and 1 fighter placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • You attacked Korea?

    In the words of Lombardi:

    “What in the world is going on out here?”


  • @Jeff28:

    You attacked Korea?

    In the words of Lombardi:

    “What in the world is going on out here?”

    I get asked this every time.

    I want to take Mongolia off the table.  I think it helps the Axis more than the Allies - the stupid Mongolia rules.  I throw that infantry away as a matter of protest against the honorable Mr. Harris.  I attack Korea specifically because he added it to the 2nd edition rules  :x

    If Mongolia is in play, then Japan can freely cross over between the Northern front and the Chinese front.  Now you can’t.


  • What an interesting player you’ve gotten involved with, eh?  You’ll probably learn all kinds of things this game.  Or just decide I’m off my rocker.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                2 bombers moved from Japan to Yunnan
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Siberia

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Manchuria to Amur
                4 infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 fighter moved from Korea to Jehol
                2 fighters and 2 tactical_bombers moved from Japan to Jehol
                1 fighter moved from Okinawa to Jehol
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Jehol
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Shantung to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
        Kiangsu : 1 factory_minor
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 4 fighters and 4 tactical_bombers
        Siam : 2 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Amur : 1 flag, 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 35 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Probably both.

    Hell, you’re already thinking 4 moves ahead and I’m thinking about Italy 1.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 aaGun moved from Eastern United States to Central United States
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 cruiser moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 armour moved from Central United States to Western United States
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Philippines to 30 Sea Zone
                1 destroyer moved from 35 Sea Zone to 57 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                1 artillery and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    retreated to Hunan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • I haven’t played with Triple A much yet.

    I have a problem.

    I attacked your 2 subs in Z106 with a destroyer, cruiser, and bomber.

    Triple A incorrectly rolls the defending subs first, and asks for a casualty choice.

    Problem is, before I choose a casualty I should know how many hits I scored on your subs.  This makes a difference in choosing whether to lose my destroyer or cruiser.

    Will you allow me to change my choice after seeing how many hits I scored?  Because in the proper sequence of events, your subs do NOT have a surprise strike.

    It should be:

    1. Attacker rolls
    2. Defender chooses casualties
    3. Defender rolls
    4. Attacker chooses casualties

    It’s doing step 3, then step 4, then step 1, then step 2.

    If I take off my destroyer now before seeing my rolls, and I don’t hit you twice, then your sub goes free.
    I shouldn’t have to make a casualty choice before seeing my attack roll.  It’s a fault with Triple A.

    Understand?  So can I take off my destroyer now and if I don’t score 2 hits, change it to removing the cruiser?
    Or… I could roll it out on the forum and then use edit mode to fix it, preserving the hit you got… That’s what I’ll do…


  • So these will be the official dice for this battle.
    I’ll preserve the hit your subs scored.

    Here’s my attack rollDiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)


  • OK, so I lose my cruiser after your subs hit me.

    Round 2DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)DiceRolls: 1@1; Total Hits: 01@1: (3)


  • OK, Z106 cleared with loss of a cruiser.  Destroyer and bomber remain.  I’ll use edit mode to reflect this if necessary.


  • Same result in Triple A anyway, so no edit necessary.
    Moving on, then.


  • Ok, didn’t know the order was wrong. Had to make tough decisions before.


  • I guess this means no 97 scramble? Woo hoo.

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